THE WIZARD by M Gordon-Kerr from Sinclair User 28 (July 1984) Wizard, The - M.Gordon-Kerr (Sinclair User-July 84-Page 71) THE WIZARD by M.Gordon-Kerr of North Humberside is a text adventure for the 48K Spectrum. As usual in such games you must explore the various locations and use the objects you find to advance your quest, in this case with a view to killing the mad wizard of the west. The program listing is in four parts. The first prints the instructions for the game. When you have typed it in, save it by typing GOTO 140. Then enter the second listing and save it with GOTO 9999. The next two listings are data arrays. Type in the first and RUN. It will enter the data into an array and then SAVE itself; all you have to do is switch on the tape recorder when told to do so. The same procedure applies to the final listing. All you need to do is type LOAD"" to get the first pro- gram and the others will load automatically. This info file was typed by Michael Bruhn