THE SPECTRUM GAMES DATABASE ZAXXON PUBLISHER US Gold AUTHOR YEAR CATEGORY Arcade INSTRUCTIONS The Object of the Game Zaxxon is a classic space encounter in which you find youself at the controls of an attack space shuttle spacecraft. You must strafe the enemy Asteroid City in an attempt to destroy fuel tanks, gun emplacements, missles and enemy aircraft. With the aid of an altimeter you must barnstorm your way through narrow wall openings, lethal electronic barriers, and deadly rocket fire. A successful attack run across the Asteroid City leads you to a deep space dogfight with squadrons of enemy planes. Surviving the perils of outer space brings you to another Asteroid City and a showdown with the Insidious robot, ZAXXON. Successfully destroying the evil ZAXXON allows further play but with increased difficultly. The game continues until all of your ships have crashed or been lost to enemy fire. How to Play Using the Menu The menu screen displays four status boxes: one for the present number of players; one for the skill level; one displaying whether keyboard or joystick is selected; and finally, the largest box thich displays the current keyboard selectio for movement, fire, etc. Further to this is a list of keys to press which perform various functions. 'S' to start; 'I' to go to the instruction pages; 'P' to change the number of players (this is a toggle putting 1 to 2 or 2 to 1); 'L' to change skill level (this loops through "easy", "fair", and "hard"); 'K' to define the game keys - you are asked to press your key selections with the option to reselect should you make an error; 'J' to make a joystick selection (keep pressing to loop through selections). If the machine is loaded and left unattended the game will self-demonstrate. When you press 'S' to start the game you are aked to Input your name, which can be up to eight charaters. This input routine has an erase facility using the normal Spectrum 'Delete' keys. When you are finished inputting your name press 'Enter' to start the game itself. From now on the program will refer to each player be name - a unique feature of this game. Shuttle Craft Your ship is controlled in the normal aircraft manner. Pull back on the stick to climb, push forward to dive. Left and right turns are made by moving the stick to the left or right, and the trigger button fires your laser cannons. An altimeter on the left hand side of the screen helps you determine your altitude. This is especially helpful when navigating through the wall openings and electronic barriers, as well as in deep space dogfights. The fuel gauge indicated fuel remaining, which is repluntished by destroying the fuel depots in the Asteroid Cities. Electronic Barriers In the early levels of play, you must fly over the walls and under or over the deadly electronic barriers erected to protect the Asteroid City. As play progresses, the walls become more inpenetrable, leaving only small openings to pass through. These openings are also protected by electronic barriers, so your task is doubly difficult. Fire your lasers at the electronic barriers to gauge your position in relation to the openings. The Asteroid Cities At the beginning of your mission you enter the first Asteroid City. You must successfully make your way through the city and destroy as many enemy aircraft as possible. The higher your tally here, the fewer aircraft you will encounter in deep space. You should also destroy the fuel depots to increase your own supply of fuel and also score points. Finally, you should destroy as many radar towers, gun emplacements, and base missles for the highest possible score. Deep Space Successfully negotiating the perils of the Asteroid City leads to deep space and encounters with those enemy aircraft that survived your earlier onslaught, as well as enemy tracing satellites. The size of the aircraft indicates their altitude. (Smaller planes are not as high.) The number of enemy (EP) remaining is displayed in the upper right hand corner of the screen. When all enemy planes have been destroyed a bonus of 1000 points is awarded. The Confrontation Your flight through the perils of deep space will, if successful, bring you to yet another Asteroid City. But this one is different, it is the fortress of ZAXXON, the deadly robot who will appear launching seeker-missles. Destruction of the robot requires three direct hits on its missle launcher. After you couquer ZAXXON, the round advances and the difficulty increases. If you lose your ship inside an Asteroid City your next ship will be launched at the beginning of that city. The gameplay ends with the loss of your last ship. An additional ship is awarded for scoring 20,000 points. Scoring Radar Towers............................1000 Fuel Tanks...............................300 Gun Emplacements.........................200 or 500 random Base Missles.............................150 Enemy Planes.............................100 (increases by 50 each round) Satellites...............................300 Robot Missles............................200 ZAXXON..................................1000