BRAXX BLUFF (Micromega) A multi-screen 3D rescue game by Tony Poulter for 48K Spectrum. This programme uses a special loader. Do not be alarmed if the normal striped border does not appear during loading. Centuries from now, man has progressed far beyond the limits of the solar system and has begun to explore unimaginably distant worlds in search of knowledge and resources. The dangers which await the new pioneers wherever they land are unknown, and the risk of disaster is ever-present. In every new system an Intergalactic Rescue cruiser stands at readiness; a powerfully equipped orbital search and rescue vessel manned by volunteers of the Life Corps. You are one such, and today the emergency at Braxx Bluff will make you a hero, or just a memory ... Lifeship Vega has achieved orbit around the planet Prolon in the Arcturan system in response to an emergency call from the planet's exploration team. Three members of the team had left the ship in their hydro-crawler and fallen foul of the indigenous life-forms. The creatures, in their many forms, have fed on all the energy in the crawler's power-plant, and the craft now lies in the treacherous terrain of Braxx Bluff, its occupants dying as the life-support system fails. Your mission is dangerous ... land, find the crawler and get it back to the base-ship before the crew die! CONTROLS You may select the control keys or joystick you prefer before each game, your choice being displayed top left all the time. When first loaded, the cursor keys are used. The controls always operate your character or craft, unless the fire button is depressed, whereupon you are controlling your weapon beam instead. Everything required is therefore on five keys or one joystick. At any stage you can SAVE your position by using the S key and responding to the prompts. Press SPACE afterwards to carry on with the game. In the same way, you can LOAD a previously recorded position at any time after the start with the J key. You may pause the game by starting a SAVE or LOAD option and just pressing SPACE to cancel it when ready to restart. During play pressing SPACE will abort the game. You may exit the programme without unplugging your Spectrum by pressing CAPS SHIFT and SPACE (BREAK) between games. LANDER PHASE Your score increments whenever the ILS reference dot is central. To reach the landing point safely you must score at least 8.00 points. Altitude is shown on the right. WALKER PHASE The beeping tone and score indicate the crawler's proximity. If they rise you are getting nearer, and vice versa. Your way will be blocked by rocks, which you must go around. At score 20.0 you will be at the crawler. LAND-CRAWLER PHASES The crawler has six speeds. A clunking noisse will tell you if you clip the road's edge. If you go far enough off track for the road's edge to reach the inner bonnet markings you will leave the road. When you fire, the crawler will carry on on its last heading and speed. Energy left displayed on the left. Each creature which passes you takes one energy unit. The life readouts of the three crew are on the right - a straight trace means a dead crewman. The three terrains last for 10.0 points each, taking you to 50.0 points. SEA-CRAWLER PHASE The rocks are fatal if hit, but can be clipped harmlessly. You cannot slow down and must find the ship by use of the Direction Finder; a high tone and a rising score mean you are heading in the right direction, and vice versa. FINALE You beach the crawler by the ship and walk into it. The Commander's enigmatic face appears in congratulation. Your score of 70.0 at this point is added to for each surviving crewman, up to a best possible 99.9. And then? Well, let's try again for that elusive best score ...