BREWERY ======= A business simulation which requires you to prepare the marketing and production plans of a brewery. This program allows you to define your own objectives according to varying market conditions and therefore has infinite levels of difficulty. Don't get drunk on your success. Summer or cold winters can ruin yor expansion plans. LOADING INSTRUCTIONS -------------------- The procedure for loading a program into your Spectrum is given in your manual. Please follow these steps for loading a program. 1. Connect the ear socket of the computer to the ear socket of your tape recorder. 2. Set the volume control as per Sinclair manual. 3. Adjust the tone control to maximum. 4. Type LOAD "". 5. Start the tape recorder. The program will RUN automatically once loaded. 6. The program takes 4 minutes to load. INSTRUCTIONS ------------ 1. INTRODUCTION --------------- BREWERY is the most flexible business program for the 48K Spectrum on the market. You may define your own market conditions from within the program, and may choose your own objectives in terms of sales and capital growth. To assist the player in marking his decicions a large number of business statistics are reported in the game. 2. OBJECTIVES ------------- The general objective of the game is to effectively market your beer and expand. However you can select from a wide variety of objectives defined by yourself. For example: - Achive total assets of £5 million in the shortest time possible. - Expand tied pubs to 200 in the shortest time possible. - Earn the most profit/capital in 5 years of trading. Once you have played the game, you will think of many more objectives to play to. This way BREWERY will always retain your interest, because you can always choose a more demanding objective or a combination of objectives. 3. PLAYING THE GAME ------------------- The game is menu driven. These are the options offered: (1) Redefine market conditions When you first load the program you will automatically go to this option. You choose your BREWERY name, beer name and beer strength. In addition, there are two difficulty meters - the one labelled "Difficulty" determines the general level of game difficulty - level 1 is for beginners, level 10 is "beer-baron" level. The meter labelled "Market Variability" determines the steadyness of the market - level 1 is extremely stable, level 10 ist highly fluctuating. There are therefore 100 difficulty combinations to this game. (2) Pruchase raw materials You start with a stock of raw materials for 500 barrels of beer, plus 500 barrels finished stock. Initial production capacity is 1000 barrels a week. Prices per barrel of raw materials start by £40, but increase as production capacity goes up. Your first bid will not always be accepted by your supplier - you will have to negotiate if your bid is refused. (3) Monthly production and sales You are asked to enter (a) monthly production (b) advertising and (c) selling prices per pint. Enter a price of £0.78 a pint as "78" - the computer will automatically convert it to price per barrel. You then move to the Monthly Sales Report, a turnover(profit summary, and a Year to Date Turnover chart, before returning to the Menu. The computer will now display the Monthly Sales report calculating the profit margin earned during the month. The results of the month are recorded in an Annual Seles Record which can be copied if you have a printer. At the end of the year, you will be given an annual performance summary and will have to negotiate a pay rise with your workers. (4) Expand capacity You may choose to expand capacity at any time, and are given two options to expand. (5) Increase number of tied pubs You will be offered varying numbers of pubs, at prices ranging from £25,000 to £45,000. You start the game with 20 tied pubs. More pubs generate higher beer sales. (6) Save game By selecting this option, you may save the game on tape and resume play at the stage reached previously. 4. HINTS AND TIPS ----------------- You may go overdrwan, but you must return to credit at the end of the month. If you are still overdrawn at the end of a month, you will have to sell pubs. It is a good idea to keep an annual log of your progress. You will then be able to compare current games with previous games. When you achieve 'expert' status you should be able to achieve remarkable growth. Beer is a non-durable product. If your stock level at the end of the month is too high, you will have to pour some away. Good Luck... (c)1983 P.S. Boulton Copies of this recording may only be made for the sole use of the purchaser unless written permission is obtained from the publisher. CASES COMPUTER SIMULATIONS LTD., 14 Langton Way, London SE3 7TL