਍ഀഀ WHAT WILLY DID NEXT (2010) ਍ഀഀ 1. This is my first attempt at a Jet Set Willy game,if you overlook the one I did back in the Eighties when ਍琀栀攀 昀椀爀猀琀 爀漀漀洀 攀搀椀琀漀爀猀 戀攀最愀渀 琀漀 愀瀀瀀攀愀爀⸀ 吀栀愀琀 漀渀攀 眀愀猀 漀渀氀礀 愀 爀攀ⴀ愀爀爀愀渀最攀洀攀渀琀 漀昀 爀漀漀洀 戀氀漀挀欀猀 愀渀搀 攀砀椀琀猀 愀渀礀眀愀礀 愀猀 琀栀攀 攀搀椀琀漀爀ഀഀ couldn't move items or sprite paths. Strangely enough you could actually tell it was based on JSW! ਍䤀 挀愀洀攀 愀挀爀漀猀猀 圀漀爀氀搀 漀昀 匀瀀攀挀琀爀甀洀Ⰰ 匀瀀攀挀琀愀挀甀氀愀琀漀爀 愀渀搀 䨀匀圀䔀䐀 愀渀搀 最漀琀 椀渀琀攀爀攀猀琀攀搀 愀最愀椀渀⸀ഀഀ I chose the JSW 64V variant because I thought it would give an interesting mix of extra features. ਍ഀഀ 2. This game is in the classic style and doesn't have any particular theme because it just started out as an experiment to ਍猀攀攀 椀昀 䤀 挀漀甀氀搀 搀漀 椀琀⸀ 䤀 搀椀猀挀漀瘀攀爀攀搀 儀甀椀爀欀礀 䘀攀愀琀甀爀攀猀 瀀愀爀琀 眀愀礀 琀栀爀漀甀最栀 戀甀椀氀搀椀渀最 琀栀椀猀 ⠀礀攀猀Ⰰ 䤀 爀攀愀氀氀礀 愀洀 琀栀愀琀 渀攀眀 琀漀 椀琀⤀ 猀漀 䤀✀瘀攀 ഀഀ scattered a few around. Some are well signposted by the room names and some aren't. Also some things are not what they seem. ਍吀栀攀爀攀 愀爀攀 猀攀瘀攀爀愀氀 瀀漀爀琀愀氀猀Ⰰ 渀漀琀 愀氀氀 漀昀 琀栀攀洀 漀戀瘀椀漀甀猀⸀ഀഀ ਍㌀⸀  䴀漀猀琀 漀昀 琀栀攀 猀瀀爀椀琀攀猀 愀爀攀 漀爀椀最椀渀愀氀 戀甀琀 愀氀琀栀漀甀最栀 椀琀✀猀 愀洀愀稀椀渀最 眀栀愀琀 挀愀渀 戀攀 搀爀愀眀渀 挀漀渀瘀椀渀挀椀渀最氀礀 椀渀 愀 ㄀㘀砀㄀㘀 猀焀甀愀爀攀 琀栀攀爀攀 椀猀 愀ഀഀ limit to how different you can make the same sort of animal look and still be recognisable. Also some sprites can't really be ਍椀洀瀀爀漀瘀攀搀 漀渀 猀漀 䤀 渀攀攀搀 琀漀 洀攀渀琀椀漀渀 猀漀洀攀 挀爀攀搀椀琀猀⸀ഀഀ ਍㐀⸀  䌀刀䔀䐀䤀吀匀㨀  䄀 挀漀甀瀀氀攀 漀昀 䴀愀琀琀栀攀眀 匀洀椀琀栀✀猀 猀瀀爀椀琀攀猀Ⰰ 猀甀挀栀 愀猀 琀栀攀 戀愀爀爀攀氀Ⰰ 愀爀攀 猀琀椀氀氀 瀀爀攀猀攀渀琀⸀ 䠀攀 猀栀漀甀氀搀 愀氀眀愀礀猀 最攀琀 昀椀爀猀琀 洀攀渀琀椀漀渀⸀ഀഀ ਍䤀 氀椀欀攀 䐀爀甀渀欀攀渀 䴀愀猀琀攀爀✀猀 猀瀀爀椀琀攀猀 愀渀搀 琀栀愀渀欀猀 愀爀攀 搀甀攀 琀漀 栀椀洀 昀漀爀 琀栀攀 甀猀攀 漀昀 ㈀ 愀渀椀洀愀琀攀搀 瀀氀愀渀琀猀 椀渀 ∀吀栀攀 䜀愀爀搀攀渀 刀漀漀洀∀ 眀栀椀挀栀 䤀 挀漀甀氀搀渀✀琀ഀഀ have drawn as well as he can and his skylab stalactites which were exactly right for the Bat Caves. You can't improve perfection! ਍ഀഀ Matthew Smith's ubiquitous bird has seen several modifications in