A QUESTION OF SPORT ELITE GAME FEATURES Welcome to "A Question of Sport", the home computer version. Introduced by David Coleman, with team captains Ian Botham and Bill Beaumont, you at last have the chance to compete in the B.B.C's most popular TV Sports Quiz of 1988 on the same kind of one-to-one basis as your favourite sporting stars do on the show itself. In selected version you can play as Bill's or Ian's team with the options of a one- or two-player game. You can pit your wits against your family, your friends or, if you're on your own, against your computer - and you don't have to wait for the show to appear on TV. Now you can play whenever you feel in the mood! When loading the game you will be asked whether you want to play a one- or two-player game. Move the cursor over your choice and SELECT. On some versions of the game you will be able to define the keys you want to use (see PLAYING INSTRUCTIONS) as well. Choose your specialist subject by selecting the correct icon fromm the icons at the sides of the screen. Then select your other two team members so that they best compliment your team captain's specialist subject. In 1 player mode in SPECTRUM, AMSTRAD AND COMMODORE versions, choice of a captain is predetermined - then you select two team members. The computer selects its team members. If you are playing a two-player game, your opponent will be asked to select his or her team and specialist subject. At some stage (depending on which machine you have) you will be asked to choose which block of questions you want to answer. The game has six exciting rounds that will test your knowledge of the sporting world to the limit. The first is a "Pictureboard" round. This is an individual round. Each member of each team will be asked one question. The first question will be asked of a member of team one, the second of a member of team two. Thereafter questions will alternate. Each individual will be asked to choose one of the twelve numbered squares displayed: it will highlight to reveal the Olympic type sports symbol for the sport the question will be about. Wait while David asks the question, then select your answer from the four displayed, using the cursor and SELECT. If you get it right, you'll get 2 points; if you answer incorrectly, or "TIME OUT" is called, the opposing team will be given a chance to identify the correct answer for 1 bonus point. Each question will be asked only once. Round two is called "Mystery Personality". This is a team round. Each team will be asked to identify the "MYSTERY PERSONALITY". You'll be given three clues to the personality's identity. After each clue, you will have a chance to select your answer from a choice of four: you will get 3 points if you answer correctly on clue #1, 2 points on clue #2, and 1 point on clue #3 - but BEWARE! - If you answer incorrectly your turn is over. So if you can't answer clue #1 or #2, DO NOTHING - wait for the next clue. But if you answer incorrectly or, "TIME OUT" is called on the last clue, the opposing team will be given a chance to identify the correct answer for 1 point from the four shown. "Home or Away" comes next. This is an individual round. Each member of each team will be asked to select one question, either "Home or Away". The Home question is on your specialist subject: Away is on a different subject. There's 1 point for each correctly answered home question and 2 for a correct Away answer. The first question will be asked of a member of team one, the second question will be asked of a member of team two. Thereafter the question will alternate. If you answer incorrectly, or "TIME OUT" is called, the opposing team will be given a chance to identify the correct answer for 1 bonus point from the four answers shown. "What Happened Next" speaks for itself. This is a team round. Each team will be asked one question. You will be given an outline of an event. Then David will describe four possibilities of "What Happened Next". Finally you will be asked to identify from the four options shown the correct answer. Beware - David will describe "What Happpened Next" only once! Round five is the "Quick Fire Round". If you are playing the Spectrum or Amstrad CPC games, you will get 45 seconds to answer nine questions. After each question you will have a chance to select your answer from a choice of four. If you answer correctly you will score 2 points. If you answer incorrectly, you will score nothing, and incur a two second time penalty. You will only get one chance to answer each question. Incorrectly answered