INSTRUCTIONS FOR KUNG FU MASTER =============================== (Taken from THE GOLD COLLECTION 2) From packaging: KUNG-FU MASTER Martial arts experts and demons of every description are your obstacles in this fast paced video action thriller. Travel through the wizard's temple to rescue the fair maiden held captive. You must avoid demons along with dragons, snakes, and killer bees. Beware of weapon wielding henchmen and defeat each of the deadly guardians to advance to each of the five floors. Your only defence is your own martial arts skills. From Internal booklet: SPECTRUM 48K LOADING INSTRUCTIONS Ensure cassette is fully rewound. Zeroise tape counter. Type LOAD"" and press ENTER. Press PLAY on the recorder. The required program will then load automatically. In the event of 2 games on one side of the cassette stop the recorder after the 1st game has loaded. Switch off the computer and then on again and repeat loading procedure. You may find it worthwhile to make a note of the counter reference on the cassette player for quick reference. Produced under licence from U.S. Gold Ltd., Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Copyright subsists on this program. All rights of the producer reserved. Unauthorised broadcasting, public performance, copying or re-recording, hiring, leasing, renting and selling under any exchange or re-purchase scheme in any manner is prohibited. USING THE MENU Pressing the 'M' key during the title sequence or demonstration mode will bring up the menu and the Game Option Status boxes on the top third of the screen. The menu allows you to press:- S - to commence play P - to toggle between 1 or 2 player mode L - to increase the starting level or C - to edit the controls CONTROLS EDITOR There are three function keys shown "ENTER" to complete selection; "J" to select a joystick (continue pressing to loop through options); or "D" to define keys. When defining keys a cursor will flash beneath the key to be redefined, simply press the key of your choice. NOTE 1: There are six keys to be defined; left, right, up, down, punch and kick. When using the joystick the fire button will allow you to punch or kick and you may alternate between the two by pressing the "SPACE" bar. NOTE 2: The game hold button is defined as "H". This cannot be changed nor can either player define "H" as a control key. NOTE 3: When a two player game is selected Player 2 has the opportunity to use the control editor after Player 1 has pressed "ENTER". NOTE 4: With a Sinclair ZX Interface 2 the port to be used is indicated by the abbreviations LHS - left hand side or RHS - right hand side. OBJECTIVES You are the Kung Fu Master. Travel through the wizard's temple to rescue the maiden held captive. Use your own martial arts skills to defeat the weapon- wielding henchman, dragons, demons and other evil obstacles which stand in your way. GAME PLAY You begin your quest on the first floor and must battle your way to the fifth floor to make your rescue. As you start you have three (3) lives; each score of 40,000 points awards you with an additional life. You must reach the stairs at the end of each floor before your energy or the timer runs out. If not, you are defeated and lose one life. ENERGY - Your energy level is always displayed on the bar graph at the upper left hand corner of the screen. TIMER - The game timer starts at 2,000 and counts down. A warning sound is heard when the timer runs below 200. To pass through to each floor, you must successfully defeat all the obstacles and henchmen in your path. Climb the stairs to the next floor. At this point the timer and your energy will reset. Once you have completed the fifth floor, your quest is finished. You have rescued the fair maiden. (Note: In order for the game to continue after this point, you are placed back at the beginning of the first floor. Re-establish your quest, but beware: in this round, all enemies and obstacles are stronger, faster and more abundant.) ENEMIES HENCHMEN will approach you from either side and will attempt to grab you, depleting your energy. You need only kick or punch each of them once to defeat them. Note: if the henchmen grabs you, move your joystick (or keyboard controls) rapidly left and right to shrug them off. KNIFE THROWERS approach you from either side wielding sharp knives. Duck or jump to avoid the knives. To defeat them, you must kick or punch them twice. SNAKES appear from falling vases as they hit the floor. You may destroy the vase as it falls with a skilful punch or kick, but you cannot kill the snake. These snakes are small and fast as they scurry by your feet. Avoid their harmful contact by jumping as they pass under you. FIRE BREATHING DRAGONS appear from falling balls as they hit the floor. You may destroy the ball before it hits the floor or defeat the dragon with a single mid-punch or kick, but beware of the harmful flames. MYSTIC GLOBES hover at your head and will soon after burst into dangerous fragments. You may use a jump kick or punch to destroy the globe before it explodes or avoid the flying fragments. DWARFS will approach from either side to somersault on to you. Stand or use a single squat kick to defeat them. KILLER BEES will emerge from various heights on either side to sting you. Kick or punch them once to defeat them. GUARDIANS on each of the floors obstruct your path to the stairs for the next level. You must defeat the guardian before advancing, by kicking or punching several times until his energy is depleted. THE CONTROL You can control your player(s) with a standards joystick(s). The 8-way joystick is more than adequate to indicate which direction to move. The button will alternate between serving as a kick and punch button. As the play starts, the button serves for a kick control. By pressing the Space Bar on the keyboard, the button then becomes a punch control. FIGURE 1: FOUR-DIRECTIONS JUMP Ý MOVE LEFT ---+--- MOVE RIGHT Ý SQUAT JOYSTICK DIRECTIONS AND RESULTING MOVES TWO PLAYER GAME The Kung Fu Master games offer one-and-two-player modes. Note that since play alternates in a two-player game that only one player is actually playing at any one time. Play alternates between the two players every time a player looses a life. Should one player lose all his lives before the other player, the remaining player is allowed to play all of his lives out (without alternating to the other player) until the game ends. SCORING Below is a chart of the points you receive from defeating each of the enemies. DEFEATING WITH DEFEATING WITH LEFT, RIGHT PUNCH, SQUAT PUNCH, ENEMY OR SQUATTING KICK OR JUMPING KICK ------------------------------------------------------------------- Henchman 100 200 Knife Thrower 500 800 Falling Vase or Ball 300 200 Dragon 2000 2000 Floating Globe 1000 1000 Dwarf 200 300 Jumping Dwarf 400 400 Bee 500 600 Bat (From Monster) 2000 2000 Guardians ? ? JUMPING KICK Ý LEFT KICK ---+--- RIGHT KICK Ý SQUATTING KICK MOVES WITH "KICK" BUTTON PRESSED KEYBOARD CONTROLS PAUSE game play To pause game play, press H. To re-start action, press any key. QUIT game play. To end the current game press 'Caps Shift' and 'Symbol Shift' simultaneously. JUMPING PUNCH Ý LEFT PUNCH ---+--- RIGHT PUNCH Ý SQUATTING PUNCH MOVES WITH "PUNCH" BUTTON PRESSED KUNG FU MASTER (c) Data East USA Inc.