SPACE-AGE CHARACTERS If you are writing a space game and do not want the tedium of altering the whole character set, then try Space-Age Characters by David Nunn of Sudbury in Suffolk. The program runs on the 48K Spectrum, but could easily be adapted to 16K by altering the value in lines 20, 70, 190, 470, 750 and 820 to values suitable to the smaller machine. We suggest using 31999 as the initial value; the rest should be altered proportionally. Once the program has been RUN, the computer will ask you if you want to SAVE the generated character set, and will then tell you how to use the SAVEd data in a program.