THE SPECTRUM GAME DATABASE JET SET WILLY PUBLISHER Software Projects AUTHOR Matthew Smith YEAR 1984 CATEGORIES Platform CONTROLS Alternating keys on Q to P row = left/right. A-G = Pause. H-Enter = Tune on/off. Bottom row = Jump. INSTRUCTIONS Maria, Willy's housekeeper, will not let Willy go to bed until he has cleared up. The aim of the game is to collect all of the flashing objects from each of the rooms and then return to The Master Bedroom. CHEATS Type in WRITETYPER when standing on the floor of the Fist Landing. This allows you to flick between rooms by holding down various combinations of numbers. Use key 9 and combinations of 1 to 5, which actually correspond to the binary code of the room number. You might also like to try out a few pokes from this short list. Simply poke the second number into the first address. Infinite lives 35899 000 * Fall any height 36477 001 * Super-jump 36404 044 + Walk through monsters 37982 000 + 37994 000 + No monsters 35123 000 Auto-collect objects 37874 000 * 255 minus number of objects 41983 obj * Start room number 34795 room "WRITETYPER" mode on 34275 010 Bug-fixes: Fix The Attic bug 59900 255 * Unknown but important fix 36635 239 Fix Banyan Tree bug 56876 004 * Move invisible object 42183 011 * from First Landing to The Hall Remove killer object from 60231 000 * The Conservatory Roof Fix pause mode bug 35591 195 35592 240 (Only necessary if you 35593 255 have either an Interface 1 65520 197 or emulation of one.) 65521 033 65522 000 65523 154 65524 017 65525 000 65526 090 65527 001 65528 000 65529 001 65530 237 65531 176 65532 193 65533 195 65534 018 65535 139 Disable software protect. 34480 195 34481 202 34482 135 Unknown pokes (bug-fixes?): ? 56250 000 ? 34493 195 ? 32840 000 Jumping at solid walls drops you through to another room (not good!) 36545 000 PREQUELS/PREQUELS Jet Set Willy was the follow up to the classic platform game Manic Miner, and was followed up itself by Jet Set Willy 2, which was basically (albeit totally re-coded,) a larger version of Jet Set Willy. Also avilable are two different JSW Level Editors. Both are available in Emulate Games packs. The first editor was in the issue 1 games pack and the second (better) editor will be in Issue 3's pack. The URL is: NVG.UNIT.NO/pub/sinclair/snaps/discmag/emulate/EMULSNP1.ZIP and EMULSNP3.ZIP respectively. Both are "Software Projects approved" INLAY CARD TEXT: SPECTRUM 48K JET SET WILLY LOADING INSTRUCTION 1. Connect lead to ear socket of Spectrum from ear socket on recorder. 2. Rewind tape to beginning. 3. Set Volume Control to the required level. 4. Type LOAD "" or LOAD "JETSET". 5. Press key marked enter on your Spectrum. 6. Press play on your cassette recorder. 7. Your Program will now load. If the program does not load first time, repeat instructions but try a different volume setting. TO MOVE USE KEYS: Q, E, T, U, or O = MOVE LEFT W, R, Y, I or P = MOVE RIGHT SHIFT TO SPACE = JUMP JET SET WILLY CAN ALSO BE PLAYED USING AGF AND PROTEK AND KEMPSTON JOYSTICK INTERFACES, INTERFACE II AND HARDWARE PROJECTS SOUND STIK. Author: MATTHEW SMITH SCORES RECEIVED A Crash Smash (95%), Your Spectrum HIT, and subjected to a Your Spectrum 'Hacking Away!' Special. REVIEWS JET SET WILLY Review taken from Crash #4 - May 1984 Producer : Software Projects Memory Required : 48k Retail Price : œ5.95 Language : Machine Code Author : Matthew Smith There were rumours that Matthew Smith was a figment of the Liverpool computing mass psyche, or merely a clever code name for a Tandy computer. There were rumours that Matthew Smith didn't actually exist, and that if he did, then Jet Set Willy didn't and wouldn't. So, after all the waiting, was it worth it? In fact, it's probably worthless reviewing Jet Set Willy, since by the time you read this you will probably have already worked out the boots to cheat the game! The rags to riches story is already well known. Rich from his sub-surbiton mining exploits, Willy has bought a huge mansion with over 60 rooms, most of which he has never seen. There's been a mammoth party and the guests have left the place in a dreadful mess. Willy just want to go to bed, but his housekeeper, the nightmarish Martha, won't let him until every bit and piece has been picked up and tidied away. It is always difficult to do a sequel to a best-seller. Not only should it have the same style, it should be bigger and better. Jet Set Willy seems to score on all counts. Very sensibly, it is actually a very different game to Manic Miner, much more of an adventure in which the player can move freely between the linking rooms and work out the structure of Willys strange house. In keeping with a good adventure, there are some random elements that have been thrown in. In some rooms the hazards may change places, or disappear altogether. Some rooms may not be entered from a particular direction - you lose all your lives, and sometimes that does not happen. In all respects, the creation of all the rooms is exceptional, each with it's own peculiarities. Some of them are very hard to solve. Software Projects have included a complex colour code with the inlay, which must be looked after at all costs, since the game will not run without a correct code entry after loading is completed. CRITICISM I consider the game not as a follow-up to Manic Miner, but