JSW dup moor en t'panat By N.Aldridge www.aldridge98.fsnet.co.uk Based on Jet Set Willy by Matthew Smith The plot -------- Poor, poor, Willy. Pity him, and pray for him. He's suffering from stress. Too many adventures, too many remakes of his classic game. He's had to collect thousands of objects, has died millions of times, been crushed under that boot too many times and even when he does win through, he vomits violently! Now Willy, penniless and directionless, sits on park benches and tells every passer-by that "Willy dup moor. Willy en t' panat. Cron d'ji klor thro?" No-one knows what he is talking about. He cannot tell of his pain. Willy is trapped in himself, trapped in a world created by his mind, a world in which he can only see in 32 by 24 squares, of 15* colours. To add to his torture, he can only escape by... ...collecting all the flashing objects. HELP WILLY ESCAPE HIMSELF! * (Bright black is the same as normal black) The rooms --------- Nearly all the rooms in this game have completely nonsensical names. There are no hidden messages. I'm only going to list the rooms of note (so, a short list then). t'e uyrinatron truu / shir ------------------------- I wanted to create a section of the game that was fairly separated from the rest, hence the larger leap needed to get into the uyrinatron. Note that throughout the game, truu means left and shir means right. fue dew qiz ----------- Leads into the uyrinatron. p'er weer (r'e q'i pu) ---------------------- One of the times I put part of the title in brackets, as though it were explaining more about the room! Honestly, it's all complete nonsense. vun es t'holpaz --------------- An unrecognisable version of 'Cuckoo's Nest'. As in my previous two games, I did not know how to edit guardian sprites / paths, so I had to make do with what was there (which provided a unique challenge). fuht ---- Almost as evil to get right as it is to get some of the objects. The blocks are all colour coded. Good luck! dub poor uuy guw ---------------- Look closely at this screen... da clib te "Willy" ------------------ One of the very few titles that means something... it reads as "The climb of Willy" and simply refers to the fact that passing from left to right you are climbing up the columns. peiks ----- Another name that means something, I.e. peaks. I wanted the rooms to sound like they were from some strange language, that the game had been designed somewhere in Europe with a Latin based tongue. phuck mi! --------- Say the title of this room very loudly, preferably in front of a vicar. chiy chiy chiy! --------------- I always thought this meant "Go! Go! Go!", but you may have other ideas. Those are supposed to be balloons. qastry ------ A deliberate attempt to make a room with nothing but a ramp. ta! di plam ist kunn! --------------------- One of those strange rooms that is sometimes very easy, and sometimes very hard, for no reason. hijg klen --------- The first appearance of my 'guy bouncy up and down on a two block wide platform with no apparent way past'. There is a knack to doing it; but even if you know how, it's still tricky. t'e renquental -------------- One of my favourite rooms in this game. It looks a lot harder than it is. t'e de play! ------------ Just a very cute room. I like the green hair. hoo l'a "Miner Willy" pah! -------------------------- An attempt to fill everything on the screen (except guardian paths) with a block of some kind. Didn't quite come off, though. The title sounds like abuse directed towards Willy. Pah! iilp shy -------- Hmm... how do you get that object on the left? Or indeed, the one 'in the floor'? tchaniglipoiuetrilllitchentg ---------------------------- I was just getting silly (sillier) with the names - wanted a really long one with only one word. ieo bhn ------- Another favourite from this game. Get those mushrooms! Several puzzles here. h'd ghur -------- This may prove difficult! h'd ghur truu ------------- Remember... don't make object collecting harder than it has to be.