LOADING 1 Place disk in disc drive. 2 Use loader option on screen by pressing ENTER. 3 The disc will load automatically. 4 Follow on screen prompts and select games from opening menu. HOLIDAY IN SUMARIA By Sam Garforth When Sid boarded the Shuttle Mach CCIX for the last ever interstellar space package holiday to the planet of Sumaria, before its destruction for the new bypass, he had no idea that the tour company (Costa Galactic Travel) would go bust! Sid was stranded and alone on the strange planet which, under the terms of the local planetary council's compulsory purchase order, would soon be no more. He tried to find his luggage, but the helpful robot attendant explained that it was held up by a baggage handler's strike on Bazzilion IV. He also told Sid that his only chance of seeing Earth (and his home town of Bognor) again was to find the Grail of Gackara and use it to power an ageing matter transporter in one of the planet's castles. It may still work after all this time. Sid was briefed that there were also poisonous bats and minataurs. However, he could make use of helpful things lying around. Some of these objects provide protection from the monsters, but as Sid has only one pair of hands, he can only carry one item at a time. Consequently, some forethought is needed to complete your task. The objects are as follows:- A SWORD - used to kill monsters. A CLOAK - worn to frighten away monsters. A CLOCK - when droped the clock creates a time warp which freezes the monsters. A BOMB - when dropped this kills all the monsters on the screen. A CASTLE - acts as a key to gain entry to main castle. A TELEPORTER - when dropped teleports you to an unknown place in the kingdom. THE GRAIL - when dropped into the matter transporter this completes the game. Objects are picked up by walking into them, and they are then displayed in the panel on the left. Minataurs and bats can go through walls... so watch out! The game features automatic adjustment on Sid. He will attempt to move sideways around obstacles rather than be trapped behind something. The game has three levels: Normal, Exploration and Junior. The more points and the faster the game is completed influences your position on the high score chart. Strategic Controls Q - Up M - Jump A - Down H - Drop or Activate Objects O - Left K - Pause P - Right L - Abort Game Keys are user definable. ------------------------------------------------------------------------ CALL ME PSYCHO! By Martyn Hartley & Paul Scriven Classified Instructions - Authorised Personnel Only You control the SI021/KO987 (nicknamed PSYCHO). He is a Mega-Battle Droid on his most dangerous mission yet...yes, you guessed it...to save the human race from imminent destruction. Mission brief Satanic professor, Hans De Jaberwocky, has issued his greatest ever ultimatum - either he receives -L-100,000,000 plus twenty BMX bikes and a bucket of shiny pebbles (his favourite food) or he activates seven extremely powerful doomsday devices. This will bring about a calamitous holocaust. In simpler terms, everyone on Earth not wearing protective clothing will be turned into lumps of gunge. Your mission, should you decide to accept it is to defuse each of these devices and so save the world from the truly terrible fate which awaits it in all the best games. The Opposition De Jaberwocky has created a robotic army which consists of four basic types of droid:- 1. EDGAR Edgar is unarmed (don't get too complacent though, for appearances can be deceptive!) His hands and feet are lethal. 2. GREZ BRET Armed with an M-16 and not afraid to use it on the likes of Psycho (a real greaser on the quiet). 3. BAZOOKA FRED Obsessed with the need to destroy Mega-Battle Droids. Not too nice a guy this one and he hates the name Fred! 4. CHRIS Programmed by a loony and very dislikable. - Other nasties lylng about indude: Missiles, Unmanned Programmed Tanks, Time Bombs and Mines. The Good News Each Doomsday Device is easily deactivated by running behind it and shorting its power supply. Once this task has been accomplished Psycho must push on towards a friendly submarine that will carry him to the location of the next device. However, if the submarine is entered without deactivating the current objective then Psycho will be ordered back to the beginning of the mission. Also, De Jaberwocky has left behind an assortment of weapons to pick up. These are as follows:- 1. A Pistol 2. A Bazooka 3. An M-16 4. A Flamethrower If you free a prisoner you get extra points, plus you get extra lives for every 5,000 points scored up to a maximum of three lives at any one time. Psycho can also pick up extra goodies by passing behind them. These include: * Hamburgers * French Fries * Dr. Ronald's Milkshakes * Tin cans that once contained alcohol free lager. * Shells: for extra ammunition. ------------------------------------------------------------------------ SMASHOUT!! By Eugene Morris After the arrival of the third millenium the Quatan Federation spread its wings further into the unknown void of the Sanco Cafare galaxy. Zeplan, commander of the Quatan Federation Armada was charged with spearheading the mission to explore where no Federation ship had been before. His craft became separated from the fleet after a meteor storm and collided with the deserted planet of Zoltan. So great was the impact that the ship, "Caractacus 1", ended up in the planet's hollow core. The planet's strata and gravitational fields had closed over at the entry point and Zeplan was trapped. His chief scientific officer Veriss believes that there may be a way to escape. The cove is inhabited by a plasma lifeforce, a collection of suspended energy probes spinning around the magnetic centre, which controls the gravitationsl fields and structure of the planet. By using the ship to deflect these probes off course towards the planet's crust, the stratas affected will become destabilised and disintegrate. In this way Zeplan can blast an escape route through each strata and field. Striking different parts of the planet's crust can change the speed and/or size of the ship and the Plasma Probes. Some areas can reverse the ship's control, so watch out! Controls O - left P - right Editor Mode Once in editor mode use the cursors to edit the game and then save it to another tape. Then you can load it back whenever you choose. ------------------------------------------------------------------------ NOTICE TO PROGRAMMERS: Pirate Software would love to hear from wild programmers who would like to see their games published. ------------------------------------------------------------------------ SOFTWARE PUBLISHING ASSOCIATES 197-199 CITY ROAD * LONDON EC1V 1JN