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      <title>Emulators - World of Spectrum</title>
      <link>https://worldofspectrum.org/forums/categories/emulators/p32/feed.rss</link>
      <pubDate>Mon, 22 Apr 2024 12:40:27 +0000</pubDate>
         <description>Emulators - World of Spectrum</description>
   <language>en-CA</language>
   <atom:link href="https://worldofspectrum.org/forums/categories/emulators/p32/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>speccyemu</title>
      <link>https://worldofspectrum.org/forums/discussion/37139/speccyemu</link>
      <pubDate>Wed, 21 Dec 2011 00:05:35 +0000</pubDate>
      <dc:creator>morcar</dc:creator>
      <guid isPermaLink="false">37139@/forums/discussions</guid>
      <description><![CDATA[when your in full screen can u take those icons off the screen like the big red tape icon ?]]></description>
   </item>
   <item>
      <title>Incorrect joystick decoding in Fuse &amp; Spectaculator</title>
      <link>https://worldofspectrum.org/forums/discussion/37075/incorrect-joystick-decoding-in-fuse-spectaculator</link>
      <pubDate>Thu, 15 Dec 2011 21:38:30 +0000</pubDate>
      <dc:creator>mcleod_ideafix</dc:creator>
      <guid isPermaLink="false">37075@/forums/discussions</guid>
      <description><![CDATA[According to a test that a fellow member (<b>utopian</b>) at the <a href="http://www.speccy.org/foro/viewtopic.php?f=6&amp;t=2475" rel="nofollow">speccy.org</a> forum has performed, there seems to be an incorrect decoding issue for the ports used in the Sinclair joystick interface in the Spectrum +2 grey model.<br />
<br />
If you do this on a real machine:<br />
10 PRINT AT 11,14; IN 254;"  ": GO TO 10<br />
<br />
Thie value displayed should change on any keypress regadless of the halfrow it belongs to, as we know.<br />
As the Sinclair joystick performs like the keyboard, acting on it should make the value to change as well, as it can be shown in the Spectrum +2A/+3<br />
<br />
Supringsly, this doesn't happen in the +2 grey. If you test this program against a real +2 grey, the joystick won't be read.<br />
<br />
It seems that the 40057 chip, responsible for joystick decoding, uses A0, A11 and A12 such a way that it decodes a joystick access if and only if A11 xor A12 = 1, so the condition A11 = A12 = 0 is decoded as "no joystick is being read" .<br />
<br />
So, in the +2 grey, port $00FE won't work with the Sinclair interface, but these two ports, which have a 0 at all upper address bits except A11 or A12, should work:<br />
- Port $10FE : should decode all keys on the keyboard and the joystick at port 2, except for keys 6,7,8,9,0<br />
- Port $08FE : should decode all keys on the keyboard and the joystick at port 1, except for keys 1,2,3,4,5<br />
<br />
On the other hand, the +2A doesn't show this issue, as the joystick pins are directly connected to the keyboard pins, so the decoding process is solely performed by the +2A/+3 gate array.<br />
<br />
Don't know if the joystick ports in the Interface 2 show this behaviour or not.]]></description>
   </item>
   <item>
      <title>+3 disks and IPF format</title>
      <link>https://worldofspectrum.org/forums/discussion/32980/3-disks-and-ipf-format</link>
      <pubDate>Wed, 02 Feb 2011 21:32:05 +0000</pubDate>
      <dc:creator>Fred</dc:creator>
      <guid isPermaLink="false">32980@/forums/discussions</guid>
      <description><![CDATA[In order to avoid derailing the Spectaculator 7.5 release thread, I've created this thread for further discussion of the IPF format for +3 disks that was opened by the following new feature of Spectaculator:
<blockquote>

<div>- Spectrum +3 disk images in IPF format are now supported. IPF disk images will be available shortly. See <a href="http://www.softpres.org/" rel="nofollow">http://www.softpres.org/</a> for more information on the IPF format.</div>
</blockquote>
<br />
There were a couple of comments I wanted to respond to:
<blockquote>
<div><a rel="nofollow" href="/forums/profile/61/Andrew%20Barker">Andrew Barker</a> wrote: <a rel="nofollow" href="/forums/discussion/comment/509166#Comment_509166"><span>»</span></a></div>
<div>You can use SamDisk 3 to convert IPFs to EDSK.<br />
