DIXONS PREMIER COLLECTION - OCEAN ATHENA Transported to a strange forbidding land Athena a bold oriental princess must battle for survival against the denizens of its various areas to reach the Dark Overlord who brought her to his realm as a pawn for his macabre games. But the blood of a hundred Samurai runs through the veins of our heroine and she has vowed to wreak revenge on her hideous tormentor and his evil underlings. Steering herself against the horrors to come she sets forth on her perilous quest. This game loads in a number of parts. Once the 1st part has loaded stop/pause the tape player. When you have completed all of the levels in that particular load, a message will appear requesting you to start the tape again. When this part has loaded continue as above. NOTE Once you have loaded any level after the 1st load and subsequently lost all your lives/continue plays to start again from the beginning, rewind the tape and begin as above. CONTROLS The game may be controlled by joystick. or Keyboard which is fully redefinable. JOYSTICK Kempston. Sinclair or Cursor: N - Climb Up/Jump; E - Right; S - Down (Fire - Fire/Hit; W - Left GAME PLAY Proceed through each of the six worlds, cracking bricks open to discover hidden weapons, armour and dangers which may aid or hinder your adventures; the enemies you encounter may also carry useful items to help your progress! Each level has two exits into the next world, both are guarded but one will have a powerful sentinel to overcome. As Athena proceeds she can increase the strength of her armour when obtained and her weapons by the acquisition of the various hidden icons in the rocks. Discovery of the icon's powers is only part of Athena's quest though: survival is paramount. CONTINUE PLAY OPTION If you lose all lives you will be offered the option of starting again, from the point where you left off. This option is offered 3 times after which you must restart the whole game. NOTE: the option will not be available in the final world. STATUS AND SCORING On screen display shows current score, hi-score and number of lives together with the time remaining to complete the current level. On the left of the screen is a gauge showing your life level and on the right another for strength of weapon held (and the effectiveness of your armour). Below this are the icons displaying the objects you have collected. Points are gained by hitting the protagonists that you encounter the larger they are the more points you score. There are also special enemies that gain scoring of 10,000 to a 100,000 points but these you must discover for yourself. Bonuses are achieved for completing world or by eliminating the monster guarding the entrance to the next one: extra lives are gained by collecting the treasure chests hidden behind some of the rocks. HINTS AND TIPS I. Collect all the hearts that appear from roses to increase your life level. 2. If this level is low towards the end of a particular world try to find an alternative route as battling the sentinel may not be the only way. 3. Learn which rocks hide useful objects so that you know the sections of rocks that are best to break through. 4. Look for objects that will allow you to move more easily through the worlds and learn which routes lead to the most powerful weapons. SLAP FIGHT You are the pilot of the Slapfighter and must destroy the evil alien swarms which comfort you, wave after deadly wave hostile planet of Orac. To aid you in your challenge collect icons and substantially increase your fire power. Superb graphics and split second timing give this game an addictive edge. CONTROLS The game is controlled by Joystick and the SPACE BAR, or keyboard which is redefinable. JOYSTICK (Kemston, Sinclair, Cursor) KEYBOARD N - Up; NE - Up Right; E - Right; SE - Down Right; S Down; SW - Down Left; W - Left; NW - Up Left GAME PLAY Manoeuvre your Slapfighter over the vertically scrolling landscape of the planet Orac. As you progress further into the game the landscape becomes more and more hostile and more enemy life forms group together to attack you with lethal waves. When you destroy certain aliens they sometimes yield a star, pick up the star (by flying over it) and this will then highlight the icon at the bottom of the screen. To select the icon highlighted, press the space bar and this will award you the indicated capability. If however, you choose not to select this then when you pick up a further star the next icon in the line will be highlighted and so on. If you go through the icons without selecting any of the facilities offered then after the last one has been highlighted it will reset back to the first icon. The facilities offered are in the following order 1. SPEED (times 5) 2. SHOT: this reverts you to your original fire power status. 3. SIDE: this gives you fire power emanating from the sides of your craft. 