Donkey Kong ----------- Mighty Donkey Kong has captured the beautiful girl - watch him make off with her to the top of the half constructed building. Now play the role of the brave carpenter, Mario, as he fearlessly pursues the frightening beast and attempts to rescue the damsel. LOADING NOTE If using joystick use Port One. When the game has loaded you will be presented with a selection menu. Select Sinclair joystick option. CONTROLS The game is controlled by either joystick or keyboard which is fully redefinable. NOTE: If using a Sinclair Plus 2 computer, select the joystick option, "Sinclair" when using an Amstrad or Cheetah + joystick. JOYSTICK UP ^ | LEFT <---+---> RIGHT | v DOWN FIRE - JUMP KEYBOARD Q - UP Z - DOWN I - LEFT P - RIGHT SPACE BAR - JUMP A menu is presented once the game is loaded; options are implemented by pressing the corresponding number: to commence game when decisions have been made press "0". In two player mode take turns against C.P.U. STATUS and SCORING On screen scoring shows current score (top left), bonus points (top right) which are collected upon completion of each screen and the number of lives remaining. Also displayed are the level indicator and the number of players. EACH BARREL JUMPED - 100 POINTS 2 BARRELS AT ONCE - 300 POINTS PICK UP HAMMER (To crush barrels) - 300, 500 or 800 POINTS EACH PIE JUMPED - 200 POINTS EACH OBJECT COLLECTED - 300 POINTS Points are also collected for crushing pies with the hammer. On screen 3 extra points are awarded for collecting the objects and finishing the level and on screen 4 for knocking out the rivets. As the level increases the bonuses and scores for collecting objects also increase. An extra man is awarded at 10,000 points (up to a maximum of 4). GAME PLAY "HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT". Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you in this very moment". Throwing fate to the wind, risking life and limb, or worse, little Mario tries desparately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Donkey Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. Amidst the beautiful girls' constant please for help, your challenge is to manoeuvre little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazently struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to his mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH". HINTS and TIPS 1. Whien climbing ladders if you raise your hand just above the level of the ladder then barrels will not descend. 2. Don't walk off the platforms as this results in you losing a life. 3. When jumping if you fall too far you will also lose a life. GOOD LUCK! CREDITS Coding, graphics and music by Arcana Software Design. Produced by Jon Woods. (C) 1981 Nintendo. TM indicates Trademark of Nintendo, licensed to Ocean Software Limited, authorised user. (C) 1986 Ocean Software Limited. (Transcribed by Robin Stuart)