Emulator authors might be able to just call SamDisk to convert before load ?<br />
VICE did that for TZXs calling 64TZXTAP before loading.<br />
<br />
I'm not sure if that works under the license agreement, calling 3rd party plugins/utils ?</div>
</blockquote>
<br />
I think it is ungainly though it would theoretically work under the license agreement (for separate utilities rather than plugins) but only for places where Samdisk and the IPF libraries exist, i.e. Windows 2000 and newer as far as I can see. That doesn't help everyone else on everything from mobile phones to Macs.<br />
<br />
I think it is really unfortunate that the end result of lots of effort in recovering software from secret encodings on disk is their "preservation" in a secret format that can only be access by secret source code. In my opinion it is self-evident that we could be left with that software locked up and inaccessible in many years, just look at how the BBC nearly lost the Doomsday Project <a href="http://en.wikipedia.org/wiki/BBC_Domesday_Project" rel="nofollow">http://en.wikipedia.org/wiki/BBC_Domesday_Project</a>. Librarians the world over seem to be well aware of the need to preserve content in open formats rather than proprietary ones.<br />
<br />
I agree with the comments that the emergence of IPF as a disk distribution format is a retrograde step in software preservation.<br />

<blockquote>
<div><a rel="nofollow" href="/forums/profile/358/Dunny">Dunny</a> wrote: <a rel="nofollow" href="/forums/discussion/comment/509171#Comment_509171"><span>»</span></a></div>
<div>I'm sure that when IPF +3 Disk images start to appear for download, we'll be able to start reverse-engineering the format so that it can be opened up and included in free OSS libraries.</div>
</blockquote>
<br />
I hope that is true. The SPF guy who came into WoS when this was mentioned during the TZX wars was adamant that the format was a small part of the picture and that the library works very differently to other emulation. I suspect that implies a much larger reverse-engineering effort over the whole IPF-handling dll rather than being able to concentrate on the IPF file alone.]]></description>
   </item>
   <item>
      <title>best front end for zx32?</title>
      <link>https://worldofspectrum.org/forums/discussion/37026/best-front-end-for-zx32</link>
      <pubDate>Mon, 12 Dec 2011 21:09:14 +0000</pubDate>
      <dc:creator>darrend2k</dc:creator>
      <guid isPermaLink="false">37026@/forums/discussions</guid>
      <description><![CDATA[really cant get to grips with gamebase and was wondering if theres a simple  'turn-key' frontend  with screenshots , inlays etc?<br />
<br />
any suggestions?]]></description>
   </item>
   <item>
      <title>MGT image save as DSK image</title>
      <link>https://worldofspectrum.org/forums/discussion/37034/mgt-image-save-as-dsk-image</link>
      <pubDate>Tue, 13 Dec 2011 11:33:21 +0000</pubDate>
      <dc:creator>-Micky</dc:creator>
      <guid isPermaLink="false">37034@/forums/discussions</guid>
      <description><![CDATA[Which emulator can read MGT images and save it as DSK image?<br />
<br />
<br />
Micky]]></description>
   </item>
   <item>
      <title>making a low end 8 bit machine</title>
      <link>https://worldofspectrum.org/forums/discussion/36999/making-a-low-end-8-bit-machine</link>
      <pubDate>Sun, 11 Dec 2011 15:01:45 +0000</pubDate>
      <dc:creator>morcar</dc:creator>
      <guid isPermaLink="false">36999@/forums/discussions</guid>
      <description><![CDATA[I am getting an old style pc desktop case which i am going to put my own pc in but the machine already in it is a Pentium 3 cpu (dunno what the speed it yet)<br />
<br />
It also comes with memory and all the other stuff to get it going.<br />
<br />
I was thinking about making it auto boot into some sort of menu and then you cna pick from a load of 8bit machines along with the full sets of games and such.<br />
<br />
Problem I have is which spectrum emulator would run on a low end PC as they all seem very complexed now.]]></description>
   </item>
   <item>
      <title>Spectaculator problem</title>
      <link>https://worldofspectrum.org/forums/discussion/36990/spectaculator-problem</link>
