********* The Project 64 etext of ~Mag Max instructions~, converted to etext by Eero J. Uusitalo , aka MetalHead on 7th April 1997. MAGMAX10.TXT, April 1997, etext #211# Readapted for the Spectrum in 2000 AD by Alessandro "Gazzosa" Grussu http://members.nbci.com/gazzosa ********* MAG MAX Mag the Max, a secret robot project is all that remains of the galaxy's civilisation: Component parts are scattered around the planet-assemble our hero and engage the mechanical invaders. LOADING Position the cassette in your Commodore recorder with the printed side upwards and make sure that it is rewound to the beginning. Ensure that all the leads are connected. Press the SHIFT key and the RUN/STOP key simultaneously. Follow the screen instruction-PRESS PLAY ON TAPE. This program will then load automatically. For C128 loading type GO 64 (RETURN), then follow C64 instruction. CONTROLS JOYSTICK KEYBOARD UP Q -UP /\ A -DOWN || N -LEFT LEFT <------> RIGHT M -RIGHT || SPACE -FIRE \/ ENTER -PAUSE DOWN (press ENTER again to restart) FIRE-FIRE THE GAME In the last days before the great collapse, the remnants of humanity realised that their demise was inevitable. Mechanoid hordes from a distant and undiscovered galaxy had laid waste to civilisation in a series of brutal attacks, leaving only death and destruction in their wake. But as reports of the first assault rang through the known worlds, Sci-corps were putting the finishing touches to a prototype robo-centurian; Mag Max. The last defender of mankind was barely completed before Sci-corps were reduced to dust in withering hail of laser death. The invaders were unaware of this project that could prove to be their downfall, for deep in the planet's bowels a circuit has closed and Mag Max lives! Seeking out his various components, scattered across the continents he gains strength and firepower to complete his final programme: Death to the Invaders! Begin by guiding Max along the planets surface and through the underground caverns. Take control of him and search the planet for the component parts; As the assembly takes phase his power and defences will increase. You will also discover special craters which will transport Max to the underground levels where more dangers lurk. Armaments consist of Super-Laser with which you must eliminate all aliens and their structures, however certain of them can only be vanquished with the special lance that is part of your weapons system. At the end of each stage you confront the leader of the invading forces which must be completely overcome to proceed to the next level. STATUS AND SCORING On-screen scoring shows current score; hi-score and the number of lives remaining. Points are awarded for aliens eliminated and defences destroyed from 50 to 200; the Monster at the end of each level scores 10,000. Bonus lives are awarded every 20,000 points. HINTS AND TIPS 1. Note the patterns that the groups of aliens move in-time your shots for maximum points. 2. Be very wary of the Bunkers. 3. The Dragon must be killed part by part with multiple hits. 4. If the action gets too "hot" on the upper level drop down for a while. 5. Try to keep to the centre of the screen as much as possible, it gives you time to manoeuvre. GOOD LUCK! MAG MAX Its program code, graphic representation and artwork are the copyright of Imagine Software and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Imagine Software. All rights reserved worldwide. This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully in the instructions for loading. IF FOR ANY REASON YOU HAVE DIFFICULTY IN RUNNING THE PROGRAM, AND BELIEFE THAT THE PRODUCT IS DEFECTIVE, PLEASE RETURN IT DIRECT TO: MR.YATES, IMAGINE SOFTWARE, 6 CENTRAL STREET, MANCHESTER, M2 5NS. Our quality control department will test the product and supply an immediate replacement if we find a fault the product will be returned to you, at no charge. Please note that this does not affect your statuory rights. CREDITS Produced by D.C.Ward. (C)1987 Imagine Software. (C)Game Design Nitchibutsu. This product contains only one cassette tape. The larger packaging has been introduced as a standard for this and future products. We may from time to time incorporate two tapes or possibly a disk. ********* End of Project 64 etext of the Mag Max instructions/manual. *********