Nuke Lear (CCS) 1. INTRODUCTION We are in the 21st century. The only energy produced is nuclear-energy. As in the meantime all production-safety-problems have been solved, the only left is the safe depositing of nuclear waste. Therefore the most important job is that of Nuke Lear, who is the manager of the Radioactive Waste Depository. The drums filled with radioactive waste are uninterruptedly coming in, you have to ensure that Nuke directs all of them to the proper places at the end of the blue roads. He can change the direction of the rolling drums by climbing up to one of the upper floors and placing himself in the way of the drums. Controlled by the cursor-keys or by the Kempston-Joystick, he can run right and left, climb up and down. 2. SCORING Every time he manages to land a drum at the right place, he gets his salary, 100 points per drum in level 1, 150 in level 2, and so on, 500 points per drum in level 9. Every time a drum lands on one of the illegal places at the bottom of the green roads, Nuke's salary will be reduced for all subsequent drums by 5%. If there are altogether 5 or more illegal drums standing at the bottom, his salary will be suspended, and he has to climb down to the bottom to get rid of these drums. If Nuke is careless enough to let five drums gather at one illegal place, they accumulate so much radioactivity, that the whole plant explodes and Nuke's earnings up to now will be reduced by 20%. A game is over when both legal deposits hold 9 drums each. 3. LEVELS OF DIFFICULTY Higher levels get increasingly difficult, as Nuke has to answer telephone calls. As long as a phone is ringing, he doesn't get his salary. At a score of 80% or more Nuke may be promoted to a higher level with more salary and of course, more stress. The first three levels are extremely easy, just to warm up, at level 4 life is getting serious, levels 7 to 9 are only for the best experts. Why not try some of the other games in the Charlie Charlie Sugar range? KEYCODE This is a strategy game with a difference. You are required to solve the secret coded positions of four keys in order to start the engines of your spacecraft. There are 595,665 different combinations! In order to assist you in your task you may fire test lasers to deduce the correct KEYCODE. When you believe you have solved the problems set the four keys in the KEYCODE positions. If you are correct the engines will start. If you are wrong you are doomed as the KEYCODE panel will shut for ever. WHODUNNIT? A murder mystery for 1 to 4 players which changes each time you play it. You have to solve the brutal murder of Professor Carpenter, a famous Oxbridge scientist. There are 6 suspects and 4 possible murder weapons. Just to keep you on your toes there are intelligence/quiz questions which, if you get correct, enable you to ask the computer specific questions. MATCHING PAIRS This is a sophisticated form of that old favourite. Pelmanism. Instead of cards the player has to match-up pairs of patterns. There are five levels of patterns each level becoming more complex. There is also a hall of fame table to record your past successes. This game can be played either solo or with another player. DIX MILLE Dix Mille is a traditional French dice game for 1 to 6 players. A single player can also play against the computer. The game is very simple but extremely addictive as it requires the strategy of a bridge player and the dash of a poker player. The winner is the first player to score 10,000 or more. The program keeps statistics of each game which therefore enables the players to analyse their style of play.