Game Over 2 Manual - Just the text transcribed by Alex Ross/InsertFaveGameNameHere - ;) INTRODUCTION ARKOS has achieved the defeat of GREMLA, empress of five planetary systems, after overcoming countless difficulties. The troops of the sidereal infantry have arrived to take charge of the imperial planet. All is happiness and joy. But noone can find the hero of the rebellion. Nobody knows where ARKOS is. Soon it is found out that he has been captured by GREMLA'S heirs and has been imprisoned on the terrible jail planet PHANTIS. To free him is a one-man mission, and Major LOCKE is chosen to accomplish this, as he knows the terrain best. DOUBLE LOAD FX This program has two parts. In order to play the second part you must discover the access code at the end of the first part. FIRST LOAD Made up of four phases. Your aim is to land on the planet and cross the swamps mounted on your clonal ADREC. PHASE 1: You must approach MOON 4. You will be attacked by the kamikaze hordes of SENOLIZ. PHASE 2: You will fly over the volcanic area. Beware of the reconnaisance bombers, the balls of incandescant magma and the ground-air missiles of autonomous recognition. PHASE 3: You will enter the underground cavern that leads to the swamps. On this occasion you will be attacked by MULTIAPILER serpents which require three laser discharges in the head to stop them. Annihilate the nebulae of KRYPTON gas and the enemy ships patrolling the cavern. PHASE 4: Once you land you will be able to capture a clonal ADREC which will enable you to cross the swamps. In your possession you have a photonic blade that will help you defeat the inhabitants of the swamps, who fight mounted on giant toads and pterodactyll. SECOND LOAD You must descend to the deepest layers of the planet and cross six different levels before rescuing your companion from prison. 1. SURFACE LEVEL: Mountainous area inhabited by sidereal PELOTRONES. Use your rebel PELOTRONE to do away with them. 2. ALIEN BASE LEVEL: Gain control of the ionic turbo laser and its proton loaded in order to be armed to full power. 3. UNDERGROUND FOREST LEVEL: You must find access medallion in order to cross the Blue Door. 4. INNER LAKER LEVEL: Escape from the fierce jaws of the PLENTOSAURUS that dwells the thermal waters of the lake, and be careful with the murderous piranhas, until reaching the hellport. 5. MAGMA LEVEL: The helicopter will fly through, the cave leading to the volcanic area. Avoid the lava bubbles and the landslides of magmatic rock. 6. PRISON LEVEL: Disintegrate all the red devils guarding the millenary prison and you will view the end of "GAME OVER II". Good luck! EVALUATION There are 24 different enemies in "GAME OVER II". For every one you destroy you obtain certain points. In the first load you start out with 4 lives and an extra one every 25,000 points. In the second part you begin with 5 lives and an extra one each time you find a heart. CONTROL AND MOVEMENT SHIP: up, down, accelerate and laser. CLONAL ADREC: left, right, blade forward (shoot), blade upward (shoot + up). MAJOR LOCKE: Jet, stoop down, right, left, laser. JOYSTICK CONTROLS Left - Rise, Jump up, Jet, Descent, stoop down Right - Accelerate Shoot = laser PREDEFINED KEYS Q - Rise, Jump up, jet A - Descent, stoop down O - Left P - Right SPACE - Shoot LOADING INSTRUCTIONS SPECTRUM 48K + 1. Connect the EAR output of the SPECTRUM to the EAR output of the cassette. 2. Rewind the tape to the beginning. 3. Adjust the volume to 3/4 of the maximum. 4. Type LOAD and press ENTER. 5. Press PLAY on the cassette. 6. The program will load automatically. 7. If it fails to do so, repeat the operation at a different volume. SPECTRUM + 2 1. Select option 48 BASIC with the cursor and press ENTER. 2. Then follow the SPECTRUM 48K + instructions (remember that the volume has already been adjusted in the + 2). SPECTRUM + 3 1. Connect the SPECTRUM + 3 to the mains. 2. Insert the diskette. 3. Select the Basic + 3 option. 4. Type LOAD "Disco" and press ENTER. 5. The program will load automatically.