Postman Pat 2 1989 Alternative Software Limited [From inlay sleeve] Postman Pat 2 PHEW WHAT A SCORCHER It is a very hot day in Greendale and Pat's van has broken down; so he has to walk to deliver all the letters. Pat will get very thirsty so he needs lots of cups of refreshing tea, otherwise he will have to go to bed to recover. Luckily Sam, will kindly offer Pat a lift in his van, if they meet on their rounds. Pat must watch out for the "magpie" hens who will try and steal his letters. When Pat reaches the house of one of his friends, he may find they need his help to solve a problem, so he will have to collect an item seen on his rounds. If the item is broken Pat will have to find Ted Glen the handyman to fix it. In the game you play Postman Pat. The game will start with Pat outside the Post Office. The place he has to deliver the letter to will start to flash on the map and the player has to decide the best way to go. He can choose to either try to walk to the address or try to intercept Sam's van. If he walks onto a screen containing one of the items he needs to pick up, he has to walk over to it (then press fire) to collect it. If he is already carrying an item then that one is dropped and the second one takes its place (i.e. they swap over). If Pat meets any of the hens, and they touch him, then the letter he is carrying is stolen and the hen will run away with it, eventually dropping it. Pat must find the letter before doing anything else. In the bottom half of the screen you will find a map of Greendale with flashing markers on it showing Pat's position, where he must go to deliver a letter, the position of hens (to be avoided), where Ted Glen is and the position of Sam's van. The game features an easy and hard version so all can play. To complete the game Pat has to carryout all the tasks and deliver all the letters - so go for a high score but watch that "tea meter" and you will have LOTS OF FUN! TZX and text reproduced from original by Gerard Sweeney