BEACH ATTACK by Mark Jacobs from ZX Computing Feb/Mar.1985 Mark Jacobs places the country's coastal defences in your hands while he retires to Kent. Wave after wave of enemy ships pour troops onto the beach. Captain Editor is ready, "We surrender" he cries. Luckily Sergeant Reader is at hand and takes command of defences (the Captain has degate [sic]), and, pausing only to type in this program and cover the Captain's yellow streak to prevent the enemy from spotting our position, he orders the first retaliation. Instructions were dispatched in the program, but here is a terse message containing further details from HQ. Good luck Sergeant, and why is that man in the Captain's uniform waving a white flag? Guidelines First type in lines 7000 to 7250 and run it to ensure the user graphics have loaded correctly, and then type in the rest of the program (when doing the cliffs, print a square - "8" in graphics mode - and then the corresponding letter). When playing the game you can exchange points for ammunition by pressing "5" (your score must be greater than 500 for which you get 20 units of ammunition, and if your score is greater than 1000 you get 30 units, but in exchange for more points). To make the game harder, when you reach wave 3 your gun will not fire when "8" is pressed, and similarly when wave 5 is reached "9" will not fire the gun. Hence if you miss any ship it will enable two more men to climb up the cliff, unless of course you decide to blow up the beach or to drop a grenade down the cliff. Whenever "3" is pressed, three mines will be laid on the beach which can only blow up men as they jump out of the boat onto the beach. There is approximately a 40% chance of any man getting blown up as he crosses a mine. At any time there can only be a maximum of 3 mines on the beach, and it is a waste of ammunition by continually pressing "3" since this only achieves a change in the positions of the mines. -- Another Fine Product transcribed by: Jim Grimwood (jimg@globalnet.co.uk), Weardale, England --