other games and this one is no exception. Here it becomes a bat ਍⠀猀洀愀氀氀攀爀 眀椀渀最猀 愀渀搀 戀椀最 攀愀爀猀⤀ 愀渀搀 䤀 栀愀瘀攀 琀漀 琀栀愀渀欀 匀琀甀愀爀琀 䠀椀氀氀 昀漀爀 琀栀攀 瀀愀爀爀漀琀 眀栀椀挀栀 䤀 戀漀爀爀漀眀攀搀 昀爀漀洀 䐀漀搀攀挀愀栀攀搀爀漀渀⸀ 倀攀爀昀攀挀琀⸀ഀഀ ਍䤀 攀渀樀漀礀 䠀攀爀瘀攀 䄀猀琀✀猀 最愀洀攀猀 愀 氀漀琀 愀渀搀 䤀 栀漀瀀攀 栀攀 眀漀渀✀琀 洀椀渀搀 洀攀 戀攀椀渀最 椀渀猀瀀椀爀攀搀 戀礀 栀椀猀 甀渀搀攀爀眀愀琀攀爀 猀挀攀渀攀猀 椀渀 吀爀愀渀猀愀琀氀愀渀琀椀挀 䌀爀甀椀猀攀⸀ 䤀 栀愀搀ഀഀ some fun doing the Aquarium rooms in this game even though they're not as good as Herve's. Willy in a diving suit was actually ਍搀爀愀眀渀 昀爀漀洀 猀挀爀愀琀挀栀 戀甀琀 琀栀攀渀 䤀 搀椀猀挀漀瘀攀爀攀搀 栀攀 眀愀猀 甀渀挀愀渀渀椀氀氀礀 猀椀洀椀氀愀爀 琀漀 䠀攀爀瘀攀✀猀 昀爀漀最洀愀渀⸀ 伀栀 眀攀氀氀℀ഀഀ ਍吀栀攀 猀琀礀氀攀 漀昀 琀栀椀猀 最愀洀攀 漀眀攀猀 愀 氀漀琀 琀漀 琀栀攀 眀漀爀欀 漀昀 䐀愀渀椀攀氀 䜀爀漀洀愀渀渀 ⠀䨀攀琀 匀攀琀 䐀愀渀渀礀⤀ 愀渀搀 匀攀渀搀礀 ⠀䄀氀攀砀 䌀漀爀渀栀椀氀氀⤀⸀ 吀栀愀渀欀礀漀甀 琀漀 戀漀琀栀 漀昀 琀栀攀洀⸀ഀഀ If they (or you) happen to notice any similarity between some of my puzzles and theirs I wouldn't be at all surprised. ਍ഀഀ Thanks to John Elliott for making this possible and also Dr.Andrew Broad for some machine coding advice. You might spot an experimental ਍挀漀渀瘀攀礀漀爀 眀栀椀挀栀 爀愀渀搀漀洀氀礀 挀栀愀渀最攀猀 搀椀爀攀挀琀椀漀渀⸀ 䤀渀 琀栀椀猀 昀漀爀洀 椀琀✀猀 渀漀琀 愀 瀀爀漀戀氀攀洀 琀栀漀甀最栀⸀ ഀഀ ਍䤀昀 愀渀礀漀渀攀 䤀✀瘀攀 洀椀猀猀攀搀 猀瀀漀琀猀 猀漀洀攀琀栀椀渀最 琀漀漀 猀椀洀椀氀愀爀 琀漀 琀栀攀椀爀猀 琀栀攀渀 䤀 愀瀀漀氀漀最椀猀攀 愀渀搀 椀渀瘀椀琀攀 琀栀攀洀 琀漀 猀栀漀甀琀 愀琀 洀攀 瘀椀愀 琀栀攀 攀洀愀椀氀 愀搀搀爀攀猀猀 戀攀氀漀眀⸀ഀഀ ਍㔀⸀  刀伀伀䴀 一䄀䴀䔀匀㨀 䴀礀 猀攀渀猀攀 漀昀 栀甀洀漀甀爀 椀猀 爀攀昀氀攀挀琀攀搀 椀渀 猀漀洀攀 漀昀 琀栀攀 爀漀漀洀 渀愀洀攀猀⸀ 匀漀爀爀礀 愀戀漀甀琀 琀栀愀琀⸀ ⠀一漀琀 爀攀愀氀氀礀⤀⸀ഀഀ The room called "Pump and Circumstance reborn" is so called because after animating a big water pump for this room I thought it was ਍爀攀愀氀氀礀 昀甀渀渀礀⸀ 䰀愀琀攀爀 䤀 猀瀀漀琀琀攀搀 椀琀 椀渀 匀攀渀搀礀✀猀 攀砀挀攀氀氀攀渀琀 圀栀攀爀攀✀猀 圀漀漀搀礀 戀甀琀 戀礀 琀栀攀渀 䤀 眀愀猀渀✀琀 瀀爀攀瀀愀爀攀搀 琀漀 愀戀愀渀搀漀渀 椀琀 猀漀 䤀 愀搀搀攀搀 ∀刀攀戀漀爀渀∀⸀ ഀഀ Don't you just hate it when that happens? ਍䄀渀漀琀栀攀爀 漀昀 琀栀攀 渀愀洀攀猀 洀椀最栀琀 瀀甀稀稀氀攀 愀渀礀漀渀攀 渀漀琀 昀爀漀洀 琀栀攀 一漀爀琀栀 漀昀 䔀渀最氀愀渀搀⸀ ∀圀椀氀氀礀㼀 圀椀氀氀礀 䔀挀欀愀猀氀椀欀攀∀⸀ 䤀琀✀猀 氀漀挀愀氀 猀瀀攀愀欀 眀栀椀挀栀 琀爀愀渀猀氀愀琀攀猀 愀猀ഀഀ "Will he? No, he