ROBIN CANDY'S PLAYING TIPS (The Cassette) CRASH MAGAZINE, NEWFIELD PUBLICATIONS, 1/2 KING STREET, LUDLOW, SHROPSHIRE SY8 1AQ ROBIN CANDY'S PLAYING TIPS CRASH ZX SPECTRUM ROBIN CANDY'S PLAYING TIPS (The Cassette) This series of mini-programs is published in conjunction with the Playing Tips Special supplement in CRASH issue 27 (April). Some of the programs listed in the Playing Tips Special require several hours of careful typing, so I was asked to provide an easy solution for your tired eyes and fingers - hence this cassette containing 17 individual programs, most of which were in the supplement, but five of which are new. Robin Candy USING THE ROUTINES All the programs may be used without MERGE"". Just load the routine you want to use and start the appropriate game tape from the beginning. You do not have to type in LOAD "" because the pokes routine will LOAD in the game and poke it for you. With the exception of the suite of four programs for SWEEVO'S WORLD, the pokes offer 'infinite lives', power, energy or whatever is required in the game to survive! Produced by Roger Kean, compiled by Robin Candy All programming code and contents (C) 1986 Newsfield Publications except Sweevo's World Screen Editor Suite (C) 1986 Phil Churchyard CONTENTS 1. SWEEVO'S WORLD SCREEN EDITOR LOAD "SWEEDITOR" Allows you to alter the appearance of any room in the game. CONTROL KEYS: 1-7: alter ink colour of a room. G: gets room from memory, displays it for editing. You must follow G with a number between 0 and 255. W: writes edited screen back into memory C: clears room of objects except brownies and other special objects. X: change exits of a room. An exit flashes - press Y accept exit or N to destroy it. Spece exits mode. E: to edit the screen. Guide flashing cursor with Q,A, N,M or a Kempston joystick. To place an object press ENTER or fire - cycles through possible objects. ENTER selects object, places it where cursor is. Pressing O moves object to cursor's position. SPACE to exit. S: saves game data to tape. If you have a compatible interface I you are also given option to save data to microdrive. L: same as above except it deals with loading data. 2. SWEEVO'S WORLD TAPE LOAD LOAD "SWEEVOLOAD" RUN this and then start game tape from beginning. Once loaded you are prompted to load saved data from Editor Program. 3. SWEEVO'S WORLD ROM PROGRAM LOAD "SWEEVOROM" Microdrive owners only! When RUN, checks if interface 1 is compatible - if not, use tape. 4. SWEEVO'S WORLD SAVE PROGRAM LOAD "SWEEVOSAVE" Microdrive owners only! For saving Editor data - use blank cartridge because program formats automatically. To play created data, load file off microdrive called Sweevo. 5. CHIMERA (Firebird) LOAD "CHIMERA" 6. CYLU (Firebird) LOAD "CYLU" 7. DYNAMITE DAN (Mirrorsoft) LOAD "DYNAMITE" 8. FAIRLIGHT (The Edge) LOAD "FAIRLIGHT" 9. GUNFRIGHT (Ultimate) LOAD "GUNFRIGHT" 10. GYRON (Firebird) LOAD "GYRON" 11. MARSPORT (Gargoyle Games) LOAD "MARSPORT" 12. MIKIE (Imagine) LOAD "MIKIE" 13. N.O.M.A.D. (Ocean) LOAD "NOMAD" 14. ROLLER COASTER (Elite Systems) LOAD "ROLER" 15. TAU CETI (CRL) LOAD "TAUCETI" 16. WESTBANK (Gremlin Graphics) LOAD "WESTBANK" 17. ZORRO (US Gold) LOAD "ZORRO" CREDITS Thanks to the following for the routines on this cassette: Phil Churchyard, Sweevo's World Editor, Chimera, Cylu, Fairlight, Gunfright, Marsport, Tau Ceti: Keith Walker, Dynamite Dan, Mikie, N.O.M.A.D., Roller Coaster, Westbank, Zorro.