THE DEEP(TM) ------------ A TORRENT OF DESTRUCTION RISES FROM THE DEPTHS! UNDER THE TRANQUIL SURFACE OF A SUN BLEACHED SEA A SUBTERRANEAN MENACE MASSES ITS FORCES! You never know what's lurking beneath the surface, laying in wait, ready to attack ...Any second now the underwater onslaught will begin taking you completely unawares. You'll need split second timing as you drop your depth charges - your only weapons - as you fight back destroying the enemy submarines armed with heat seeking torpedoes, floating mines and cruise missiles. LOADING INSTRUCTIONS -------------------- CBM 64/128: CASSETTE: Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette recorder. Leave PLAY depressed during game. DISK: Type LOAD"*",8,1 and press RETURN. Game will load and run automatically. Spectrum 48/128K, +2: CASSETTE: Type LOAD"" and press ENTER. Press PLAY on the cassette recorder. Stop the tape when the game has loaded and follow screen prompts. Spectrum +3: DISK: Turn on computer, insert disk and game will load automatically. Amstrad CPC: CASSETTE: Press CTRL and small ENTER keys. Press PLAY on the cassette recorder. Leave PLAY depressed when the game has loaded. DISK: Type RUN"DISK and press the ENTER key. Game will load and run automatically. CBM Amiga: DISK: Turn on computer. Insert Kickstart disk (A 1000 only) and wait for workbench icon. Insert game disk. IBM PC & 100% Compatibles: Insert DOS disk in drive A and reboot your computer. Choose the display adaptor required from the menu and insert the appropriate graphics disk when required by the screen prompts. KEYBOARD CONTROL ---------------- Spectrum and Amstrad: Left - N; Right - M; Up - S; Down - X; Pause - P; Fire - A. JOYSTICK CONTROL ---------------- Spectrum and Amstrad: Slow Down Depth Charges ^ | | Move Ship Left <-------- Fire Depth Charges -------> Move Ship Right | | V Speed Up Depth Charges In Cursor Missile Mode: Move Move With fire button not pressed: Left <-------------> Right With fire button pressed Up ^ | | Crosshair <---------+---------> Right Left | | V Down In Pod Mode Up ^ | | Left <----------+---------> Right | | V Down CBM 64/128: Main Section (Ship) & Large Submarine Section \ ^ / \ | / \ | / Left <---------O---------> Right / | \ / | \ / V \ FIRE - Launch depth charge SPACE BAR - Convert to pod Pod Section Up + Left Up Up + Right \ ^ / \ | / \ | / Left <---------X---------> Right / | \ / | \ / V \ Down + Left Down Down + Right FIRE - Shoot Hostage Section (Crosshair) Up + Left Up Up + Right \ ^ / \ | / \ | / Left <---------O---------> Right / | \ / | \ / V \ Down + Left Down Down + Right Fire - Launch Missile CBM Amiga: Ship Mode Without fire button pressed Slow Depth Charge ^ Slow Depth Charge Left \ | / Slow Depth Charge Right \ | / Left <---------O---------> Right / | \ Fast Depth Charge Left / | \ Fast Depth Charge Right V Fast Depth Charge Pod Section (before collecting token) Pod Forward | ^ ^ | <-------- | --------> | Rotate Right V | | FIRE - Launch depth charge. KEYS: To change from ship to pod: LEFT ALT for player 1: RIGHT ALT for player 2. P - Pause. Pod Section (with token) Up + Left Up Up + Right \ ^ / \ | / \ | / Left <---------O---------> Right / | \ / | \ / V \ Down + Left Down Down + Right Hostage Section Up + Left Up Up + Right \ ^ / \ | / \ | / Left <---------X---------> Right / | \ / | \ / V \ Down + Left Down Down + Right P = Pause IBM PC & 100% Compatibles: SHIP Left - <- or joystick LEFT. Right - -> or joystick RIGHT. Drop Depth Charge - SPACE BAR or FIRE BUTTON. Charge to pod - ESCAPE. POD Rotate left - <- or joystick LEFT. Rotate right - -> or joystick RIGHT. Forward - ^ or joystick UP. Fire - SPACE BAR or FIRE BUTTON. Pick up object - ESCAPE. GAME PLAY --------- Your boat can be moved left or right using the joystick. Press FIRE BUTTON to drop depth charges which can be droppef from the ship's side facing the direction it is moving in. Upon destroying some submarines, a spinning pod with any one of five letters on it will rise to the surface and change into a flag. Remaining on the surface for 3 seconds, if you pick it up within this allotted time, the helicopter appears and drops a small package for your ship to collect. Special