as something quite different. It has a totally different game structure, more interesting graphics - like the swinging ropes that are highly realistic, hopping rabbits, deadly razor blades, wobbling jellies and endless other inventions. Not a single graphic has been taken from Manic Miner, with the exception of Willy himself, now in a natty hat rather than his mining gear. Quite simply, the sound is excellent, the graphics are brill and the colour is great. A classic. If Manic Miner was maddening, frustrating and fun, then Jet Set Willy should certainly be put on the Governments list of prescribed drugs. The cynical manner in which you are given so many lives to play with is just typical of the extraordinary talent of Matthew Smith - mean through and through! I thought, with so many lives, it must be easy to get a long way. Yet, they disappear before your very eyes. The detail of the graphics is marvelous. The dreadful Maria with her pointing hand of accusation, the flickering candles, the grinning heads, the leaping security guards, just everything has been worked as far as it can go. If there's no demo in this game, it is because it would spoil the fun of exploring the huge mansion, and besides, I doubt whether there's a nibble left in the memory, let alone a spare byte before tea. Now, I must get back to the Banyan Tree and try again for the tenth damned time in a row to get through.... Jet Set Willy is a high point in the development of the Spectrum Game. I hope there will be others, maybe ones of a different kind, but I'm sure nothing will top this game for addictivity, fluent graphics, responsiveness and sheer imagination. The nightmare quality of the events suggests its author should be receiving therapy. Instead, he's probably getting rich. Good Luck to him.... COMMENTS Control Keys : alternate keys row Q to P left/right SHIFT to SPACE for jump Joystick : pointless having one, keyboard is much better Keyboard play : highly responsive, but watch the tight spots which have been purposely made as finicky as possible Use of Colour : excellent Graphics : perfect Sound : excellent Skill Levels : how nimble are your fingers? Lives : 8 General Rating : to date, one of the most addictive and finest Spectrum Games. Use of computer : 90% Graphics : 96% Playability : 94% Getting Started : 90% Addictive qualities : 98% Value for money : 99% Overall : 95% URL ftp.dcc.uchile.cl/pub/OS/sinclair/snapshots/j/jetset.zip GENERAL FACTS The names of the rooms in Jet Set Willy are as follows: 0: The Off Licence 1: The Bridge 2: Under the MegaTree 3: At the Foot of the MegaTree 4: The Drive 5: The Security Guard 6: Entrance to Hades 7: Cuckoo's Nest 8: Inside the MegaTrunk 9: On a Branch Over the Drive 10: The Front Door 11: The Hall 12: Tree Top 13: Out on a limb 14: Rescue Esmeralda 15: I'm sure I've seen this before.. 16: We must perform a Quirkafleeg 17: Up on the Battlements 18: On the Roof 19: The Forgotten Abbey 20: Ballroom East 21: Ballroom West 22: To the Kitchens Main Stairway 23: The Kitchen 24: West of Kitchen 25: Cold Store 26: East Wall Base 27: The Chapel 28: First Landing 29: The Nightmare Room 30: The Banyan Tree 31: Swimming Pool 32: Halfway up the East Wall 33: The Bathroom 34: Top Landing 35: Master Bedroom 36: A bit of tree 37: Orangery 38: Priests' Hole 39: Emergency Generator 40: Dr Jones will never believe this! 41: The Attic 42: Under the Roof 43: Conservatory Roof 44: On top of the house 45: Under the Drive 46: Tree Root 47: [ 48: Nomen Luni 49: The Wine Cellar 50: Watch Tower 51: Tool Shed 52: Back Stairway 53: Back Door 54: West Wing 55: West Bedroom 56: West Wing Roof 57: Above the West Bedroom 58: The Beach 59: The Yacht 60: The Bow 61: [unprintable] 62: [unprintable] 63: [unprintable] Room no. 47 ("[", above the conservatory) can only be accessed by using the cheat. It is inaccessible when playing the game normally, but you're not missing anything since it is completely empty with a yellow border. Rooms 61-63 are complete garbage. "[" was re-coded by hairy hacker Dave Nichols in Your Spectrum 18 (the *April* issue!) as a new room, which was called April Showers. YS ran a competition to find this new room (it was above The Beach) and the April fool joke was that we were all playing JSW again, months after it was released. "Nomen Luni" is a play on words of "Nomen Ludi" which appeared on the inlay card text for Zzoom (Imagine). Zzoom was all about flying (and shooting) planes out of the sky. The joke is (I presume) that one of the planes from Zzoom has crashed into the Willy Mansion. On the Nomen Luni screen you see the tail of the plane and on the screen below (Under the Roof) you can see the front of it (wings, propellers and cockpit). It is basically just like an expanded UDG. A rough translation by someone who has done O-level Latin results in "The Name of the Game". Apparently, its a generative pluperfect subjunctive. But wasn't that Imagine's slogan? The same imagine that published Zzoom? So that's where they got it from! What is a Quirkafleeg, from the room "We must perform a Quirkafleeg"? A Quirkafleeg is the act of lying on the ground, in the presence of small dead furry animals, kicking your legs about and shouting "Quirkafleeg!". It originally came from a comic that Matthew Smith used to read called "The