Target Practise 1984 Grisewood & Dempsey Ltd Written by Patricia Grady GAME NOTES The computer is going to draw a grid and set up ten hidden targers for you. Fire at the targets by entering a row number from 0 to 9, then a column letter from A to O. After each shot a new symbol will appear on the grid in the space at which you fired - a circle for a miss, a square for a near miss or a star for a hit. The game end when you have found all ten targets. A score of under 80 shots is good. If you take less than 50 shots to hit all ten targets, you must be an electronic mind reader. Remember that two targets may be next to each other. (If you accidentally stop the program in the middle of a game, type GOTO 280 to carry on.)