features are awarded according to which flag you pick up. The flag features are: FLAG "A": Cursor Missiles: When pressing FIRE a target appears under the ship with a bomb above it. Move the target by holding down FIRE and moving in the direction required. When fire is not pressed, the ship can move left and right. After a few seconds the bomb will home in on the target destroying everything in its path. FLAG "B": Pods: The pod is used to collect tokens from the sea bed. On pressing the SPACE BAR the ship disappears and is replaced by a pod. FLAG "C": Hydrofoil Speed: This flag enables the ship to reach hydrofoil speed which when lifts the ship up on skis to move faster than normal. FLAG "D": Smart Bomb: This will destroy all submarines on screen. FLAG "E": Depth Charges: This gives extra power to depth charges. CBM 64/128, AMEGA, IBM ---------------------- At the end of each scrolling screen there is a transition stage where a player has to destroy a large ship by dropping bombs on the Captain's bridge. After achieving this the player has to destroy a large submarine by dropping depth charges into open domes which fire nuclear missiles. There is then a bonus screen where the player has to rescue people from an island. The above is sub divided into four sections which are:- 1. Main Section: Collect the tokens using the pod. 2. Transition Section: Hit the large ship in the centre using the missile. 3. Large Submarine Section: Destroy the hatches on the large submarine. 4. Hostage Section: Use the crosshair to hit the enemy missiles before they hit the small boats. SPECTRUM/AMSTRAD ---------------- When the scrolling stops and all submarines have been destroyed, the player ship is dragged backwards to the left hand side of the screen. A large ship will then emerge from the right. On its masts is a flashing white square which must be hit by the player's fireball. The ship cannot be moved and the fireball is launched by pressing the FIRE BUTTON. By holding down the FIRE BUTTON, the height and range of the fireball can be controlled. A duck flies above the ships and can be shot down by the player. All versions translating to the home computer by Emerald Software Ltd. (C) 1988 CREAM Corp. All rights reserved. Licensed by CREAM Corp. Copyright subsists on this program. Manufactured and distributed by U.S. Gold Ltd., Birmingham. Trouble Shooting Guide ---------------------- If this game fails to load, it is probably not faulty. Here are some notes which may help you. 1. Ensure no extra hardware other than that required by the game (i.e Disk drives, joysticks etc. ) is attached. Remove ROM cartridges or interfaces before loading. 2. Before attempting to load the game ensure that your machine has just been turned on. 3. Is the game cassette correct for your computer and are you loading the correct side? 4. Make sure your cassette is fully in the player and that all cables are correctly connected keeping them away from the power supply. 5. Do not touch the keyboard or joystick during loading 6. Some cassette loaders flash colours on your monitor which give informationup to the programmer. It they do not appear it doesn't mean that the game is not loading. 7. Try another cassette recorder or try aligning the heads on your cassette player with commercially available kits which help you to do this. 8. Obtain a second opinion if possible by trying your programme on a friend's computer. Therefore if it loads on their system and not yours and you have followed the above advice, it is possible your system may be at fault. Spectrum: Try adjusting the volume and tone settings on the cassette recorder. Start and stop the cassette when you are prompted on the screen. Amstrad: Try adjusting the volume and tone settrigs on the cassette recorder. Ensure that the remote socket is connected. Commodore: While the game is loading, do not move joystick control. Atari: Try playing the cassette on an audio player until a high pitch tone starts. Now put the cassette in the cassetle player and try loading. MSX: Try adjusting the volume and tone settings on the cassette recorder. Ensure that the remote socket is connected. (Transcribed by Robin Stuart)