4 CRASH SMASHES 2 : STAR GAMES (Gremlin Graphics) ---------------- MONTY ON THE RUN ---------------- Super fit end desperate for freedom, Monty makes his daring escape from Scudmore Prison. Hounded by the bastions of law and order, our frightened hero finds refuge with the criminal underworld who offer him his chance to breath fresh air and bask in the sunlight once again. Moving from safe house to hideout to underground lair, Monty must select the correct five elements of his freedom kit from many he's offered and not miss out on the hidden gold coins that will make him a mole of leisure. At last he's free but can he make the cross-channel ferry on time? INSTRUCTIONS TO PLAY GAMEPLAN Monty, having escaped from prison and now super-fit so that he can somersault, must make his way to freedom through many hideouts and secret locations. To successfully complete his journey he has been offered a freedom kit with 21 Items in it. Only the correct five will get him through. In addition, there are gold coins to collect on the way, plus some other objects that will help or hinder (you'll only find out if you try them!) THE FREEDOM KIT 1. Compass 2. Jet Pack 3. Disguise 4. Rope 5. Generator 6. Laser Gun 7. Watch 8. Ladder 9. Hand Grenade 10.Gun 11.Floppy Disk 12.Passport 13.Gas Mask 14.Telescopic 15.Tank 16.Bottle of Rum 17.Axe 18.Kit Bag 19.Map 20.Hammer 21.Torch GENERAL TIPS FOR OBJECT SELECTION Don't worry too much about selecting the freedom kit. There will come a point in the game where you can go no further but it looks as if you should. At that point take careful note of where you are, restart the game and select the item from the freedom kit that will help you on your way! SELECTING INITIAL OPTIONS Use Up and Down to position the stars at the side of the desired option, then press Jump/Fire to select it. FREEDOM KIT SELECTION Use the Left and Right to move arrow and press Jump/Fire to select an object. The object numbers will correspond with the freedom kit list on the inlay card. HOW TO MOVE KEYBOARD Q Left W Right Y-P Up ENTER-H Down B-SPACE Jump/Fire Joystick: compatible with Kempston and Interface II. These will be selected automatically if present. Gremlin Graphics Software Limited Alpha House, 10 Carver Street, Sheffield S1 4FS. (c) All rights reserved. Unauthorised copying, lending or resale by any means strictly prohibited. .........1.........2.........3.........4.........5.........6.........7.........8 -------------- SWEEVO'S WORLD -------------- "... The funniest cartoon adventure you'll ever take part in ..." For an intelligent robot, Sweevo is not very bright - he's clumsy, accident prone and fond of fruit, but not bright. So that when he encounters the Great Dictator, the Horrid Little Girl and the Goose that lays the Golden Erg, his strange faith in apples is shaken so the core ... Contused? You will be, when you enter the outrageous, bizarre and hilarious SWEEVO'S WORLD. LIFE OF SWEEVO For a self-willed robot, purpose-built to ease Man's burdens, seek out extreme environments and, generally, boldly go, SWEEVO was a bit of a flop. So far, during Robot-Android Training School (RATS), he had failed the Memory Test (forgot to turn up), failed the Intelligence Test (forgot his name) and had been disqualified from Coordination Classes when, while trying to scratch his knee, he had accidentally turned himself off. All in all, a complete disaster ... But the kindly old Robo-Master had decided to give poor SWEEVO a final chance, mainly in hope of getting rid of him forever! Each self-willed extreme environment vocational organism was allocated a problem planet to clean up before it was allowed to enter Active service. Such worlds abounded in the Grand Empire of Man (who tended to get pretty messy, what with a Galaxy to run and all). Odoreta 5, for example, the home for Old Training Shoes in the Sirian Sector; or Riglis, which for some reason known only to the Space Angling Guild, was entirely populated by worms. Lucky old SWEEVO was dropped onto an artificial planetoid shown on the star maps as Knutz Folly. Built by the mad Baron Knutz, for his wife Hazel, an almond-eyed beauty from Brazil, the folly was the most bizarre planet in the Empire. Long deserted by humans, it was now populated by a host of genetic experiments created by Knutz before he went completely screwy and finally lots his thread ... Can our Hero overcome the absurd dangers that face him and reach Active Status? Is the kindly old Robo Master due for a shock when SWEEVO returns from his mission? Will Knutz Folly be renamed SWEEVO'S WORLD? Probably not ... THE POINT OF IT ALL The results of the Baron's strange genetic experiments have completely overrun the artificial planetoid and must in some manner be eliminated. The main task would seem to be the extermination of an organism originally designed to look after the Folly and keep it clean - the Waste Ingestion and Janitor Units (known commonly as widgers) - they are not really dangerous but are extremely irritating and deserve everything they get. On the other hand, the