questions and/or any unanswered questions remaining if David calls "TIME OUT" are not passed to the opposing team. If you are playing any other versions of the game the sequence is different. After each question you'll have a chace to select your answer from a choice of four. Again you'll get 45 seconds to answer 9 questions. However, whether you are playing the 1 or 2 player game, the first player to select an answer will stop the clock. David will tell the team who answered first whether their answer was correct and if it is, they will get 2 points. If not the opposing team will get 1 point. Only the first answer selected for each question will be considered. The last round is another Pictureboard round: all you have to do is to select from the remaining squares and answer the questions they conceal - your last chance to prove your mettle! To ensure that this version of "A Question of Sport" provides many hours of entertainment and education. It has been designed to minimise the repetition of questions and answers. Selected versions of "A Question of Sport" will therefore prompt you after you have played four games to load a new question block (to do this see the playing instructions). Other versions may start to repeat some questions after four games. When this happens you are recommended to select another question block which contains fresh questions. "A Question of Sport" is an enthralling game for young and old alike and the only limit is your own knowledge. Good luck! LOADING INSTRUCTIONS SPECTRUM 48K LOAD""Return SPECTRUM 128K Use LOADER SPECTRUM +3 Use LOADER AMSTRAD (Cassette) CTRL and ENTER AMSTRAD (Disc) RUN "QOS" COMMODORE 64 (Cassette) SHIFT + RUN/STOP COMMODORE 64 (Disc) LOAD "QUESTION",8,1 ATARI ST Insert Disc and Reset AMIGA Insert Disc and Reset PC When on appropriate drive, with disc inserted, logo onto disc drive (eg. A: Return) and type QOS Return. PLAYING INSTRUCTIONS SPECTRUM Joystick and Predefined Keys. Players 1 & 2: Q = UP O = LEFT P = RIGHT A = DOWN SPACE BAR = SELECT D = SPEED UP & SLOW DOWN __________________________________________ AMSTRAD Joystick and Predefined Keys. Players 1 & 2: Q = UP O = LEFT P = RIGHT AMIGA A = DOWN SPACE BAR = SELECT Joystick and Predefined Keys. Player 1 - Joystick Port 2 ___________________________________________ ^ = UP = DOWN COMMODORE 64 < = LEFT > = RIGHT Joystick and Predefined Keys. Left SHIFT = SELECT Player 1 - Joystick Port 1 Player 2 - Joystick Port 1 W = UP Q = UP X = DOWN Z = DOWN A = LEFT X = LEFT D = RIGHT V = RIGHT S = SELECT Right SHIFT = SELECT Player 2 - Joystick Port 2 @ = UP ?/ = DOWN Both Players - : = LEFT F1 = SLOW SCROLLING SPEED "=" = RIGHT F2 = MEDIUM SCROLLING SPEED ; = SELECT F3 = FAST SCROLLING SPEED F10 = ABORT ___________________________________________ _________________________________________________________ ATARI ST Joystick and Predefined Keys Player 1 - Joystick Port 1 ^ = UP PC = DOWN < = LEFT Joystick and Predefined Keys. > = RIGHT Player 1 - ^ = UP Right SHIFT = SELECT = DOWN Player 2 - Joystick Port 0 < = LEFT Q = UP > = RIGHT Z = DOWN Return = SELECT X = LEFT Player 2 - Q = UP V = RIGHT A = DOWN Left SHIFT = SELECT O = LEFT Both Players - P = RIGHT F1 = SLOW SCROLLING SPEED Space Bar = SELECT F2 = MEDIUM SCROLLING SPEED Both Players - F3 = FAST SCROLLING SPEED F1 = SLOW SCROLLING SPEED F9 = 16 SHADE TOGGLE F2 = FAST SCROLLING SPEED F10 = ABORT F3 = (When pressed on the first screen) = HELP F10 = ABORT A QUESTION OF SPORT The BBC and A Question of Sport are trade marks of the British Broadcasting Corporation. Copyright (C) 1986 The British Broadcasting Corporation. Format of the Programme Copyright (C) 1986 The British Broadcasting Corporation. Format of the program and source code copyright (C) 1988 Elite Systems Ltd. All rights reserved worldwide. Unauthorised copying, lending, broadcasting or resale without the express written permission from Elite Systems Ltd is strictly prohibited. Guarantee: This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instructions for loading which are included. If for any reason you have difficulty in running the program, and believe that the tape is defective, please return it directly to the following address: Customer Services Dept ELITE SYSTEMS LTD., EASTERN AVENUE, LICHFIELD, STAFFS WS13 6RX, ENGLAND UK HOTLINE (0543) 414885 Our Quality Control Department will test the product and supply an immediate replacement at no extra cost. Please note that this does not affect your statutory rights. Screen shots taken from various computer formats. Elite.