Tracksuit Manager Editor V2 (Luis Faneca Edition) ================================================= For use with MULTIFACE 128 by Romantic Robot Works in conjunction with Goliath Game's 'Tracksuit Manager' and ZX Spectrum 48k. Instructions for use -------------------- Load the tape and you will eventually see the message 'Enable Multiface - Press Any key' DO NOT PRESS ANY KEY YET! At this point ENABLE the Multiface (usually F5). Once enabled press 'R' to exit Multiface and *NOW* press any key to reset the Spectrum. You can now load your copy of Tracksuit Manager in the normal fashion. Once it is loaded, you can activate the Editor by initiating the Multiface. Using The Editor ---------------- I recommend to initiate the editor at the 'The month is July' screen. After exiting the editor use the direction keys 5,6,7,8 to return control to the program and then save a snapshot. Keys:- ------ Q - Scroll UP through teams/players A - Scroll DOWN through teams/players O - Cycle through teams P - Cycle through teams SPACE - Edit team/player *** S - Edit stats (Select TEAM mode for TEAM stats and PLAYER mode for PLAYER stats) T - Select TEAM editing mode (default) Y - Select PLAYER editing mode R - Toggle PREDEFINED editing mode on/off CAPS SHIFT+X - Exit editor and return to Tracksuit Manager *** All names should be at least 1 character long excluding spaces. Blank names are not allowed. If you enter a blank or illegal name (when not enough space), then the original name will be restored. In Team/Player Edit Mode:- -------------------------- A-Z A-Z CAPS SHIFT+0 Delete ENTER Apply new team/player name SYMBOL SHIFT+Y [ (Left Bracket) SYMBOL SHIFT+M . (Full Stop) SYMBOL SHIFT+U ] (Right Bracket) SYMBOL SHIFT+7 ' (Apostrophe) SYMBOL SHIFT+J - (Hyphen) Team Stats:- ============ Use cursor Keys and ENTER as per Tracksuit Manager Team Overall Rating ------------------- The choices are:- 0 Excellent 1 Very Good 2 Good 3 Useful 4 Below Average 5 Disappointing 6 Poor 7 Suffering The overall rating also affects your player stats. Player Stats:- ============== Q - Scroll UP through player attributes A - Scroll DOWN through player attributes G,D,M,F - Change player position 0-9 - Change player attribute X - Exit player Stats Player Attribute Ratings:- -------------------------- Outfield Player (Goalkeeper) Passing (or handling), shooting (or crosses), tackling (or reflexes), heading (or kicking accuracy), reaction (or confidence), skill, confidence and stamina are as follows:- Team overall rating Min. Max. Grim 7 Very Poor 6 Suffering 5 Poor 4 Disappointing 3 Below Average 2 7 Useful 1 6 Good 0 5 Very Good 4 Excellent 3 Brilliant 2 World Class 1 Best in the World 0 Confidence is as follows:- Team overall rating Min. Max. Rock Bottom 7 Almost .. 6 Even Lower 5 Very Low 4 Low 3 Lacking 2 7 O.K. 1 6 Fine 0 5 Good 4 High 3 Sky High 2 Even Higher 1 Absolute 0 Stamina is as follows:- Team overall rating Min. Max. Cannot Stand 7 Cannot Walk 6 Cannot Run 5 Shouldn't Play 4 Not Good 3 Lacking 2 7 Below Par 1 6 Not at his Best 0 5 He'll Pass 4 No Problem 3 Very Fit 2 Extremely Fit 1 Run all Day 0 The above shows the attributes starting point decided by the team overall rating. Example #1:- You choose 'Excellent' as a team overall rating. The minimum player rating for Passing, Shooting etc. will be GOOD and the maximum BEST IN THE WORLD. For Confidence it will be min. FINE and max. ABSOLUTE For Stamina it will be min. NOT AT HIS BEST and max. RUN ALL DAY. Example #2:- You choose 'Disappointing' as a team overall rating. The minimum player rating for Passing, Shooting etc. will be SUFFERING and the maximum GOOD. For Confidence it will be min. EVEN LOWER and max. FINE For Stamina it will be min. CANNOT RUN and max. NOT AT HIS BEST. Player Attribute Values:- ------------------------- Individual Attribute Min. 0 Max. 63 (although game only recognises values upto 30) Overall Attribute Min. 0 Max. 255 Key: PA - Passing SH - Shooting TA - Tackling HE - Heading RE - Reaction SK - Skill CO - Confidence ST - Stamina +128 +64 +32 +16 +8 +4 +2 +1 bit 7 6 5 4 3 2 1 0 Overall 1 PA1 PA2 PA3 PA4 PA5 PA6 SH1 SH2 Overall 2 SH3 SH4 SH5 SH6 TA1 TA2 TA3 TA4 Overall 3 TA5 TA6 HE1 HE2 HE3 HE4 HE5 HE6 Overall 4 RE1 RE2 RE3 RE4 RE5 RE6 SK1 SK2 Overall 5 SK3 SK4 SK5 SK6 CO1 CO2 CO3 CO4 Overall 6 CO5 CO6 ST1 ST2 ST3 ST4 ST5 ST6 +32 +16 +8 +4 +2 +1 Passing PA1 PA2 PA3 PA4 PA5 PA6 Shooting SH1 SH2 SH3 SH4 SH5 SH6 Tackling TA1 TA2 TA3 TA4 TA5 TA6 Heading HE1 HE2 HE3 HE4 HE5 HE6 Reaction RE1 RE2 RE3 RE4 RE5 RE6 Skill SK1 SK2 SK3 SK4 SK5 