ROY OF THE ROVERS (TM) LOADING INSTRUCTIONS -------------------- CBM 64/128 CASSETTE: Insert cassette into cassette recorder. Press SHIFT and RUN/STOP simultaneously. Press PLAY on cassette unit. The program will load and run automatically. DISK: Insert disk into drive. Type LOAD "*",8,1 and press RETURN. The program will load and run automatically. Spectrum 48K Type LOAD "" and press RETURN. Press PLAY on the cassette recorder. The program will load and run automatically. Spectrum 128K/+2 Use the TAPE LOADER as normal. spectrum +3 DISK: Use the DISK LOADER as normal. Amstrad CASSETTE: Insert cassette into cassette recorder Press CONTROL (CTRL) and the small ENTER keys simultaneously. Press PLAY on the cassette unit and then any key. The program will load and run automatically. DISK: Insert the disk into the drive, label side up. Type :CPM and press ENTER. The program will load and run automatically. SCENARIO -------- Disaster Strikes at Melchester Rovers Melchester Rovers football team has been kidnapped only hours before a crucial fund-raising match to save their ground. Following the threat of takeover from city property developers, roy Race, the player manager of Melchester Rovers, organised a 5-a-side game in a bid to save Melchester from losing its famous football ground. If the team cannot raise enough money to buy off the developers by 5 p.m. tomorrow the bulldozers will be moving in on Sunday morning to flatten the Melchester Rovers Football Club. As the Gazette went to press, sources close to the club revealed that Roy is now racing against time to rescue his other four players from the kidnappers' hideouts. However, there is a constant danger of booby traps and ambushes awaiting Roy and he may well have to rely heavily on his charm and charisma to survive. Heavies, hoodiums and opposition supporters have reportedly arrived in Melchester and are out to stop him in his tracks. Meanwhile, Roy's mum is waiting on the sidelines to revive the tortured team members with her refreshing cups of tea. So it is now up to Roy to rescue his team and stop the developers moving in by staging the celebrity football match as planned for tomorrow. How will the game go for Melchester if Roy only finds 3 players... 2 players... 1 player or if he has to face the opposition alone? We are awaiting further news on this story which could turn into an international incident. Can you help Roy save his players and the club? ROY OF THE ROVERS (TM) ADVENTURE - Game Play Instructions --------------------------------------------------------- The Menus Options are selected by moving the cursor (with up/down on joystick) and pressing FIRE. Exit ------------ [] Walk [] Run ------------ Smile Fight Exit ------------ []Pickup []Drop []Use ------------ O Sunglasses O symbol shows that the object is currently held. ROY OF THE ROVERS (TM) ADVENTURE - JOYSTICK CONTROLS Turn into screen (along street if available) ^ | | | Move Roy to left of screen<--- --->move Roy to right of the screen (Turn around if necessary) | (Turn around if necessary) | | v Turn out of screen (along street if available) FIRE BUTTON - Pulls down the object menu. MENUS The menus are executed by pressing the relevant function/number key. C64 Amstrad Spectrum Command F1 7 1 Object F3 4 2 Special F5 1 3 Help F7 0 4 CONTROLS Spectrum Use Sinclair Joystick 1 and 2 or Kempston. There are also 2 keyboard options: 1 C - Fire 2 P - Fire X - Right N - Right Z - Left B - Left A - Down K - Down Q - Up O - Up Y is used as a quit key in Adventure and Soccer. Amstrad Use Joysticks 1 and 2. There is keyboard option: J - Up X - Right \ - Down SPACE - Fire Z - Left ESCAPE is used as a quit key in Adventure and Soccer. CBM 64/128 Joystick only. RESTORE is used as a quit key in Adventure and