WIZZLE WINDOWS by Graeme Scott The original Wizzle program appeared ages ago in Pitstop, and made pictures slowly appear as if they were being "poured" onto the screen. It was blimming good. Wizzle Windows is Graeme Scott's updated version, which is basically the same apart from the fact that it lets you specify the area of the screen in which you want the action to take place, rather than being limited to just whole screens. That means you could build up screens area by area, or maybe even "pour" sprites onto the screen (although the resulting game would be pretty crap). So, type in the BASIC and save it with SAVE "ww" LINE 9999. Use the Hexloader to type in the Hex, and save that after it. When you reload, the program will run, presenting you with three options: * Alter Settings - specify the area of the screen you want the effect to take place in (by default the whole screen). * Load Screen - load in a previously saved SCREEN$, which will be "poured" onto the screen. * View Screen - kick things off. You can use the routine within your own programs, of course, but you'll probably have to include the bulk of Graeme's BASIC, as well as the machine code.