SK6 Confidence CO1 CO2 CO3 CO4 CO5 CO6 Stamina ST1 ST2 ST3 ST4 ST5 ST6 There are two ways to update a player's attributes. Firstly, by the individual attribute itself or secondly, by altering the overall values. Both are self explanatory. However, when you enter an individual attribute, this will also affect one of the overall attributes. Similarly, altering an overall attribute will in turn affect an individual attribute. Example #1 ---------- We change the overall 1 value to 255. Looking above, this affects the passing(PA1,PA2,PA3,PA4,PA5,PA6) and shooting(SH1,SH2) attributes. The passing attribute will therefore change to 63 (32+16+8+4+2+1) and shooting to a minimum of 48 (32+16) plus whatever value was held at SH3,SH4,SH5,SH6 which we have not altered in this case. Example #2 ---------- We change the overall 4 value to 123. 123=64+32+16+8+2+1. Therefore, this will affect RE2,RE3,RE4,RE5,SK1,SK2. Reaction will now have a minimum value of 16+8+4+2=30 and skill a minimum value of 32+16=48. They are minimum values because we don't know the values of RE1,RE6,SK3,SK4,Sk5,SK6 which we have not dealt with in this example. Example #3 ---------- We change the tackling attribute to 21. 21=16+4+1. Looking above, this will affect TA2,TA4,TA6. TA2 and TA4 can be found in overall 2 and TA6 in overall 3. Therefore, the overall 2 value would have a min. value of 5 (4+1) and the overall 3 value would have a min. value of 64 (64). Example #4 ---------- We change the skill attribute to 30. 30=16+8+4+2. Looking above, this will affect SK2,SK3,SK4,SK5. SK2 can be found in overall 4 and SK3,SK4,SK5 in overall 5. Therefore, the overall 4 value would have a min. value of 1 (+1) and the overall 5 value would have a min. value of 224 (128+64+32). Predefined Mode:- ================= G,D,M,F - Change player position 0-9 - Change player club Edit the 100 predefined England players or 31 predefined teams associated with England players. Note that entering a club in a blank space will move it to the first blank space available. Example: If you edit club 31 (blank) at the start then this will be entered as club 29. Please put the players who make up your first eleven at editing positions 1,3,4,5,6,8,9,10,12,13,14. This program comes with binary files containing 100 players for England or Portugal. If you wish to use one, simply load the file to address 35296. To play as any other team choose your team number (x) from the following list, add these pokes to TSM and select play as ENGLAND option. Poke 25312,x: Poke 24327,x: 59316,x Example: To play as Portugal enter:- Poke 25312,20: Poke 24327,20: 59316,20 00 Albania 16 Malta 32 England (default) 48 Iraq 01 Austria 17 N Ireland 33 Argentina 49 Israel 02 Belgium 18 Norway 34 Bolivia 50 Morocco 03 Bulgaria 19 Poland 35 Brazil 51 New Zealand 04 Cyprus 20 Portugal 36 Chile 52 Cameroon 05 Czechoslovakia 21 Rumania 37 Columbia 53 South Korea 06 Denmark 22 Russia 38 Mexico 54 USA 07 Eire 23 Scotland 39 Paraguay 08 Finland 24 Spain 40 Peru 09 France 25 Sweden 41 Uruguay 10 Greece 26 Switzerland 42 Venezuela 11 Holland 27 Turkey 43 Algeria 12 Hungary 28 Wales 44 Australia 13 Iceland 29 West Germany 45 Canada 14 Italy 30 East Germamy 46 Ecuador 15 Luxembourg 31 Yugoslavia 47 Egypt Rankings:- ========== Rankings are shown to the left of teams and are updated after each edit. Planning Your Team ------------------ When editing the teams or players you will see the amount of bytes free available to you. This figure is not the actual bytes but a COMPRESSED figure. Use the table below to see how many normal characters you can enter per available byte free. At the start of editing, the bytes free figure for both teams and players will naturally be zero. To make some space available to you enter some names as a single character to get you going. Team names MAX 14 characters Player names MAX 13 characters Length of Name Compressed Size 1 1 2 2 3 2 4 3 5 4 6 4 7 5 8 5 9 6 10 7 11 7 12 8 13 9 14 9 15 10 n/a 16 10 n/a Example: Bytes free shows 8. You can enter a name 12 characters long. Bytes free shows 4. You can enter a name either 5 OR 6 characters long. Conway (length = 6 will compress to 4 bytes) Davenport (length = 9 will compress to 6 bytes) Jairzinho (length = 9 will compress to 6 bytes) Krol (length = 4 will compress to 3 bytes) Credits:- ========= Based on an idea by Luis Faneca. Coded entirely using the ZX Spin assembler by ZX Spin Team. Screen$ created using BASin Paintbox by Dunny. Original TSM programmed by Doug Matthews. Regards, BadBeard 2010 bad_beard@hotmail.com