(from ZX Computing Aug/Sep'84) Minotaur -------- For fans of 3D games, here is one of the best from regular contributor C C Stock of Chelmsford. -------------------------------------------- An evil king has for his amusement dropped you down a shaft into the Minotaurs maze. To make it more interesting you are unarmed, but possess a map showing you the positions of a sword, a helmet and a shield. Only when you have all of these can you kill the Minotaur. Once in the maze a total of 8 section scan be seen including the one you are in. Movement is very fast as the maze is only altered a little, and not totally redrawn. Thus you have "real time" motion. The Minotaur comes in 7 sizes. growing as he approaches you. To see the map "M" is pressed. Whilst the map is shown the program is halted. The maze is made from 4 strings, 2 for horizontal and 2 for vertical passages. "0" represents a break in the cor- ridor, "5" represents the normal corridor, and "1"-"4" the passages that cross at that point. To redraw the maze change lines 60-140 and 2401, plus on line 20 x1 and y1 adjust to Minotaurs position plus 2. Also, string numbers must alternate. Summary ------- 15-20 Introduction 60-80 The maze strings 100-180 Map picture 200-280 Draw corridor 300-350 Draw knight 400-530 Draw side passengers 610-630 Can Minotaur be seen? 700-770 Controls 800-840 Draw corridor end 850-870 Variables altered when turning 1000-1170 Minotaurs Movement 2000-2100 Draw Minotaur 2401 Draw map 3000-3030 Finish 3200-3350 RND positioning of armour and man 3400-3440 Pick up armour 4000-4540 Minotaur and man