ODYSSEY 1 LOADING INSTRUCTIONS 1. Connect the EAR socket on your Spectrum to the EAR socket on your cassette recorder, and ensure that the MIC lead is disconnected. 2. Place the cassette in the recorder and make sure that it is fully rewound. 3. The volume control on the cassette recorder should be set to a suitable level, usually around three-quarters. 4. Type LOAD "" 5. Press the ENTER key on the Spectrum. 6. Press PLAY on the cassette recorder. 7. The program should now load and RUN automatically. If loading is unsuccessful then adjust the volume and/or tone controls on the cassette recorder and repeat the above procedure. © COPYRIGHT 1984 SOFTSTONE LIMITED All rights reserved worldwide. The game and name ODYSSEY I and all of its associated code. graphics, illustrations, audio effects. text and everything else relating to the game are the exclusive property and copyright of SOFTSTONE LIMITED. Unauthorised copying, hiring, lending. public performance, reproduction, distribution or modification in any form, in part or in full is expressly prohibited. Thanks to Axis Productions Ltd for all artwork and to Perfection Software for the programming. -------------------------------------------------------------------- ODYSSEY 1 The war between Panos and the neighbouring planet, Riggos, has been raging for more than ten thousand years. Millennia of battles beyond human comprehension have left scars and terrible destruction on both planets. It has been relatively peaceful for the last two generations, but no-one is expecting this to last - intelligence reports show that Riggos has been making preparations for a final, all-out attack! It is the duty of Algorth, an incredible fighting man-machine, to protect the Star-gate, situated just outside the atmosphere of Panos, for it is through this vortex of four quadrants that the Riggosians will launch their attacks. If the attack follows previous battles, then Riggos will first strike with the dreaded Blind Mutons, sound-sensitive creatures with only one objective - to destroy everything that moves! Luckily because the centre of the Star-gate is a near vacuum, Algorth is relatively safe, but elsewhere . . . And hopefully, in their blind fury, the Mutons will destroy a few of their own. Whatever happens, though. Algorth must totally annihilate this first wave in order to have sufficient time to return to Panos to take command of Odyssey 1, a mobile battle station. Algorth will need all of his skill to protect Panos against the might of the awesome Astro-fleet, which will arrive all too soon after the Mutons. With no force-field to help, Algorth must take great care, for every ship that he destroys utilises a re-energy conversion technique which changes the wreckage into a deadly regenerating missile aimed directly at Odyssey 1! But even if the Astro-fleet is destroyed, Algorth cannot rest easy, for in this all-out attack, the Riggosians will themselves come to Panos. These desperate pterodactyl-like creatures of incredible ferocity are to be feared most of all. No-one has ever faced the Riggosians, so who knows what will happen ...? PLAYING THE GAME Rotate left CAPS SHIFT Rotate right Z Thrust H through ENTER Fire Y through P Pause 6 through 0 Start/Resume S If you have an original program, then why not try 'phoning Tony on 01-486 5266? You might see your name as one of the Games Kings.