4. WING (times 3): this enhances the size of your ship and its 5 firing rate. 5. BOMB: this enables you to designate explosions in front of your ship. 6. LAZER: this projects an invisible beam in front of your craft. 7. H. MISS (homing missiles): this gives you multi directional rate of fire of missiles which home in or all targets. 8. SHIELD: this gives you temporary invulnerability from all shots fired at you for a limited time (the time is affected by the number of hits that are inflicted). STATUS AND SCORING Your scores and lives are displayed at the top of the screen and the text icons at bottom of the screen are highlighted in yellow indicating which facility is currently available. Points are scored for every alien or object destroyed and you are awarded between 100 and 1000 points depending on the difficulty of that particular life form. Extra lives are awarded at 50,000 and every 70,000 points thereafter. HINTS AND TIPS Learn which aliens yield stars so that you know which are the more valuable ones to hit. keep moving at all times as some alien bullets home in on - to keep still means certain death. Use your shield wisely - some sections of the game can be difficult to complete without this capability. Improving your ship with the wings may improve your firing capabilities but also increases your own target area. Increase your speed as early as possible to give added manoeuvrability. WIZBALL For many years, Wiz and his magical cat lived happily in brightly coloured Wizworld. All was not well however as a malevolent force had discovered the vista and intended to stamp out brilliance once and for all. The evil Zark and his horrible sprites have moved in to eliminate the spectrum and render all landscapes drab and grey. So jump in your transporter and with the help of your faithful servant Catelite, restore Wizworld to its former glory. Collect icons for special effects as you manoeuvre to shake off the alien forces. stunning graphics create the mood for a thrilling and compulsive game with hordes of hidden features and extra controls Controls The game is controlled by keyboard which is fully redefinable, Kemston joystick and Sinclair joystick 1 and 2 Title Screen Options This is a one player game only. ONE PLAYER - One player controlling both Wizball and Catelite. Game Play The landscapes in Wizworld are comprised of three colours each. Your task is to restore the original colours by shooting the Red, Green and Blue colour bubbles and then using Cat to collect the droplets of colour as they fall to the ground. Droplets collected will be stored in the cauldron displayed at the bottom of the screen, until such time as you have enough of each colour to make the target colour displayed in the cauldron to the far right. In the three levels which have aliens on: one has red, one has green and one has blue. It is therefore necessary to move between the three levels using the tunnels to collect all three colours. To complete a level, you must colour in the whole landscape. Icons When certain aliens are killed they will deposit a green pearl which will remain stationary on the screen. If Wizball passes over this pearl and picks it up the first icon on the top of the screen will glow; this indicates that Wiz has the option to select a feature represented on the icon. If you want to select another feature collect more pearls until the icon you want is glowing. 1. Thrust: Gives Wiz more control over the Wizball and allows him to move it left or right. Antigrav: Gives Wiz total control over the Wizball and stops the bouncing. 2. Beam: Gives Wiz supa-beam weapon. Double: Gives Wiz and cat automatic two-directional firepower. 3. Catellite: Gives Wiz a cat fresh from training college. 4. Blazers: Gives Wiz and Cat super rapid fire blazers. 5. Wiz Spray: Gives Wiz mega spray protection. Cat Spray: Does the same for Cat (but Wiz and Cat cannot have spray at the same time). 6. Smart Bomb: Kills every sprite in sight. 7. Shields: Gives Wiz and Cat shields for a limited period only. WIZ - LAB After completing a colour target Wiz enters Wiz-Lab and is given Wiz-Perk by his guardian angel. you may select one weapon or control which will be magically endowed up on all subsequent Wizballs from birth STATUS and SCORING ALIENS 10 500 Points COLLECTING DROPLETS 150 Points COMPLETING COLOUR 2000 Points COMPLETING LEVEL 7500 Points A WizBall is awarded every 100,000 Points. DISPLAY SCREEN Key A Player one's score B High Score D Icons F Cauldron showing target colour G Caudrons in which to collect colour H Level I Number of Wizies remaining HINTS and TIPS Level 4 cannot be entered until Level 1 is completed, likewise Level 3 cannot be entered until Level 2 is completed etc. There can never be more than 3 landscapes occupied by aliens and when you complete a landscape all aliens disappear; that is except on the last three levels. Near to all the tubes there are arrows which indicate whether the tube will take you to a