      <pubDate>Sat, 10 Dec 2011 19:43:42 +0000</pubDate>
      <dc:creator>highlandstew</dc:creator>
      <guid isPermaLink="false">36990@/forums/discussions</guid>
      <description><![CDATA[Howdy folks!<br />
<br />
I've downloaded Spectaculator and trying it out but for some reason it won't recognize my Enter key.<br />
<br />
I'm obviously able to use it here and in other programs so i;m just wondering if there's a setting in the emulator i need to change?  I can use the Enter button on the virtual keyboard but this isn't too convenient.  Every other key works ok.<br />
<br />
Any help greatly appreciated!]]></description>
   </item>
   <item>
      <title>SAM emulators and save states ...</title>
      <link>https://worldofspectrum.org/forums/discussion/35452/sam-emulators-and-save-states</link>
      <pubDate>Sat, 13 Aug 2011 10:36:58 +0000</pubDate>
      <dc:creator>Moose99</dc:creator>
      <guid isPermaLink="false">35452@/forums/discussions</guid>
      <description><![CDATA[Hi<br />
<br />
Is there now, or has there even been, a SAM emulator that can save/ load states?<br />
<br />
Moose]]></description>
   </item>
   <item>
      <title>How to use Spectaculator 7.01 for BASIC ?</title>
      <link>https://worldofspectrum.org/forums/discussion/36900/how-to-use-spectaculator-7-01-for-basic</link>
      <pubDate>Sun, 04 Dec 2011 08:37:55 +0000</pubDate>
      <dc:creator>Tommy F-H</dc:creator>
      <guid isPermaLink="false">36900@/forums/discussions</guid>
      <description><![CDATA[It does not work for me. Problems with the keyboard - in 48 and 128 Mode.<br />
Nor can I move downwards with the "Down-Arrow" from:<br />
128<br />
TAPE LOADER<br />
128 BASIC<br />
CALCULATOR<br />
48 BASIC<br />
My prime idea was to use my registered Spectaculator for BASIC programming, but it seems to be some fault with the keyboard.<br />
However, regardless of which emulator I use I have the same problem to find the right key :-(<br />
With adventures I have no problems.<br />
<br />
I have the same adventures in several in different format.<br />
Whitch format will be the best to convert to ?]]></description>
   </item>
   <item>
      <title>FBZX 2.6.0 released, but WOS is very outdated about this</title>
      <link>https://worldofspectrum.org/forums/discussion/36906/fbzx-2-6-0-released-but-wos-is-very-outdated-about-this</link>
      <pubDate>Sun, 04 Dec 2011 18:38:12 +0000</pubDate>
      <dc:creator>nitrofurano</dc:creator>
      <guid isPermaLink="false">36906@/forums/discussions</guid>
      <description><![CDATA[hi!<br />
<br />
FBZX 2.6.0 were released today, with new features like ULAplus support - <a href="http://www.rastersoft.com/fbzx.html" rel="nofollow">http://www.rastersoft.com/fbzx.html</a><br />
<br />
but btw, WOS information is very outdated about FBZX - <a href="http://www.worldofspectrum.org/emulators.html#unix" rel="nofollow">http://www.worldofspectrum.org/emulators.html#unix</a> - the last version there is 1.5.0 - how can be updated this information?<br />
<br />
thanks and cheers,<br />
Paulo]]></description>
   </item>
   <item>
      <title>Spectaculator Version 7.51 No Games</title>
      <link>https://worldofspectrum.org/forums/discussion/36889/spectaculator-version-7-51-no-games</link>
      <pubDate>Sat, 03 Dec 2011 17:54:18 +0000</pubDate>
      <dc:creator>jonesypeter</dc:creator>
      <guid isPermaLink="false">36889@/forums/discussions</guid>
      <description><![CDATA[Hello,<br />
<br />
I am a fully registered user of Spectaculator and a few months ago I re-imaged my PC.  I installed the new version (7.51) and found the games had gone (The developer was apparently asked to remove them?)<br />
<br />
I have been trying to find a download of 7.50 which had the games included, and I can then install 7.51 over the top.<br />
<br />
I must stress I am a regiistered user and not after anything illegal.<br />
<br />
Thanks<br />
<br />
Peter Jones<br />
Crawley<br />
West Sussex]]></description>
   </item>
   <item>
      <title>Why is FUSE getting the colours wrong?</title>
      <link>https://worldofspectrum.org/forums/discussion/36785/why-is-fuse-getting-the-colours-wrong</link>
      <pubDate>Sun, 27 Nov 2011 14:10:59 +0000</pubDate>
