Spectrum Maze [Bill Longley, Colchester] "The game's object is to get out of the maze in the shortest time. This is not quite as simple as it sounds as you can only see a quarter of the maze at any one time, and the whole thing is four screens long rather than the usual one. The way this is done is by moving the maze to the left or right rather than moving you. Normally, this would be very slow, so the movement is done by machine code. So is the actual printing of the maze, and this means there is approx- imately an eighth of a kilobyte of machine code." ZX COMPUTING; FEB/MAR 83, pp118-119