level below or a level above. GAME OVER CONTROLS The game is controlled by Kemston joystick or keyboard which is fully redefinable. Keyboard P Right O Left Q Go up/jump/climb stairs A Go down/crouch SS Shoot The main character (ARKOS) can move to the right and left, bend down, climb up and down stairs and jump. In the middle of a jump he can turn around, although the direction of the jump remains unaltered. Your control of ARKOS is the same in both parts but the action is different. PLOT Far away in a different Galaxy and a different time, control was exercised by an all-powerful woman - the Ruler, GREMLA. Her dictatorship was due in part to the devoted loyalty of her faithful lieutenant ARKOS - together they proved invincible. But Gremla was flawed - as her power grew, so did her greed and cruelty - at last ARKOS turned - resolved to stop this megalomaniac, to use all his skill and cunning to destroy her empire, subdue her dynasty. . GAME OVER. FIRST WORLD - THE PLANET HYPSIS This is a linear world of 20 screens, the aim is to battle your way to the end where a ship will transport you to the next planet. In this world ARKOS is armed with grenades (his shots are unlimited) and during his journey will discover red and white barrels - by shooting them three times special powers can be obtained. GRENADES: Increases by three the number of grenades POW UP: Increases shooting power of the character and enlarges radius of action of the grenades. FIELD OF FORCE: It creates a field of force around the character, making him immune to shooting or collision. MINE: Kills character if he touches it ENERGY HEART: If the character manages to grasp it before it disappears off the top of the screen it will recharge his energy to the maximum potential. ENEMIES The following enemies will be encountered - study their weaknesses and strengths well: GUARDIAN ROBOT: Only found within the prison. Once near him, it shoots and turns around going back to where it came from, it is destroyed with one shot but subtracts three units of energy when in collision. If Arkos is shot, one unit of energy is lost. GREEN MONSTER: Can be found in the metal platform stage and in the stone bridge too. If you collide with one of them you lose three units of energy. LASER SHOOTERS: They shoot at you with a very small margin of error. They are destroyed when shot 4 or 5 times in the head. SHIPS: They appear any height of the screen, when colliding with them you loose three units of energy. GIANT ORKO: When reaching screen number 11 you will be trapped and unable to leave on the right or on the left, the giant Orko appears: every time it touches you one unit of energy is lost. To destroy it 40 shots are needed: grenades are also helpful (each grenade equals 4 shots). Once the Orko is destroyed you can proceed. From then on, every time a life is lost, you start again on screen 11 instead of screen 1. GIANT ROBOT: On reaching screen number 19 all exits are closed to the right and left. After a while three giant robots appear. They advance walking towards you shooting. You must eliminate them to continue. Each robot requires 20 shots to be destroyed or its equivalent in grenades. SECOND WORLD - THE PLANET SCKUNN A more difficult task. This world is differently arrayed both vertically and horizontally. GAME PLAY In this world instead of grenades you have a giant laser which destroys all that crosses its path. You can use this laser 25 times only. In order to obtain energy in this world, you most reach the screen where you find the POW Icon. When touching it the power of ARKOS will be at a maximum. When grasping the SHOOT icon, the potential of giant laser is increased by 5 shots. THIS WORLD HAS 2 STAGES: FOREST: There are lakes in which you will drown if you fall in. PALACE: Elevators are used to go up and down between the different floors. Once you are on the elevator and it is moving, you must refrain from walking or jumping until you reach another floor. Scattered about on the palace floor there are mines which explode when touched. ENEMIES KAIKAS: Found in the forest stage. It is destroyed with one shot but subtracts 2 units of energy if collided with. ROBOT: Found in certain areas of the palace. to destroy it must be shot 3 times. LEISERS: Found in certain areas of the palace. It shoots balls of fire and must be shot twice in order to kill. FREISERS: GIANT GUARDIAN: Appears at the end of the game. After shooting it 30 times its wings disappear. 15 shots more make the body disappear. 