      <dc:creator>Jimmy</dc:creator>
      <guid isPermaLink="false">36785@/forums/discussions</guid>
      <description><![CDATA[Something odd is going on when playing "Rally Driver" (original 5 ways software release/edition, TZX format)<br />
<br />
Loading the TZX into FUSE (v9 or v10 on Windows) causes the game to start with yellow clouds on a black background.<br />
<br />
Loading the same TZX into Spin 0.7 and Spectaculator 5.3 works correctly (white clouds on a cyan background)<br />
<br />
Loading the same TZX into WJSpeccy (0.88.4) also gives the wrong colours.<br />
<br />
The game is recorded in standard ZX tape format throughout, so speed-loading shouldn't be a problem, however WJSpeccy does get the colours right if I untick the "Flashload Normal Speed Tape Blocks" option.<br />
<br />
I cannot get FUSE 10 (or v9) for Windows to load this TZX correctly even after turning off all tape acceleration options.<br />
<br />
Does any FUSE developer have any ideas what's going on?]]></description>
   </item>
   <item>
      <title>ZX Spin + 128k + Interface 1</title>
      <link>https://worldofspectrum.org/forums/discussion/36772/zx-spin-128k-interface-1</link>
      <pubDate>Sat, 26 Nov 2011 17:28:14 +0000</pubDate>
      <dc:creator>RobeeeJay</dc:creator>
      <guid isPermaLink="false">36772@/forums/discussions</guid>
      <description><![CDATA[Is it just me or does the Interface 1 not work in ZX Spin when you select the 128k? :(<br />
<br />
I'm trying to write some code that uses microdrives but I need to do it on a 128k machine. Would really rather not have to use something else, deving with them in 48k mode was heaven.<br />
<br />
Also not sure I can get the Multiface working on it either, which would be very handy too as I can rewrite some code I'm using to abuse that as well.]]></description>
   </item>
   <item>
      <title>Keep ZX Spin running in the background?</title>
      <link>https://worldofspectrum.org/forums/discussion/36794/keep-zx-spin-running-in-the-background</link>
      <pubDate>Mon, 28 Nov 2011 11:07:27 +0000</pubDate>
      <dc:creator>daveysludge</dc:creator>
      <guid isPermaLink="false">36794@/forums/discussions</guid>
      <description><![CDATA[Every time I click away from ZX Spin it halts what its doing, how can I make it continue running whilst I do other things?]]></description>
   </item>
   <item>
      <title>K-spin... Loading from tape/MP3?</title>
      <link>https://worldofspectrum.org/forums/discussion/36769/k-spin-loading-from-tape-mp3</link>
      <pubDate>Sat, 26 Nov 2011 13:34:36 +0000</pubDate>
      <dc:creator>daveysludge</dc:creator>
      <guid isPermaLink="false">36769@/forums/discussions</guid>
      <description><![CDATA[Dunno if I'm posting this in the right section, but I have some old tapes I want to load via my PC's microphone socket.<br />
<br />
Could I record the MP3 and do something with it?<br />
<br />
I'm using K-spin emulator but cant get anywhere!]]></description>
   </item>
   <item>
      <title>Z80 =&gt; TAP? (128K!)</title>
      <link>https://worldofspectrum.org/forums/discussion/36737/z80-tap-128k</link>
      <pubDate>Wed, 23 Nov 2011 22:38:55 +0000</pubDate>
      <dc:creator>Mister Beep</dc:creator>
      <guid isPermaLink="false">36737@/forums/discussions</guid>
      <description><![CDATA[Hi there.<br />
I know there are many programs that change 48K Z80/SNA into TAP.<br />
However I'm looking for a program that converts 128K Z80 into TAP.<br />
Is there such a utility?<br />
Thanks in advance,<br />
MB<br />
<br />
PS: I mean the standard TAP that can be loaded with divIDE. No turbo, not custom loders, and so on.]]></description>
   </item>
   <item>
      <title>SpecBAS INT function vs Spectrum INT function</title>
      <link>https://worldofspectrum.org/forums/discussion/36635/specbas-int-function-vs-spectrum-int-function</link>
      <pubDate>Tue, 15 Nov 2011 22:08:24 +0000</pubDate>
      <dc:creator>BloodBaz</dc:creator>
      <guid isPermaLink="false">36635@/forums/discussions</guid>
      <description><![CDATA[Dunny's SpecOS (SpecBas) vs Normal Spectrum Basic.<br />
<br />
INT function<br />
<br />