Soccer. ROY OF THE ROVERS 5-a-side soccer ---------------------------------- The current selected player can be moved by pushing the joystick in the required direction. For Players Playing from Left to Right If no player is in close vicinity of the ball, then pressing FIRE will flip control between the current two out-players, whereas, pressing FIRE + LEFT will flip between the goalkeeper and out-player nearest the ball. If current player is an out-player and is within close vicinity of the ball, then kick mode is entered. The player will kick the ball in the direction he is currently pointing. The angle of kick can be altered by 22.5 degrees or 45 degrees in either direction by altering the joystick direction by one or two points (a point is one of eight joystick directions) clockwise or anti-clockwise immediately after pressing FIRE. If the current player is the goalkeeper and he is not currently holding the ball, then pressing FIRE will have the following effect: FIRE + UP - dive up FIRE + DOWN - dive down FIRE + LEFT - stand up FIRE + RIGHT - bend forward/pick up ball. If current player is the goalkeeper and he is holding the ball then one of seven throw directions can be chosen by selecting a point on the joystick while FIRE is still pressed, upon releasing FIRE, the goalkeeper will throw the ball in the chosen direction. For Players Playing from Right to Left As for playing left to right except swap left for right and vice versa. (c) 1988 Gremlin Graphics Software Ltd. Alpha House, 10 Carver Street, Sheffield S1 4FS. Tel:(0742)753423 Designed and programmed by System Applied Technology Limited of Sheffield. Roy of the Rovers (c) 1988 FLEETWAY PUBLICATIONS. STREET MAP OF MELCHESTER ------------------------ BUILDING SITE King's Head #########______#####____________________________________________________ # DALEY AVENUE | # ______________M ______________P _______________T _____________ | # | |E L| |O | |R | | | | | |L A| |N L| |A T| POLICE # | | | |C N| |D A| |F C| STA.# |g | | _______|H E|____________| |_____________|A E|_____ | |r | T | | C GEORGE STREET L. | | |a | E | | _____________A G_______________ ____________ | | |n | R | | | |S A| | H | | | | |n | R | | |R H |T T| | I | | | | |y | E +----+ |o o +------+L E+--------+ | G | # +-----+ |<- | N NEARGATE |y'u # P E SCOTT GDNS | H | # RAMSEY TCE | | C ______ |S s # A _____________ | | F | HYPER # _______ | | E | | | e | R | | S | | I | MARKET # J | | L | | | | | | K | | T | | E | # O | | E | | | | +----+ | | A +----+ L +-------#### H | | T | | | | HIGH GREEN | PARK | T D LONDON ROAD N | | T | |F | | ______ | | I ______ ___________ | | S | |a | | | | L | | O | | R | | S | | B | |r | | M | | A | | N | | D. | DIS # T.| | Y | #m +----+ A | | N +-----------+ +----+ +--- TRI # +-----+ | #e FARGATE R | | E MELCHESTER ROAD P | BUT # MARY TCE | #r ______ Y | |_______ ______ R ____________E | ION # _______ A | |s | | | | N | | O | |N | # | | V | | | | S | | E | | A | |NY|DEPOT# | | E | |A | | T.+-----------+ L +----+ D | ROVERS | +-##### | | N | |r | | COLUMBUS S GDNS | |HANGING GATE| | U | |m | | _____________ O ______ | | _______ | | E | |s | | | | N | | | |L | | | | | | +----+ | | | | +----------+N.| | +-----+ | |ROOSTER ROW | | G | | ARMSTRONG GDNS | |CHURCHILL TCE| | ______ | | D | |_________ _____| | _______ | | A | | |BURGER BAR | N |FIRE STATION | |ESTATE AG.| | | | | V | | +--######---+ S +---######----+ +-#####----+ | | | | E | | PETRE R STREET C | | | | N | |________R _____________O ______________H ________| | | | U | |A R| |C R| |A R| | | | E | |G O| |H O| |R O| Roy's| | | | |L W| |E W| |T W| Mum's House| | | +------------+A +-----------+S +------------+E +----------#### | | N ROSE T. AVENUE R | +-----------------------------------------------------------------------+