ColorTILE v1.37 Copyright (c) 2009 Andrew Owen Instructions ------------ ColorTILE a tool for creating data for tile based games using the hi-colour mode on the Timex machines. The editor requires a Timex 2048 emulator as it relies on having the normal ROM in place. There is no display code for using the tiles in your own programs yet but feel free to adapt the source code. ColorTILE is still very kludgy but is slightly more responsive than the Timex Mode 2 Tile Editor on which it is based. The ColorTILE BASIC listing was compiled using HiSoft BASIC 128. Cursors ------- 5 - left 6 - down 7 - up 8 - right Editing Mode ------------ 0 - plot I - rotate Ink value P - rotatae Paper value B - toggle Bright value F - toggle Flash value T - sTorage (in RAM) M - horizontal Mirror V - Vertical flip N - iNvert C - Clear tile Storage Mode ------------ P - Put G - Get B - switch Bank L - Load from tape S - Save to tape X - eXit to editor File Format ----------- Data is saved as a 16K file of 256 tiles. Each tile is stored as 32 bytes of bitmap data followed by 32 bytes of attribute data. So if you only want x number of tiles then load in the data and 49152 and save it out again as CODE 49152,x*64.