The Spectrum rounds -ve INT values down (e.g. INT -2.2 = -3) whereas SpecBas rounds -ve INT values towards zero (e.g. INT -2.2 = -2).<br />
<br />
The SpecBas documentation is consistent with it's action:
<blockquote>

<div>INT  numexpr<br />
Rounds the numerical expression towards zero. ie, INT 1.5 is 1, and INT -1.5 is -1.</div>
</blockquote>
<br />
Anyone know which one is more standard (I assume SpecBas hence the difference) and whether SpecBas can set for Spectrum compatibility?<br />
<br />
I ask because this program (from Spectrum Graphics and Sound page 164) renders incorrectly in SpecBAS compared to the Spectrum.<br />
<br />
PS: Yes, I know can mod the program in SpecBAS to account for this difference.]]></description>
   </item>
   <item>
      <title>iSpeccy for Apple iOS devices (iPhone, iPad, iPod Touch)</title>
      <link>https://worldofspectrum.org/forums/discussion/36533/ispeccy-for-apple-ios-devices-iphone-ipad-ipod-touch</link>
      <pubDate>Wed, 09 Nov 2011 05:58:15 +0000</pubDate>
      <dc:creator>Aleksey Martynov</dc:creator>
      <guid isPermaLink="false">36533@/forums/discussions</guid>
      <description><![CDATA[A ZX Spectrum emulator for iOS in Javascript has been released:<br />
<a href="http://ispeccy.com" rel="nofollow">http://ispeccy.com</a><br />
<br />
iSpeccy based on JSSpeccy by Matt Westcott and Fuse by Philip Kendall.<br />
<br />
Features:<br />
<br />
Full original virtual keyboard.<br />
Customizable virtual gamepad.<br />
Emulation of the original 48K ZX Spectrum.<br />
Support for pokes entry.<br />
Hundreds of compatible games.<br />
Play/Pause buttons.<br />
Fast play on iOS 5.0.]]></description>
   </item>
   <item>
      <title>WJSpeccy</title>
      <link>https://worldofspectrum.org/forums/discussion/36582/wjspeccy</link>
      <pubDate>Sat, 12 Nov 2011 21:44:13 +0000</pubDate>
      <dc:creator>rich_chandler</dc:creator>
      <guid isPermaLink="false">36582@/forums/discussions</guid>
      <description><![CDATA[This is a nice emulator thats just been announced in the WoS news section.<br />
<br />
Worth taking a look at and nearly as good as Spud...]]></description>
   </item>
   <item>
      <title>ULAplus support on emulators</title>
      <link>https://worldofspectrum.org/forums/discussion/36548/ulaplus-support-on-emulators</link>
      <pubDate>Thu, 10 Nov 2011 12:08:26 +0000</pubDate>
      <dc:creator>nitrofurano</dc:creator>
      <guid isPermaLink="false">36548@/forums/discussions</guid>
      <description><![CDATA[I'm trying to find out which emulators are defaultly (without patches) supporting ULAplus, specially for Linux and OSX. (the quality of those for ms-windows are very frustrating when trying to run on Wine, like SpecEmu)<br />
For now, i only know and using JSpeccy, and soon ULAplus will be supported on FBZX as well - which other ones do you reccomend?<br />
thanks]]></description>
   </item>
   <item>
      <title>Need help transferring a file to a Spectrum .dsk file</title>
      <link>https://worldofspectrum.org/forums/discussion/35273/need-help-transferring-a-file-to-a-spectrum-dsk-file</link>
      <pubDate>Sun, 31 Jul 2011 00:49:36 +0000</pubDate>
      <dc:creator>Flanimal</dc:creator>
      <guid isPermaLink="false">35273@/forums/discussions</guid>
      <description><![CDATA[Hello,<br />
I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file?<br />
<br />
The background to this request is that I have reason to believe that the 8-bit 3D Construction Kit (3DCK) data files are common between all machines, Spectrum, CPC and C64.<br />
<br />
The file that I have is called "kit-data0". This files contains a data file for a 3DCK game that I extracted out of a C64 emulator *.d64 file. Now I need help to put the file into a Spectrum file so that we can try loading it into the Spectrum 3DCK.<br />
<br />
I need help doing this on the Spectrum side as I know nothing about Spectrum emulators and files.]]></description>
   </item>
   <item>
      <title>Android Tablet Speccy ShootOut</title>
      <link>https://worldofspectrum.org/forums/discussion/36404/android-tablet-speccy-shootout</link>
      <pubDate>Sun, 30 Oct 2011 11:02:12 +0000</pubDate>
      <dc:creator>Paul-J</dc:creator>
      <guid isPermaLink="false">36404@/forums/discussions</guid>
