MARIA'S CHRISTMASBOX LOADING AMIGA - Ensure that the disc is WRITE PROTECTED. Insert the disc in drive when the computer asks for the WORK BENCH. ATARI ST - Make sure that the disc is WRITE PROTECTED and the computer is in LOW RESOLUTION mode. Insert the disc in drive and switch on. Select the icon. CBM 64 Cassette - Type LOAD and press the RETURN key. CBM 64 Disc - Type LOAD "*" ,8,1 and press the RETURN key. CBM 128 - Go into 64 mode and load as for CBM 64. IBM PC & COMPATIBLES - Load MS DOS and type MARIA. Press the RETURN key SPECTRUM - Type LOAD "" and press the ENTER key. AMSTRAD - Press CTRL and ENTER key togather. MSX - Type CLOAD "" and press the RETURN key. When the program is loaded, type RUN and press the RETURN key. CONTROLS AMIGA & ATARI ST- Use Mouse to mak selections IBM PC and Compatibles - Use the CURSOR and ENTER keys to make and confirm selections. Use the SPACE bar to view the full picture. CBM 64 /128 - Use the joystick to make selection and press the FIRE button to confirm the selection. SPECTRUM - AMSTRAD - MSX - JOYSTICK OR KEYBOARD. Use the CURSOR keys and the SPACE bar to confirm the selection.. INSTRUCTIONS At the beginning of a hand, each player must bet. The bet is always $ 5 and is entered for you automatically. Both you and your opponent start the game with $ 100. Your cards are displayed at the bottom of the screen. STAY means that you are electing to do nothing for now and are waiting to see what your opponent does. If your opponent also stays during the first round, then the hand is re-dealt and another $ 5 is added to the pot. You cannot stay if your opponent has bet or raised.. DROP means that you concede the hand and the money in the pot to your opponent. You can drop at any time it is your turn. BET means that you want to put some money into the pot in the hopes that your opponent will do the same so that you can win it all. RAISE - If you or your opponent has bet and you believe that you have better hand or you wish to scare your opponent into dropping, you can raise the amount of money in the pot. Bets and raises have a minimum or $ 5 and a maximum of $ 25. They are made in increments of $ 5 and there is a maximum of two bets per person per round of betting. CALL - You can only call if your opponent has raised. Call means that you are willing to equal the amount that your opponent has put into the pot but you do not want to raise higher for now.. When betting is completed without a drop or two stays, you can draw cards. You always draw first. You can draw upto five cards. You will see a pointer over your first card. If you wish to discard that card use the controls to do so. If you change your mind, use the controls again and the card will re appear. When you have finished discarding, move the arrow to DONE and press the controls. A new round of betting occurs after the draw. After the second round of betting, you are shown your opponent's hand are informed as to who won the hand how much. You do not see your opponent's hand your opponent drops or you both stay. Any time either you or your opponent use up all your money, $ 100 must be borrowed against an article of clothing. This will be noted by the computer. If you win, you don't have to give up your article of clothing and your bet is cancelled but if you or your opponent lose, the article of clothing which was borrowed against must be given up. Clothing is won back any time that the winnings go go back over $ 100. When this happens, the clothing is returned and $ 100 is subtracted from the winnings. Any time that you or your opponent lose all your clothes, the game is over.. (C) 1988 ANCO SOFTWARE LTD UNITS 9-10 BURNHAM TRADING ESTATE OFF LAWSON ROAD DARTFORD KENT DA15BH