======= Top Gun ======= Document created by rstuart@ukonline.co.uk on 30th Dec 99 for World of Spectrum: http://www.void.demon.nl/spectrum.html Taken from the Ocean compilation 'Live Ammo'. Top Gun ------- The "TOP GUN" game puts you in the pilot's seat of an F-14 jet fighter. 3-D vector graphics and split screen display allow one or two players to combat head to head or against the computer. Your armaments in this nerve- tingling aerial duel are heat seeking missiles and 20mm rapid fire cannon. Many skills have to be brought in to play such as reflexes, manoeuvering ability and accuracy to become the best of the best. "Top Gun" mavericks enter the danger zone! Top Gun ------- It's program code, is the copyright of Ocean Software Limited. All other elements are the copyright of Paramount Pictures Corporation. All rights reserved. Loading ------- 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum + then load as follows. Type LOAD"" (ENTER). (Note there is no space between the two quotes). The " is obtained by pressing the SYMBOL SHIFT and P keys simultaneously. 4. Press PLAY on your recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consulting Chapter 6 of the Spectrum manual. 5. If the computer is a Spectrum 128K then follow the loading instructions on-screen or in the accompanying manual. Controls -------- The program is controlled by either joystick or keyboard. Joystick - Sinclair 1 - Sinclair 2 (2 player) - Kempston - Cursor NOTE If using a Sinclair Plus 2 computer, select the joystick option "Sinclair" when using an Amstrad or Cheetah + joystick. KEYBOARD (Redefinable) Player 1 Player 2 S - Climb K - Climb E - Bank Left I - Dive T - Fire Selected Weapon O - Bank Left W - Dive P - Bank Right R - Bank Right ENTER - Fire JOYSTICK Player 1 and Player 2 CLIMB/BANK LEFT CLIMB CLIMB/BANK RIGHT \ | / \ | / \|/ BANK LEFT -----+----- BANK RIGHT /|\ / | \ / | \ DIVE/BANK LEFT DIVE DIVE/BANK RIGHT FIRE - Fire selected weapon. Controls common to keyboard and joystick (set). Player 1 Player 2 A - Increse Thrust L - Increase Thrust Z - Decrease Thrust SYMBOL SHIFT - Decrease Thrust CAPS - Select Weapon SPACE - Select Weapon Status And Scoring ------------------ DISPLAY SCREEN --------------------------------------- | ------------ ------------ | KEY | | B | | A | | A - Air Speed | ------------ ------------ | B - Altitude | | C - Cannon Sight | | D - Weapon Select Indicator | | E - Enemy/Above/Below | | F - Plane Atitude Indicator | | | G - Cannon Temperature | |C | H - Damage Indicator | ---- ---- | I - Radar/Enemy Locked On/Warning | | | Indicator | | | J - Thrust | | K - Missile Locked On Countdown | L | L - Artificial Horizon | | | F E | | ----- ----- /\ ----- ----- | | | | | |-------------| | | | | | | | | | | | | D | | | ----- | | | | ----- | | ----- | | | | ----- | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | G | | H | I | J | | K | | | | | | | | | | | | | ----- ----------------------- ----- | --------------------------------------- Each level comprises of 3 aircraft which has to be destroyed. Points are awarded on the number of aircraft shot down. Gameplay -------- You are Maverick, a top fighter pilot. Your craft the F-14 fighter. It is a fast and deadly aeroplane equipped with different weapons and defence systems. Choose to combat against the computer controlled aircraft or go head to head and battle it out. In one player mode you must engage and destroy three enemy aircraft before progressing to your next mission - pitting you against faster and more manoeverable craft. With two players you each begin with 3 aircraft and the winner is the one left flying. In 2 player mode - out manoeuvre your opponent and shoot him down with a direct hit from one of the missiles or a succession of shots from the machine guns. Weapon Selection ---------------- There are 3 weapon types which are selected in weapon mode. This is denoted on screen by a variation in the shape of the sights on the main display and the relevant icon is highlighted on the console. Cross Hair - Machine Gun/Cannon Square Sight - Side winder missile No Sight - Flare mode The radar readout indicates the relative position of your enemy aircraft and the arrow indicator denotes that it is above or below you. The radar display flashes red when an enemy missile has been launched. Machine Gun/Cannon ------------------ This can be operated when the enemy aircraft is in your sights - 25 direct hits are required to down it. A hit is denoted by a border flash and visual reference on the damage indicator. Heat levels of the weapon are displayed on the control panel. Sidewinder Missiles ------------------- To fire a missile it is necessary to fix the opponent directly on your sight for 3 seconds which enables the heat seeing element to "Lock-On" to the aircraft. However one direct hit is fatal! Flares ------ The flare is used as a decoy and is your only defence to the side winders, they must be used skillfully and with precision timing or the effect will be lost. The flare must be launched so that the enemy missile 'thinks' the ultra high-heat magnesium flare is the jet exhaust, this way you can escape the deadly shot. Missiles can also be out manoeuvered by the skilful pilot (they "burn-out" after about 120 seconds) and a combination of moves and the astute use of flares should enable you to avoid destruction. Good luck as you enter the Danger Zone! Hints And Tips -------------- 1. Use the machine gun sparingly, they may overheat and jam if fired continuously. 2. Try to position your craft behind the enemy - this is when he is at the most vulnerable and will find it difficult to shake you off. 3. Use the machine guns for short range and the missiles for long range attacks. 4. When banking use climb to achieve a greater rate of turn. Credits ------- TOP GUN TM & (c) 1986, 1987 Paramount Pictures Corporation. All Rights Reserved. Program code (c) 1987 Ocean Software Limited.