30 shots are necessary to make the head disappear. STATUS AND SCORING The screen display indicates the number of lives, points scored weapon currently carried and power level. Each time you sustain a hit your power level decreases and when it reaches zero a life is lost. Points are awarded for eliminating the alien forms on the different planets (the score varies depending on their strength). HINTS AND TIPS Look out for the moving platforms to get over the cliffs - a fall will mean a life. The barrels contain objects that may aid or harm you shoot several times to reveal contents it just might save your neck On the Planet Prison shoot the statue on the upper floor repeatedly to gain a force field. Ensure you gain the blue force to enable you to jump into the lake! The Guardian in the final phase must be destroyed piece by piece - constant fire is necessary but be careful to avoid any contact with it. ARKANOID THE GAME The era and time of this story is unknown. After the mothership 'Arkanoid" was destroyed, a spacecraft 'Vaus" scrambled away, only to be trapped in the void ... You control the Vaus and have to penetrate 32 levels and then confront the "Dimension Changer" whom you must destroy in order to reverse time and resurrect the "Arkanoid". Frantic action and split second timing combine to produce the most addictive and compulsive game. CONTROLS The game is operated by Joystick or Keyboard as follows. NOTE - High score can only be entered using keyboard control. KEYBOARD Right is B to Space; Left is cap-shift to V; Fire is A to L; HOW TO PLAY You control the Vaus craft which can be moved left or right. Using your skills, you must deflect an energy bolt which will gradually break down the walls confronting you. Certain coloured bricks must be hit more than once and others are completely indestructible. Alien life forms descend at random to hinder you but are eliminated on contact with either the energy bolt or the Vaus. You are aided in your attempts with energy Capsules which are hidden beneath certain bricks and released upon their destruction. Each capsule has a different power and is denoted by a letter painted on its side. These areas follows: S - Slows down the speed of the energy bolt, making it easier to position yourself; C - Enables you to catch the bolt, move to the desired position and then fire; E - Expands the Vaus craft, giving you more chance to deflect the bolt; D - Disrupts the bolt into three separate components thereby giving you three times the effect; L - Arms your Vaus with a laser allowing it to shoot bricks and aliens. B - Breaks the section of the wall enabling your Vaus craft an alternative escape route to slip through to the next level; P - Awards you an extra life. STATUS AND SCORING On screen scoring displays current score, hi-score, number of lives remaining and level attained. Points are awarded between 50 and 120 for knocking out a brick, depending on the colour. Collecting a capsule is 1000 and hitting an alien scores 100 points. Extra lives are awarded for collecting the P capsules. HINTS and TIPS The disruption capsule is of great use if your bolt is caught behind, or enclosed within, a wall; The laser is most useful to break down the bricks which require a number of hit; Using the very edge of your vaus to deflect the bolt will give you a much sharper angle - most useful for manoeuvring it into restrictive places. GOOD LUCK TANK The dictator is in power again. Your mission is to break through his carefully prepared defences, and free the country from this despotic regime. At your command will be our latest Tank: landed on the beach. It will be armed with machine guns and shells. Extra parts are available as your Tank has been dropped by our aircraft and equipment lies strewn around the battlefield. Collect these parts for extra powers and energy along the route. GOOD LUCK - ACE CONTROLS The game is controlled by either keyboard or joystick as follows - In the joystick mode turret rotation is facilitated by the appropriate keyboard controls (this feature can be disabled if desired, low on-screen instructions) KEYBOARD Tank Up I Tank Down K Tank Left J Tank Right L Turret Clockwise F Turret Anti clockwise S Machine Guns SPACE Cannon D GAME PLAY You and on the beach - Climb into your turret, start the engines and. .GO. Operate your using the control keys and move up the playfield. The terrain scrolls both vertically and horizontally - you must use your best judgement to determine the quickest and most efficient route. Cross the rivers by bridge, but beware the anti-Tank gun emplacements on the railway lines, machine guns against infantry and cannon against the enemy. Tanks and Submarines. Bonus parts are indicated by flashing letters - drive over them to collect the points. You'll need split second timing and point sharp accuracy to succeed, but you've got what it takes haven't you ? STAUS AND SCORING A ENERGY B SCORE C HIGHSCORE D NUMBER OF TANKS REMAINING E ITEMS COLLECTED Score Enemy Soldier 40 pts Enemy Tank (MG70) 300 pts Enemy Tank (ST54) 400 pts Enemy Tank (ST76) 600 pts Enemy Tank (J122) 600 pts Enemy Submarine 1000 pts Bunker 3000 pts Item Collected 600 pts HINTS AND TIPS 1. If it moves shoot it. 2. Run away from Tank type J122, then turn and shoot. 3. Avoid grenades. 4. Don't waste time chasing the enemy.