Adventures of Fat Freddy's Cat", and for those of you who want to try and get a hold of the issue in question - it was in issue number five. The room in JSW was originally going to be called The Gaping Pit, and I think there's some reference to that in the code, somewhere - although I could be wrong. Don't believe anyone who tells you it's a Swedish rain dance or a type of pizza or anything, coz their wrong. You die as soon as you enter the room only if you've visited The Attic. This is the infamous, nay, legendary "Attic Bug". It came about from some corrupt sprite data, from the centipede, which corruputed a few other screens. The Guardians from the Bridge all disappeared, and the East Kitchen, Quirkafleeg, and the Tool Shed is renamed the Tooli Shed. Software Projects released a statement telling people how to MERGE the loader and add 4 pokes to cure it, which was reputedly the first (and only?) time a software house had done so. Software Projects actually admitted this in an advertising campaign, and claimed that the rooms were filled with poison gas, and it was a "feature" to make you go back to the Master Bedroom through a harder route. The four pokes were: Moving an invisible object from the First Landing to The Hall (422183,11), the other two removed a killer object from the Conservatory Roof (60231,0), and the final poke changed a block in the Banyan Tree to a walk-through type (56876,4). The Software Projects Attic Poke was 59901,82. Aside from this, when JSW was converted to the CBM64, the Attic bug was corrected, and C64 owners laughed at ZX owners for using faulty software, until it was realized that an object in the Forgotten Abbey was unreachable, so the C64 version couldn't be completed either. Jet Set Willy also had a load of unused sprites in it, such as a periscope (later to materialize as Macaroni Ted), a top hat, and a few others. What happens when you complete Jet Set Willy? After walking into Maria's (and his own) bedroom, you notice that Maria is not there (assuming you have collected all the glasses). You then walk Willy towards the bed. Just as he gets there, the computer takes control of him and walks him double speed all the way to The Bathroom, where he walks into the toilets and sticks his head in it and waggles his legs about in the air. You then have to reload the game if you want to play it again. There is actually a cheat to do this, but I can't remember what it is. How many glasses are there in JSW? There are 87 glasses in the game, but only 83 need to be collected, and only 79 "standard" objects. There is an invisible one in the first landing and one in the swimming pool that counts as two. The JSW competition was won by Ross Holman and Cameron Else. Ross then became a writer for the illustrious Your Spectrum, before it became crap. (In a funky skillo sort of way.) I don't know if they got the chopper ride, or met Matthew Smith, but they *did* get the champagne. Ross & Cam hacked JSW, realized that it couldn't be completed as it stood, so produced the necessary fixes - which then became the official Software Projects Pokes - and then completed the game, phoned up Software Projects, told them that Willy went to commune with the Great White Telephone, and that there were 83 objects. [The following letter appeared in Your Spectrum issue 7 (September 1984), page 18.) JET SET LOONY Seeing your article in issue 4 about Jet Set Willy I felt compelled to write to you about some locations you've missed out. The Gaping Pit seemed the most obvious one, though even I haven't visited it. Secondly, and more importantly, you omitted three major locations; here's how you get to them. Wait on the bow till 11.45pm (Smith time), which may seem an awful long time to you swashbuckling Spectrummers. At that moment, a raft will get tossed up on a large wave and you must then jump on. It takes you to Crusoe Corner (a desert island to us landlubbers). Then you shin up a palm tree to arrive at Tree Tops - The Sequel, from which you catch the bird that travels up towards In The Clouds. From there you can control yourself all over the house (funny things happen when you try to enter the water or the Master Bedroom) and from that point, it should be possible to find The Gaping Pit (though I've not tried it myself). It also clobbers the 'Attic Attack' and makes it possible to go through baddies (fire puts you down where you are, so be careful) whereupon the bird disintegrates. Robin Daines, Chester Hey, he's right... but if you wait In The Clouds long enough you actually get attacked by a ball of fire coming in from the left that first frazzles Willy, then dumps him inside an ice volcano under Hades, and then - and then - and then - OK, clear off schmuck! Ed The demo mode tune is the Moonlight Sonata, by Beethoven (1770-1827). The tune it plays during the game is "If I was a Rich Man" - which is from "Fiddler on the roof", as any fule kno's - by Sheldon Harnick (words,) and Jerry Bock (music). There's also a very rare version of the original JSW that has Mountain King as in-game music. NOTES One of the most legendary Spectrum games ever. One of the most legendary games ever! Used a copy protection system consisting of colours on a piece of paper, which had to be entered as a number sequence once the game loaded. (Called 'Padlock').