      <description><![CDATA[Hi guys.<br />
<br />
Just got myself a nice Asus tablet and have spent the last few days going through all of the Speccy emulators in the market place. Most of them are obviously designed for small-screen phones, so it was interesting to see how they coped with the larger format.<br />
<br />
I have done a full report for anyone interested which can be downloaded (in PDF format for now) from my blog.<br />
<br />
<a href="http://randomkak.blogspot.com/" rel="nofollow">Go here for my blog!</a><br />
<br />
I will hopefully be making available via the blog to read normally.. at some point but thought anyone looking to get a tablet would find it helpful.]]></description>
   </item>
   <item>
      <title>ARM no thank you</title>
      <link>https://worldofspectrum.org/forums/discussion/36489/arm-no-thank-you</link>
      <pubDate>Sun, 06 Nov 2011 10:38:48 +0000</pubDate>
      <dc:creator>maiki</dc:creator>
      <guid isPermaLink="false">36489@/forums/discussions</guid>
      <description><![CDATA[I am getting sick of all these ARM powered devices, the latest being that Atari Flashback 3. They are more or less the same crap. Everything is just some cheap emulation, there is lack of proper connectors, hell, the things do not even output true RGB 15 kHz, all running on composite!!!<br />
<br />
People should just ignore these and either get a real systems from 80s OR build themeselves proper machines with proper emulation (PC hardware obviously) and hook them through real RGB 15 kHz...]]></description>
   </item>
   <item>
      <title>BlackBerry Emulator - Really needed so I can both the Zenobi Goblin</title>
      <link>https://worldofspectrum.org/forums/discussion/36438/blackberry-emulator-really-needed-so-i-can-both-the-zenobi-goblin</link>
      <pubDate>Wed, 02 Nov 2011 10:40:47 +0000</pubDate>
      <dc:creator>Villordsutch</dc:creator>
      <guid isPermaLink="false">36438@/forums/discussions</guid>
      <description><![CDATA[Does anyone know of a BlackBerry Spectrum Emulator?<br />
<br />
I would like to play the Zenobi Adventure Packs and if I can find a nice working one I could bother the Zenobi Goblin to look at converting them for BlackBerrys (possibly).<br />
<br />
If anyone knows of one.  Please share.<br />
<br />
Thank you]]></description>
   </item>
   <item>
      <title>Fuse for Mac OS X 1.0.0 Released</title>
      <link>https://worldofspectrum.org/forums/discussion/32475/fuse-for-mac-os-x-1-0-0-released</link>
      <pubDate>Sat, 18 Dec 2010 10:43:12 +0000</pubDate>
      <dc:creator>Fred</dc:creator>
      <guid isPermaLink="false">32475@/forums/discussions</guid>
      <description><![CDATA[A new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS:<br />
<br />
<a href="http://sourceforge.net/projects/fuse-for-macosx/" rel="nofollow">http://sourceforge.net/projects/fuse-for-macosx/</a><br />
<br />
Note that this release requires Mac OS X 10.5+ and hardware accelerated OpenGL.<br />
<br />
Changes since version 0.10.0.2:<br />
New features:
<ul>
<li>Add Opus Discovery disk interface support (Gergely Szasz and Fredrick Meunier).</li>
<li>Add support for NTSC ZX Spectrum 48K (Philip Kendall).</li>
<li>Support weak data in +3 disk images (Gergely Szasz).</li>
<li>Add support for flipping disk images in single sided drives (Gergely Szasz).</li>
<li>Add support for automatically merging both both disk images where they are in separate files named with the text [Ss]ide[ _][abAB12] (Gergely Szasz).</li>
<li>Switch to using Blip_Buffer (by Shay Green) for improved beeper and AY output (Fredrick Meunier).</li>
<li>Allow beeper and AY volumes to be set individually (Fredrick Meunier).</li>
<li>Enable Beta 128 interface in 48K and TC2048 machines (thanks, Omikron) (Fredrick Meunier).</li>
<li>Add emulation of the Fuller Audio Box (Stuart Brady and Fredrick Meunier).</li>
<li>Allow sound to run from 2% speed up (Fredrick Meunier).</li>
<li>Add emulation of the Melodik and similar 48K-compatible AY interfaces that use the 128K sound ports (Fredrick Meunier).</li>
<li>Add support for Pentagon 1024SL v2.2 16 colour mode (Fredrick Meunier).</li>
<li>Allow selection of "TV speaker" or "beeper"-style sound output (Fredrick Meunier).</li>