creatures built to guard the place are very dangerous and will attack at every opportunity. Luckily, due to a deprived childhood in the breeding vats, they each have a special weakness which can be used to attract them ... SWEEVO's energy level can be judged by the expression on the face of the large dial. The Goose that lays the Golden Erg, however, will provide extra energy if he is startled from behind! The Selector Pulse shows the position to be occupied if an object is picked up or the object to go if it is dropped. Scoring is very complex and largely irrelevant, but remember that for SWEEVO to reach full Active Status, all other organisms must be eliminated Oh, and Beware of the Fruit! HOW TO PLAY Keyboard Controls QWERT Up Left YUIOP Up Right ASDFG Down Left HJKL and ENTER Down Right Bottom Row Pick Up, Drop, BOO JOYSTICKS supported are Kempston, Interface 2 and Cursor types. In all cases the Fire Button takes on the functions of Pick Up, Drop and BOO. To FREEZE the game: press Symbol SHIFT and 0 on the Spectrum SWEEVO'S WORLD is manufactured and marketed by Gargoyle Games Ltd., 74 King St., Dudley. West Midlands. SWEEVO'S WORLD (c) 1985 Carter Follis Software Associates. All rights reserved world-wide. .........1.........2.........3.........4.........5.........6.........7.........8 --------- STARQUAKE --------- Message has just reached Earth of an unstable planet emerging from a black hole somewhere at the edge of the galaxy. If the core of this planet is not rebuilt it will implode causing the whole universe to go "Ka Boom!!" - Strewth, a Starquake ... The Bio-logically operated being is chosen for this ultra-dangerous mission - but why Blob? 'Cause of his mind blowing hybrid capabilities? Or the artificial intellect of his anti-brain? Nope - 'Cause all the other guys have pranged their spaceships. So Blob sets off for outer-space in his trusty ship with just a flightboard computer and a galaxy A-Z for company - Gulp. Is he gonna succeed? - Will he even get there? - Or will the universe and Blob go blip? ... - Gosharooties who knows? But all these and many more answers must be questioned before it's too late!!! CONTROLLING BLOB Keyboard: O Left P Right A Down or lay bridging platform Q Up or pick up an object M Fire Also user definable key option Joystick: Use Sinclair Interface 2, Kempston or Cursor Joystick. Pause game with BREAK/SPACE key; any key or joystick action to restart. Abort by pressing keys ASDFG simultaneously. GALAXY A-Z Blob Teleports Walking Plants Flying Spikes Dropping Lunar Undergrowth Pause Key Platform Packs Anti-Grav-Lifts Key Code Cards Stars Pieces of Core Weapon Zapping High Density Cloud Planet's Core Rocky Lunarscape Electrons Molecular Structures Zap Rays Impalers Energy Packs Space Hopper Pads Abort Option Anti-matter Objects Flexible Thingydoo Space Locks Cheops Pyramids Joystick Options Olly Superb Sound Space Hopper Key Bridging Platform Game Tunes Weapon Packs User Defined Keys Bonus Lives Spaceship Re-Equip Packs Skeletonauts Secret Passages Smash Trap Flowers Mushrooms Signpost Bubble Bus Software 87 High Street, Tonbridge, Kent TN9 1RX England. Copyright (c) 1985 Bubble Bus Software. All rights reserved. No part of this program may be duplicated, copied, transmitted, hired or reproduced in any form or by any means without the prior written permission of Bubble Bus Software. .........1.........2.........3.........4.........5.........6.........7.........8 ------- BOUNDER ------- INSTRUCTIONS FOR PLAY Move Bounder (tennis ball) around screen, bouncing on hexagonal slabs only. If you miss, you fall to your death. Be sure to identify mountains and walls as you can't go over them, you must go around. Any collision means you lose a life. As a rule: IF IT ISN'T HEXAGONAL THEN AVOID IT! These aliens destroy you: BINOCULOIDS STICKITS MOSCITA BIRDS CHOMPER DOMES PTERRIES COINS EXOCETS etc. Useful aliens are: TELEPORTS JUMP BONUSES BONUS BUGS COPYRIGHT CANS MOVING PLATFORMS Trial and error will help you identify which ones are which. Slabs with arrows give you just over twice the time in the air. This allows you to make longer jumps and, if you feel inclined, a few fancy aerobatics! (Not recommended for beginners). Slabs with question marks give you a mystery bonus; some good, some fair, but most of 'em bad. Careful planning and the use of a map are essential. Use the pause control to help you map the screens. After each level, there is a bonus stage. Bounce on as many question marks as possible; clearing all question marks will earn you a bonus. Each jump unused adds to your bonus score. ADDITIONAL INFORMATION Keyboard controls: Q Left W Right M Pause On/Off L Up P Down Break Return to title page Joystick: Kempston or Sinclair Interface II auto-selects when interface attached. Gremlin Graphics Software Limited Alpha House, 10 Carver Street, Sheffield S1 4FS (c) 1985 All rights reserved. Unauthorised copying, lending or resale by any means strictly prohibited. LOADING INSTRUCTIONS CASSETTE: Type LOAD"" and press ENTER, Press PLAY on the cassette recorder.