JEFF WAYNE'S VIDEO GAME VERSION OF THE WAR OF THE WORLDS program by NIGEL TAYLOR Hardware required: ZX Spectrum 48K THE GAME The Earth has been invaded by the Martians. Having studied our planet they have landed and prepared themselves to colonise it. All is swept before them by their mighty technology and savage Heat-Ray. Huge Fighting Machines stride across the countryside, bringing chaos and death as they pass. The Martian Red Weed takes hold and begins to change the very nature of the land. Handling Machines feed by capturing people, draining their blood and injecting it into their own veins. You leave your home in search of Carrie, the girl you love, and travel through the Home Counties and the deserted streets of London. You must conserve your energies as there are testing times ahead. Every Martian has a life of its own and all of the events will eventually affect you, even if they happen far away. Your strength and state of mind will be affected by everything around you and one shock too many could push you over the brink. As time passes the landscape becomes more alien. Red Weed, the vegetation which gives Mars its red appearance, takes root on Earth. Like a slimy red animal it creeps and crawls across the land with living scarlet feelers that ensnare its prey and holds on until it dies of starvation. You can pull free, but it will sap your energy. The Earth belongs to the Martians. Hope is all that drives you on. Your object is to discover the six locations during the six playing days. Each location must be visited in correct sequence and on the right day in order to reach the Martian encampment on the seventh and so complete the game. To aid you the special locations to be visited are featured in their correct order in Jeff Wayne's Musical Version of "The War of The Worlds" [see Note]. Musical phrases also from the recording will help you on your journey. - INSTRUCTIONS: The program should be loaded using LOAD "" as a direct command. CONTROLS The "War of The Worlds" is compatible with the following joysticks: Protek AGF Any Cursor Joystick Currah Microspeech compatible Movement is controlled using the following keys: 5 - Left 6 - Down 7 - Up 8 - Right Use the 'Up' key to move into houses with open doors. Text commands: The instructions are as follows: G - Get Q - Quit E - Eat D - Drink I - Invent T - Time S - Status All other text responses will be prompted on screen. - Text adapted from Doreen Wayne's original script. Executive Producer for ORP Jerry Wayne. Jeff Wayne's Video Game Version of "The War of The Worlds" ) Ollie Record Productions, New York 1984. Until February 1985, Music ) April Music Limited/Jeff Wayne Music (Publishing) Limited. Thereafter ) Jeff Wayne Music (Publishing) Limited. Original game concept by Nigel Taylor & Clement Chambers. "Melbourne Draw" by Melbourne House. Music programmed by Jay Derrett. Special thanks to Gilbert Burnett. All rights reserved. No part of this program should be recorded, duplicated or transferred in any form onto any media without prior authorisation from the owners of the work. Hiring and lending of this program is prohibited without the written authorisation of the owners. Computer Rentals Limited, CRL House, 9 Kings Yard, Carpenters Road, LONDON E15 2HD Tel: 01-533 2918 -- Note: The sequence of events on the album is: Orsell Common; Carrie's house in London; escaping the Red Weed; meeting the parson in the churchyard and hiding in a cottage (nine days pass); back to London to meet the artilleryman; on a hill above the Martian encampment. -- Another Fine Product from: Jim Grimwood, Hatfield, England --