<li>New Preferences window (Fredrick Meunier).</li>
<li>Collapse Media menu hierarchy, to just have Tape, Disk A, Disk B, Master, Slave, Microdrive 1 and 2 etc. (Fredrick Meunier).</li>
<li>Add Pause menu option (Fredrick Meunier).</li>
</ul>
<br />
Miscellaneous improvements:
<ul>
<li>Preformat new disks on +3 to allow the format command on +3 to work (Gergely Szasz).</li>
<li>Support non-standard TRD images with 41-84 tracks per side (Gergely Szasz).</li>
<li>Allow user to swap Kempston mouse buttons as some combinations of physical hardware and Spectrum software make it hard to use the standard mapping e.g. right clicking and moving the cursor on Mac notebooks (thanks, Andrew Owen) (Fredrick Meunier).</li>
<li>Fixes for speed estimation (Gergely Szasz).</li>
<li>Fix border colour in Timex HiRes screenshots (Fredrick Meunier).</li>
<li>Fix poke finder passing the wrong page to the debugger (Marek Januszewski).</li>
<li>Tweak sector padding to fix Opus ATC+Technician Ted.dsk (Gergely Szasz; thanks, Simon Owen).</li>
<li>Z80 NMI should take some time (Fredrick Meunier).</li>
<li>Fix loading Warajevo TAPs of raw samples (e.g. BRUCELEE.TAP) (Fredrick Meunier).</li>
<li>Correct loading Beta 128 disks from disk open dialog (Fredrick Meunier).</li>
<li>Fix mass storage preference setting (Fredrick Meunier).</li>
<li>Fix bug where having the tape browser or keyboard viewer open prevented Fuse from quitting (Fredrick Meunier).</li>
<li>Make the keyboard viewer resizable (Fredrick Meunier).</li>
<li>Extend 80 track drives to accept disks up to 84 tracks and 40 track drives to accept disks up to 42 tracks (Gergely Szasz).</li>
<li>Fix stuck key problem with shifted extended punctuation keys &lt;&gt;:"_+ (Fredrick Meunier).</li>
<li>Remove RZX compression option (Fredrick Meunier).</li>
<li>Resolve hang when double-clicking a file to open in Fuse (Fredrick Meunier).</li>
<li>Restore handling of zoom titlebar button events (Fredrick Meunier).</li>
<li>Pause emulation before loading a file from a double click/drag-n-drop when Fuse is already running (Fredrick Meunier).</li>
<li>Add x86_64 target to Universal Binary (Fredrick Meunier).</li>
<li>Set track lengths when inserting a new disk (Gergely Szasz).</li>
<li>Correct writing of status and system registers to snapshots (Patrik Rak).</li>
<li>Fix autoload snapshots (thanks, Gergely Szasz) (Fredrick Meunier).</li>
<li>Query for an initial snapshot when opening a RZX file which doesn't have one as is common in competition mode RZX files (Sergio Baldovi).</li>
<li>Don't close a disk or MDR file if a write fails (thanks, Crisis) (Gergely Szasz).</li>
<li>The Allow Writes to ROM preference shouldn't affect the 16K machine "empty" page (thanks, Andrew Owen) (Fredrick Meunier).</li>
</ul>
<br />
Various other minor bugfixes.]]></description>
   </item>
   <item>
      <title>A decent Spectrum Emulator for Ubuntu 11.05?</title>
      <link>https://worldofspectrum.org/forums/discussion/35572/a-decent-spectrum-emulator-for-ubuntu-11-05</link>
      <pubDate>Tue, 23 Aug 2011 16:46:28 +0000</pubDate>
      <dc:creator>Hercules</dc:creator>
      <guid isPermaLink="false">35572@/forums/discussions</guid>
      <description><![CDATA[Can anyone recommend me a Spectrum emulator for Ubuntu, and a step-by-step guide how to install it?<br />
<br />
I only got Ubuntu up and running yesterday on my Netbook (dual booting with xp courtesy of grub bootloader) and would love to play my Spectrum games under Linux too.<br />
<br />
If anybody can help me with this, then I would be greatful. Instructions must be idiot proof coz I don't know a damn thing about linux command line.<br />
<br />
Thanks all<br />
<br />
Edit: So far I've tried:<br />
<br />
<a href="http://fms.komkon.org/Speccy/" rel="nofollow">http://fms.komkon.org/Speccy/</a><br />
<br />
... But that emulator locks up and does not respond to any keyboard input whatsoever.]]></description>
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   <item>
      <title>Done the unthinkable</title>
      <link>https://worldofspectrum.org/forums/discussion/36310/done-the-unthinkable</link>
      <pubDate>Sat, 22 Oct 2011 18:57:33 +0000</pubDate>
