======================== Super Scramble Simulator ======================== Document created by rstuart@ukonline.co.uk for World of Spectrum: http://www.void.jump.org Motorbike scrambling like you've never played it before! This real life simulator takes you over 15 gruelling terrains, encompassing 1:2 gradient hills, streams, water obstacles, volkswagen beetles and lorries. "A super addictive game - not to be missed!" ...Your Sinclair Loading Instructions -------------------- SPECTRUM 48/128 CASSETTE Type LOAD"" and press ENTER. When title screen loaded, press any key to begin. Scenario -------- Take on the ultimate challenge of motorbike scrambling. This real life simulator takes you over 15 gruelling terrains, featuring 1:2 gradient hills, streams, water obstacles, logs, cars and lorries. Control your accelerating, braking and gear changing (avoid stalling it!) as you race against the clock. Gameplay -------- The game has fifteen courses divided into five sets of three. There are three sets of mud courses and two sets of concrete courses. Within a set, the courses can be played in any order, but the whole set must be completed before progressing to the next set. Failure to complete the course within the time limit ends the game. Each course must be completed in the fastest possible time for a maximum score. Time penalties are incurred for failing to negotiate an obstacle correctly or for straying off the course, crashing or stalling the bike. Bonus points are given at the end of each course for time remaining. Screen Layout ------------- TOP SCREEN - A detailed side view of the bike on the course and the obstacles being negotiated. MIDDLE SCREEN - A plan view showing the players position on the course and a short distance ahead. Used for steering the bike through the obstacles, also displays the penalty messages. BOTTOM SCREEN - (from left to right). 1. Timer 2. Dashboard - The left dial is the speedometer. The central lights are gear indicators (all green - neautral, bottom red - first, middle red - second, top red - third). The dial on the right is the rev counter. 3. Your score. Controls -------- All controls and option selections are joystick controlled except for: Pause - COMMODORE KEY (CBM 64/128), P (Spectrum/Amstrad). Reset Game - RESTORE KEY (CBM 64/128). Joystick -------- Without FIRE button depressed: Turn Left | Brake | Accelerates (Front wheel up --------+-------- (Front wheel down whilst in the air) | whilst in the air) | Turn Right With FIRE button depressed: Change Up a Gear | | Lift Rear Wheel --------+-------- Wheelie | | Change Down a Gear FIRE button depressed with joystick centered - Duck. (C) Magnetic Fields (Software Design) Ltd. (P) 1989 Gremlin Graphics Software Limited. Licensed to KIXX, Kixx. Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Copyright subsists on this program.