PERSONAL COMPUTER WHIRLED (Zenobi Software) Some of you may have already enjoyed ... using that word in its "loosest" context ... the semi-legendary "MICROFAIR MADNESS". A game conceived in the bath and written in between the more interesting moments of such epic examples of the playwright's art as "Coronation Street" and "Neighbours". So for those poor unfortunates we are happy to announce the arrival of the sequel ("Not another bloody sequel!" squeaked a passing cockroach) to that particular game. Once again conceived by the mind of the mighty GARETH PITCHFORD and this time even programmed by the man himself ... and it shows!!! ... we bring to you "PERSONAL COMPUTER WHIRLED". A challenge not only to the skills of the ardent adventurer but also to their sanity. Last time around it was a simple case of making your way into the great hall known as "SIR CLIVE's EXHIBITION COMPLEX" and meandering around at your leisure, stopping now and again to solve the odd puzzle or wonder at the myriad of beings to be encountered in the game. Some of you may even have been fortunate enough to have come face-to-face with the legend known as SMOK ... and lived to tell the tale! All in all an enjoyable enough little romp but not the "earth-shattering" event it might have been. This time around we can assure you that your experience will be even more "mind-numbing" ... if that is at all possible. THE STORY SO FAR .... "It was Friday the 13th of November and the day of yet another "Microfair". The 101st to be exact, but who the heck is counting anyway? After all, if you have seen one you have seen them all. You were looking forward to this one. There would be no journeys into outer space, no trips into alternate dimensions, no more encounters with demented time-lords like there was at the last fair. All in all it should be a nice peaceful day. Of course there was the secondary task of your journey to consider ... the deliverance of the new adventure game to the safe hands of DTHS, but there would be no problem with that. After all, their stall was on the first floor ... as always. And so you found yourself standing in front of the slightly impressive building for a second time, your ticket clasped firmly in your hand ... It was then that the problems began ... Out of nowhere, for that is where these creatures dwell, came a GRUE! It hit you in the stomach, grabbed the game and legged it into the building, shouting, "If you want your game back you'll have to catch me!" Oh well, you thought, at least it hadn't eaten you (GRUES usually do that). All you had to do was go in and retrieve your game. ... It was then that you noticed your ticket was missing! NOTES This game will recognise all the standard commands of a game written with the aid of "PAW" and as such you can enter such commands as GET THE LEAFLET AND EXAMINE IT and the game will respond accordingly. It will also recognise the use of RAMSAVE and RAMLOAD to store and recall a game "position" to and from MEMORY. However, for a more permanent record always use the normal SAVE and LOAD routines to save a more permanent record to TAPE or DISK. If you get stuck you could always try typing in HELP .........