MINESWEEPER 09.2003 Alvin Albrecht This was originally going to be a facelift on Santiago Romero's "ZX Mines 2" -- find it at http://www.speccy.org/ and click on "Compiler Software" -- but wound up being a rewrite as I wanted to add features missing in Santiago's version. Included are two taps of the game, one targetted at the Spectrum and the other at the TS2068. At present the only difference between the two versions is that the TS2068 version has an option for control with a TS2068 joystick (rather than Kempston) and the timer is adjusted to accomodate the 60Hz interrupt rate on the 2068. The game was written in C and compiled with Z88DK using the Sprite Pack library: http://z88dk.sourceforge.net/ http://www.geocities/aralbrec If you don't know how to play Minesweeper you've been living under a rock for about 15 years :) The game is best played with a mouse. There is a cheat in the game but it's not free! I didn't make any effort to hide the cheat in the source code (hint). Alvin aralbrec@interchange.ubc.ca TO-DO: 1. Add simple sound effects: - button clicks? - tic-toc of the clock getting louder as high scores are approached - congratulations sound - you lose sound 2. Floating Gimmes for the winner for each square not flagged but containing a bomb. 3. A demo mode where the computer plays by itself. 4. Related to #3, another cheat that will show probabilities that squares contain bombs depending on what the player has revealed and marked as a bomb.