certainly won't". Couldn't resist that, could I? ਍匀漀洀攀 漀昀 琀栀攀 渀愀洀攀猀 爀攀昀氀攀挀琀 洀礀 洀甀猀椀挀愀氀 琀愀猀琀攀猀⸀ 一漀琀愀戀氀礀 一攀椀氀 夀漀甀渀最 椀昀 礀漀甀 猀瀀漀琀 琀栀漀猀攀⸀ 䤀 搀椀搀渀✀琀 漀瘀攀爀搀漀 椀琀 琀栀漀甀最栀 㨀ⴀ⤀ഀഀ "You can't park here" was one of the digitised bits of speech that were used in an early JSW type game instead of (or as well as) ਍戀愀挀欀最爀漀甀渀搀 洀甀猀椀挀⸀ 䤀 挀愀渀✀琀 爀攀洀攀洀戀攀爀 琀栀攀 渀愀洀攀 漀昀 琀栀攀 最愀洀攀 戀甀琀 椀琀 愀洀甀猀攀搀 洀攀 愀 氀漀琀 愀琀 琀栀攀 琀椀洀攀 愀渀搀 䤀 栀愀瘀攀渀✀琀 昀漀甀渀搀 椀琀 椀渀 琀栀攀 圀漀爀氀搀 漀昀 ഀഀ Spectrum library. Anyone know what it was? ਍ഀഀ 6. Having managed to run out of JSW time before finishing a long 128k game (due to forgetting to pause it once too often) and getting ਍愀戀爀甀瀀琀氀礀 戀漀漀琀攀搀 戀愀挀欀 琀漀 琀栀攀 猀琀愀爀琀Ⰰ 䤀 搀攀挀椀搀攀搀 琀栀攀 挀氀漀挀欀 眀愀猀 瀀漀椀渀琀氀攀猀猀 椀渀 琀栀椀猀 最愀洀攀 愀渀礀眀愀礀⸀ 䤀✀瘀攀 栀愀挀欀攀搀 椀琀 猀漀 琀栀愀琀 椀琀 挀愀爀爀椀攀猀 漀渀 ഀഀ incrementing beyond 1.00am invisibly. So no worries! ਍ഀഀ 7. DIFFICULTY: I believe that most players would be disappointed if a new game wasn't a realistic challenge, especially as most if not ਍愀氀氀 眀椀氀氀 戀攀 甀猀椀渀最 椀渀昀椀渀椀琀攀 氀椀瘀攀猀 愀渀搀 昀爀攀焀甀攀渀琀 猀渀愀瀀猀栀漀琀猀 愀猀 愀 洀愀琀琀攀爀 漀昀 挀漀甀爀猀攀⸀  䤀 栀漀瀀攀 洀漀猀琀 瀀攀漀瀀氀攀 眀椀氀氀 昀椀渀搀 琀栀攀 搀椀昀昀椀挀甀氀琀礀 氀攀瘀攀氀 漀昀ഀഀ this acceptable. If you don't then tell me about it. I'll try to improve in the future. And I don't like eye straining colour clashes so ਍礀漀甀 眀漀渀✀琀 昀椀渀搀 愀渀礀 漀昀 琀栀漀猀攀℀ഀഀ I'm including a map which should only be needed as a last resort because it doesn't have illogical exits (well only slightly due to ਍攀砀琀爀愀 爀漀漀洀猀 戀攀椀渀最 猀栀漀攀ⴀ栀漀爀渀攀搀 椀渀⤀ 愀渀搀 䤀 栀愀瘀攀 爀攀愀猀漀渀 琀漀 戀攀 挀漀渀昀椀搀攀渀琀 琀栀愀琀 愀渀 刀娀堀 眀愀氀欀琀栀爀漀甀最栀 眀椀氀氀 戀攀 焀甀椀挀欀氀礀 愀瘀愀椀氀愀戀氀攀℀ഀഀ ਍㠀⸀  吀䠀䔀 匀吀伀刀夀㨀 䔀爀爀Ⰰ 眀攀氀氀 椀琀✀猀 愀戀漀甀琀 猀漀洀攀漀渀攀 眀栀漀 栀愀猀 琀漀 眀愀氀欀 愀戀漀甀琀 愀 氀漀琀 瀀椀挀欀椀渀最 甀瀀 猀攀瘀攀爀愀氀 最氀漀眀椀渀最 琀栀椀渀最猀 愀渀搀 琀栀攀渀 爀甀渀 昀愀猀琀攀爀 琀栀愀渀 栀椀猀ഀഀ legs can actually move to meet an old friend. Good eh? ਍ഀഀ 9. ENJOY! Hopefully. ਍ഀഀ Email: rogernorth@btinternet.com