*Pip The Pipistrelle* (C) 2012 Purple Unicorn Software Game by JAMMAJUP - Official release 13th March 2012 Created in 10 weeks Using JSWED 2.3.5 (Mode 64W),Jswed by John Elliott Original Jetset Willy game by Matthew Smith Zx Spectrum 128K JSW Controls qw-space /op-space,etc ENTER=turn off/on music I know we have seen jsw/mm editor games before but jswed did meet my requirements and its either that or i have to wait until i have followed the long road to game programming,so i have tried to design a jsw plat-former that tries something new and changes a lot of what has been done before. I read recently in a forum post that the trouble with modern games is that we do not need to use our imagination any more so i have tried to make this game rekindle that old flame by making the game interesting which make you ask questions as you play..where does that lead too?,how do i get there?,where is that water flowing too?,etc. The story is new,the character,the layout and even puzzle elements have been designed to make you sit back in your chair and think,the usual wait for the correct pattern then move type situations we have seen before are still here of course but may involve one or more creatures, also pip may have to be standing in the exact stance to make the perfect jump through two static obstacles so if you think you are going to download the game and complete it in 20mins you can think again as the bar is raised high and even with a save snapshot feature on an emulator this will have people spitting feathers!. *The Story* Its a cold wet morning on the hill and steam rises gently from the grass as it is warmed by the now rising sun,on top of this hill there stands on old brick tower which has been here for over a hundred years!,no longer used the tower and surrounding moat have fallen into disrepair but it still towers over 60 floors high and is now home to mostly wild plants and animals such as squirrels,birds and owls. Suddenly something small and furry stirs to life in the grass near the tower entrance,it is a Pipistrelle bat fondly referred to as `pips` by bat enthusiasts, the small bat sniffs the air and tries to make sense of his surroundings. The last thing it remembers is hanging in the bat roost the night before during a terrible storm with rain,thunder and then being struck by something carried by the strong wind,this is not good!, he has lay on the grass all night and as he tries to move he gives a silent hiss in pain,one of his legs is hurt real bad but he must get back to the roost and safety. So summoning his strength he crawls awkwardly towards the tower entrance cowering to avoid a swooping blackbird he makes it inside to an empty ground floor room,near a ventilation duct he find the remains of a huge moth another victim of the storm no doubt,without hesitation he bites into the moth but he will need more food if he is to survive the cold night which is on its way. Looking up sonar clicking and ears twitching Pip can sense a maelstrom of activity in the tower above him,he has a long difficult task ahead of him... *The Mission* Pip has fallen from the bat roost on the 60th floor,he is injured and too weak to fly but getting back to the roost is not enough,in his weakened state he must collect enough Lepidoptera (moths/butterflies),slugs,spiders,grubs or any other food to give him enough energy to survive the cold night when (if) he does make it to the roost. You must find ways to climb up the tower inside or outside using any means you find,vegetation,brickwork,chimneys,anything! *The Tower* 62 floors high and UN-inhabited by humans for the last 20 years except for an occasional appearance by the land owners,but both man and woman have recently mysteriously vanished,who knows you may find them. (?) The inside of the tower is one screen wide with the outer brickwork to the right (East) and left (West) taking up a further screen,but there may be other features which may increase the width of the playing area. The tower has seen a lot of history and you will find evidence of this as you explore with signs of industry or humans in the lower levels but as you get higher vegetation and wildlife will take over and the playing area will not be so neat and uniform. *The Game-Features* Secret Passages and hidden areas. The Sun rising in the East and setting in the West,day turning to night,etc The main character Pip is injured and limps. The use of basic visual effects to set the mood (running water,sunset,stars,etc) 256 food items with 19 of those giving a bonus life,as a rule of thumb if it does not look like a moth,slug or insect but a symbol or something unusual then it probably will give a bonus. 128 screens including 10 special hidden `tribute` screens arranged as follows:- A) Six connected screens that tribute six classic video games. B) Two connected screens that tribute two classic video games. C) A single tribute screen to a notorious video game. D) A single tribute screen from me with a personnel message. "Group A" have special food items and so this secret group of screens must be found,every so often you will arrive at a screen that will give a moth check! displaying how many moths and other food should have been eaten by that stage,if you have less you have missed some but if you are unable to get back then press onwards and upwards you may find another way to get back... ;-) *Finally BAT TIPS and Screenshots* *Pip being a bat is fine moving on flat surfaces but on vegetation or branches he is awkward and clumsy and can fall straight through so jumping is preferred across such material,some screens such as `The Owls Nest` use this as a hazard and puzzle element. *Pip cannot fly but can fall from any height providing he does not land on or in a hazard,there is only one screen where this rule does not apply but this will become obvious. *There has been much chattering amongst the bats in the roost during the last week as there has been two explosions in the lower area of the tower a week before the storm and since then over the last 7 days the tower has seemed to get warmer and a throbbing can be felt gradually getting higher up the tower day by day and thus closer to the roost!. *The tower has much vegetation growing both inside and out but all fruit you see growing is poison to Pip so avoid it. *You are in a tower so check areas to the left and right for food before heading up another floor,this should help most of the time. Some bats that leave the roost at night do not return so be careful and good luck........