Ocean Racer - The Great Yacht Race Game
Alternative Software Ltd (c)1987


Loading Instructions:-

Loads in 48k mode only.
Type Load"" and then press ENTER key.


Summary of Keys

SPACE          -  cycles through options
ENTER          -  chooses an option

Rudder    : O  -  steers the dinghy anticlockwise
            P  -  steers the dinghy clockwise

Sails     : N  -  pulls the sail in
            l  -  lets the sail out

Balance   : Q  -  moves the helmsman into the centre
            W  -  moves the helmsman out
            C  -  looks to port
            V  -  looks to starboard
            E  -  Displays the chart

CAPS/SHIFT A   -  Restarts the program


Selecting Level of dificulty

Level 1 - you steer the dinghy
Level 2 - you steer and trim the sail
Level 3 - you are in full control: you steer, trim the sail, and set the
balance
Levels 4-6 are a repeat of the first 3 levels except this time you race
against the computer boat


Selecting a Course

The first sailing course is now displayed. The pravailing wing is described at
the bottom right. You will also see the following objects on the chart:

Red buoys     -  Buoys which you must round in a clockwise direction
Blue buoys    -  Buoys which you must round in an anticlockwise direction
Black objects -  Hazards; rocks; sunken trees, wrecks
Yellow objects-  Sand banks

Press SPACE and the next course appears. When the course you want is
displayed, press ENTER. You may now select the number of laps. The message
'Number of Laps 1' appears. Press SPACE to change the number of laps to 2.
Keep pressing SPACE until the number of laps you want is displayed. Then press
ENTER to choose that number. While you are learning to sail, one lap should be
sufficient.

There are five courses in all. You can check them by studying the chart.


Your Speed Indicator

At the left of the screen is your speed indicator. When you are moving a bar
appears. This shows your speed: The higher the bar, the faster you are going.
The small pointer to the left of your speed bar shows the maximum speed that
you could achieve if you were to get your sail trim and balance for the wind
direction exactly right.


Balancing the boat

To see where you are on the course, press E. The clock is suspended and the
screen shows a chart. The small purple boat marks your position. the small
black boat marks the position of Black Streak (levels 4-6). (If both the
opposing boat and you are close together, the position of only one of the
boats is shown.) The buoy you must head for flashes. To continue, press E (or
any of the above keys) a second time.

If you collide with buoys or Black Streak then you incur an immediate 5 second
penalty. For five seconds your dinghy will be immobile.

If you hit underwater obstacles (e.g. sunken wrecks, sand banks or if you
capsize or veer into a bank), you sink and you cannot continue with your
course. Press SPACE to start again.

The course ends when either the computer boat or you have successfully rounded
the last buoy on the last lap. You must round each buoy in the correct
direction: Red for clockwise, blue for anticlockwise.
(You have not rounded the buoy until the message 'You have rounded the buoy'
appears). If you were racing the computer then the result of the race will be
given.


Typed and TZXed by Tim Hingley 20/8/2000
