Handy Hints for Instant Reference Moving from room to room Use che cursor keys (5-8) to move in the appropriate direction. Key 6 will rotate you to the left by 90 degrees. Pressing key 6 twice will therefore retrace your steps. You will leave a trail of footprints in rooms as you pass through them. Objects to Help You: Battle rating Object 0 Golden Ring. Enables the bearer to pass through two solid walls. Very useful if you are transported into a sealed room. Vanishes when used up. 1 Invisible cloak. Makes you invisible to bats, so they cannot attack you. 2 Magic Apple. Allows you automatic access to the next floor even if you have not killed the required number of bats. 3 Floor Plan. A special floor plan which you can see at any time without killing any bats. Unfortunately, it only shows the floor which you are currently on. 4 Clove of Garlic. Much hated by vampires. 5 Knife 6 Mirror 7 Dagger 8 Sword 9 Silver Cross Please experiment in using the items above against bats and against the Transylvanian Terror. Press "h" For a Floor Plan "i" For an inventory "p" To pick up an object "s" To save the game Please Note: To be transported from one level to the next takes approximately two minutes. This is because a new maze is generated for each game. The game may be saved by pressing "s" (instead of a cursor key) as a direction during the game. FOR FULL INSTRUCTIONS SEE OVERLEAF. LOADING To load this program it is essential that you enter LOAD 'tower' CODE. CODE is obtained by pressing both shift keys until a flashing 'E' cursor appears then pressing CODE which is located on the I key. USING THE PROGRAM Your quest is to reach the top of the tower, kill Count Kreepie, and raid his treasure trove. To do this you must find your way through the 500 rooms of the tower, each level of which has different characteristics. LEVEL ONE: The Dungeon Level. There are no bats or objects on this level, and you may obtain a floor plan to guide you at any stage by pressing "h" for help. LEVEL TWO: On this floor bats and objects appear (For a list of objects and their uses see overleaf). The bats must be killed quickly, either by using your gun, or by using one of the weapons which you will find scattered about the rooms. Alternatively, if you are short of bullets or weapons, and know which way you want to go, you can move quickly into the next room. Your gun has only ten bullets, but you may find more on your travels. If you enter a room and find an object you would like to take, press "p" to pick it up. You may only hold three items at once. If you want a list of the objects you hold press "i". Unfortunately you are not allowed to do this during a battle, so keep track of the weapons you hold. All the objects have a battle rating (0 is the weakest), but weaker objects may also have magical powers. On level two you may only ask for a floor plan when you kill a bat. Again use "h" for a plan. You must also kill a reasonable number of bats in order to progress to the next level of the maze. Should you fail to kill enough bats to be transported to the next level, you will find yourself randomly transported into another room on the same level as you are currently on. Should you be unfortunate enough to land in a sealed room, you will be forced to use your golden ring. LEVEL THREE: As tor level two, but greater accuracy is required when shooting bats they must now be shot through the heart! LEVEL FOUR: Rules as for level three. LEVEL FIVE: This is where you meet the evil Count Kreepie! One of the objects will kill him all of the rest are useless against his superior evil powers. This will force you to find all of the objects to try them out. If you are attacked you may not use key "6" which turns you round so you may find yourself trapped in a dead end. If you kill Count Kreepie you will receive a map giving the location of his treasure trove. But remember, you must still watch out for his vampire bats!