128k - 6 PACK Side 1 - Ian Botham's test match. Hard. Mutations. Side 2 - Superfile. One for the road. Who said that. When the program has loaded IMMEDIATELY press STOP on the cassette deck to avoid going onto the next program. IAN BOTHAM'S TEST MATCH ----------------------- SPECTRUM 128 LOADING: As per manual. The game may be played by one or two players as selected at the beginning of each game. Either keyboard or joystick control may be selected. HOME TEAM: 1 - LEFT 2 - RIGHT 3 - DOWN 4 - UP 5 - DROP/BAT/BOWL or joystick port 2 VISITORS: 6 - LEFT 7 - RIGHT 8 - DOWN 9 - UP 0 - DROP/BAT/BOWL or computer (q player game). The game type options are: Limited, one day or test and are selected using the HOME TEAM joystick/keyboard. Move joystick off centre to run through options and press fire (5) to finally select. Similarly you may set up your own teams by selecting "Your team selections" rather than "Armchair cricket". Fielding: Fielders are positioned at the beginning of each innings using the joystick and fire to "drop" player on keyboar 1 - 5 (or keys 6 - 0 - two player game). Note that players may not be positioned in the vicinity of the wickets. Fielders may be re-positioned at the beginning of each over. If you do not wish to move a fielder press fire button (5) without moving cursor. Otherwise move cursor to the player is "picked up" and may be move and "put down" by pressing fire again (5). When a ball is batted a cursor appears over the bowler. Move this to a fielder you wish to control and press fire (5). The fielder may now be moved to chase the ball. If the ball touches the fielder or any of the stationary fielders the ball is either caught or throw back to the wicket to attempt to run the batsman out. Bowling: At the start of each over select bowler type by moving joystick in the appropriate direction or 1 to 4 (6 - 9 on two player game). To start bowler running press key 1. Key 6 on two player game. Batting: When the ball is bowled the batsman should select the direction he wishes to bat and press the fire button (keyboard - hold down key 1 to 4, then press key 5) on a one player game keys 6 - 9 and bat 0 on a two player game. The direction may be changed at any time up to when the fire button is pressed. The ball should be batted at the last possible moment for maximum strenght. To run press the fire button after the ball has been batted. Scoresheets: Scoresheets are displayed after each wicket. To remove the display press fire button and (5) for the visitors. This is button 0 (zero) for the computer's scoresheet. WHO SAID THAT ------------- Guide Whizz kid around the screens picking up letters from the mouths situated in the corners. Your task is to place the appropriate coloured letter into the quotation at the same place as the flashing equivalent letter. Watch out for the wheels (somebody always puts a spoke in it), they will steal letters and return them to the mouths. You may shoot the wheels with the spray can at the bottom of the screen. KEYS: Q = UP A = DOWN O = LEFT P = RIGHT I = FIRE or joystick Kempston joystick option using Cheetah interface or Interface 2 option. H.A.R.D. HEAVY ARMED ROBOID DESTROYER ---------------------------- Guide the roboid destroyer through the fortified alien complex in search of the alien computer that has to be wiped out with your deadly laser gun. The patrolling aliens will do their best to defend their complex, whilst the roboid destroyer blast away the wire netting barriers in it's path. LOADING: AS PER MANUAL. CONTROLS: 6 - To turn anti-clockwise. 7 - To turn clockwise. 8 - To run- 9 - Shields. 0 - Fire. or joystick using Interface 2. MUTATIONS --------- While on galactic patrol you receive information that unidentified asteroids are entering your sector. Asteroid emit mutants, tiny robots that will travel to relay points where they will mutate into "cloners". Cloners, when endangered, will clone a copy of themselves th throw you off their trail, before meeting at relay points and becoming "battlecars". When battlecars meet up, they in turn start new asteroids. Battlecars will fire at you, 5 damage points will wipe you out. To repair damage press the "hold" key then "enter". Your keys will now become disabled for a short time whilst the damage is put right. You are equipped with laser canons (short press of fire button) and photon bombs (hold down fire button). Cannons are accurate whilst bombs are a little haphazard. On loading you enter the view mode showing location of the asteroids and others objects. Press the fire button takes you to the games screen. To return to viewer mode release all controls for a few seconds. SCORING: MUTANT 100 POINTS CLONER 300 POINTS BATTLECARD 800 POINTS ASTEROID 800 POINTS Keys definable - Press 'D' to define. Joystick - Interface 2. ONE FOR THE ROAD ---------------- Drive your car around the maze picking up cats eyes on your way. Watch out through, marauding road signs are after you. Fortunately you will find cans of oil around the maze, these render the road signs temporarily harmless. Occasionally tools for your car will appear in the centr of the maze, picking these up earns you a bonus of 100 points. Clear all the cats eyes for a new maze. Game is keyboard or Interface 2 joystick compatible. KEYS: Q = MOVE UP A = MOVE DOWN O = MOVE LEFT P = MOVE RIGHT LOADING AS PER MANUAL.