LEGEND OF KAGE Its program code, graphic representation and artwork are the copyright of Imagine Software (1984) Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Imagine Software (1984) Limited. All rights reserved Worldwide. Legend of Kage runs on the Spectrum 48/128 micro computers. Legend has it that long ago in Japan the beautiful Princess Kiri was kidnapped by the evil Dragon King, and Kage, a young ninja who was walking with her in the forest at the time, was given the formidable task of rescuing her. You must help Kage in his quest through the forest to the Dragon King's palace, gain entrance, find Kiri and take her to safety, while avoiding the Dragon King's ninja guards. LOADING ------- 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum + then load as follows. Type LOAD "" (ENTER). (Note there is no space between the two quotes). The " is obtained by pressing the SYMBOL SHIFT AND P keys simultaneously. 4. Press PLAY on your recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consulting Chapter 6 of the Spectrum manual. 5. If the computer is a Spectrum 128K then follow the loading instructions on-screen or in the accompanying manual. CONTROLS -------- When the tape has loaded a menu appears giving you the option of playing a one — or two-player game, and of using the keyboard, a Kempston-type joystick or a Sinclair Joystick. NOTE: If using a Sinclair Plus 2 computer, select the joystick option, 'Sinclair' when using an Amstrad or Cheetah + joystick. KEYBOARD JOYSTICK JUMP/CLIMB Q - FIRE/USE SWORD JUMP LEFT ^ JUMP RIGHT W - JUMP/CLIMB \ | / S — DROP/FALL/CROUCH LEFT <-- --> RIGHT N - MOVE TO THE LEFT M - MOVE TO THE RIGHT / | \ DOWN LEFT V DOWN RIGHT DUCK/DOWN Whichever option you have selected, the SPACE key can be used to pause the game. The joystick or any key can then be used to retart the game. When playing a two-player game the players take turns at the keyboard or joystick. THE SCREEN LAYOUT The status line at the top of the screen shows the current scores for players 1 and 2, and the current high score. On the status line at the bottom of the playing area, the circles to the far left and right of the screen tell you how many lives you have left (you start out with five), while the circles in the centre keep a record of how many ninja warriors you have disposed of on those screens where you must defeat ten of them before moving on to the next section of the game. GAMEPLAY -------- SCREEN 1 — A short introduction shows Kage and Kiri walking in the forest where Kiri is kidnapped by the Dragon King who is passing in his carriage. On this screen Kage must defeat ten ninja warriors whereupon the Dragon King himself makes an entrance. Avoid coming into contact with him at all costs — but, if you can hit him ten times with your ninja 'stars' then he will know you mean business and will hastily beat a retreat in the direction of the palace. SCREEN 2 — You have now reached the Dragon Kings palace and are at the foot of the wall, but the palace is surrounded by his ninja guards. Again, you must defeat ten of them before you can climb the wall — but watch out for the ninja warriors in the river! SCREEN 3 — You must now climb the wall — the arrows at the bottom of the screen tell you in which direction to go! At the top you finally gain entrance to the palace. SCREEN 4— Inside at last! But where is the Princess? It is a large palace and she is hidden on the top floor! If you can make your way past the guards the Dragon King will appear and make a final attempt to thwart your rescue attempt. Stand well back from him — he's no pussycat! Having disposed of the Dragon King, a little joystick action soon frees the Princess and you can go back to your romantic walk in the forest. STATUS and SCORING ------------------ You are awarded 100 points for each ninja guard that you dispose of. A bonus of 500 points is awarded for each screen that you complete with an extra 500-point bonus and one extra life (up to a maximum of five) for completing the final screen. HINTS and TIPS -------------- SCREEN 1 — Stand well back from ninja warriors jumping on from the sides of the screen — they can be deadly! For a tougher but more interesting game, take to the trees! SCREEN 2 — Watch out for ninja guards underyour feet as your sword cannot reach low enough to hit them. SCREEN 3 — Again, watch out for ninja warriors coming up from below or they'll take a swipe at your feet. However, you can try the same trick on them... SCREEN 5 — Perhaps the toughest — going like the clappers sometimes works but generally you'll have to be smarter than that. If things get a little too hectic and you don't even have time to reach the HOLD key, try taking a short rest below the top of the stairs. LEGEND OF KAGE This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instructions for loading. IF FOR ANY REASON YOU HAVE DIFFICULTY IN RUNNING THE PROGRAM, AND BELIEVE THAT THE PRODUCT IS DEFECTIVE, PLEASE RETURN IT DIRECT TO: MR. YATES, OCEAN SOFTWARE LIMITED, 6 CENTRAL STREET, MANCHESTER M2 5NS. Our quality control department will test the product and supply an immediate replacement if we find a fault the product will be returned to you, at no charge. Please note that this does not affect your statutory rights. Produced by D. C. WARD (C) 1981 Imagine Software (1984) Limited. Licensed from (C) Taito Corp., 1986, Programmed for the Spectrum by Imagine Software. Export outside Europe prohibited. This product contains only one cassette tape. The larger packaging has been introduced as a standard for this and future products. we may from time to time incorporate two tapes or possibly a disk.