      <dc:creator>morcar</dc:creator>
      <guid isPermaLink="false">36310@/forums/discussions</guid>
      <description><![CDATA[I bought Spectaculator today because I am sick of how unstable ZX Spin has become. I have to admit it looks great on my laptop plugged through to my CRT TV (I use my old laptop as an emulation machine hooked to the tv)<br />
<br />
Further more its very stable which is a must for me when playing games and writting stuff in basic.<br />
<br />
I wasnt going to buy it as i didnt think it was worth it as there are free emulators about but i was very much wrong. This emulator is emence with how it works.<br />
<br />
I will post some pics up soon with it running on my setup]]></description>
   </item>
   <item>
      <title>SPIN 0.7s uploaded; the crowd goes wild...</title>
      <link>https://worldofspectrum.org/forums/discussion/27547/spin-0-7s-uploaded-the-crowd-goes-wild</link>
      <pubDate>Tue, 01 Dec 2009 00:38:43 +0000</pubDate>
      <dc:creator>Dunny</dc:creator>
      <guid isPermaLink="false">27547@/forums/discussions</guid>
      <description><![CDATA[...with bug reports!<br />
<br />
Get it here: <a href="http://sites.google.com/site/pauldunn/ZXSpin_07s.zip" rel="nofollow">http://sites.google.com/site/pauldunn/ZXSpin_07s.zip</a><br />
<br />
New in this version are RPI filters and Overlays for those of you lucky enough to be able to run this in Direct3D mode. A selection of both have been provided in the appropriate folders - set then in Options -&gt; Display -&gt; Effects.<br />
<br />
Gigascreen blending has been enabled for ULA64 and ULA Ramping modes, but will be very much slower with those enabled.<br />
<br />
Joysticks have gotten better - you're now able to select which joystick you want to use, and define keys for all the buttons your stick supports. You can also define buttons for the POV hat, but as I've not actually got a stick that has one, I can't test it - expect spectacular failure for that, I shouldn't wonder.<br />
<br />
You can, by popular request, hide the UI in the View menu. Use the small border around the display to move the window, and use the menus with a right-click. You can re-enable the UI with that menu's View option.<br />
<br />
So go get testing, and send me bug reports. Either here, by PM or email.<br />
<br />
D.]]></description>
   </item>
   <item>
      <title>Tape data hash</title>
      <link>https://worldofspectrum.org/forums/discussion/35928/tape-data-hash</link>
      <pubDate>Fri, 23 Sep 2011 14:37:02 +0000</pubDate>
      <dc:creator>Juanma</dc:creator>
      <guid isPermaLink="false">35928@/forums/discussions</guid>
      <description><![CDATA[
<blockquote>
<div><a rel="nofollow" href="/forums/profile/6353/lfaria">lfaria</a> wrote: <a rel="nofollow" href="/forums/discussion/comment/565262#Comment_565262"><span>»</span></a></div>
<div>I would welcome such a thing! But maybe that's a matter for an entirely new thread, "The way to generate the tape data hash", no?</div>
</blockquote>
<br />
What I do is to strip all the non pure data blocks before checking it (removing archive info, stop/pause statements, text comments...) . I tried the CRC16 on TZX tapes because of its simplicity. But but you can get "fake" results relatively easy with a couple of hundred tapes where you can find completely different tapes with the same CRC16. Have you tried another method yet?]]></description>
   </item>
   <item>
      <title>recording debug info</title>
      <link>https://worldofspectrum.org/forums/discussion/36046/recording-debug-info</link>
      <pubDate>Sun, 02 Oct 2011 11:54:52 +0000</pubDate>
      <dc:creator>Battle Bunny</dc:creator>
      <guid isPermaLink="false">36046@/forums/discussions</guid>
      <description><![CDATA[Are there any emulators in which I can define trace points (as opposed to break points) at which the program doesn't stop but instead will record the contents of specified registers and memory locations in a text file? The emulators which I use all have some sort of debug feature but none of them seem to have the option to keep a trace record in a file for debugging.<br />
<br />
Any ideas what the "Log Executed" option in the ZXSpin debugger is supposed to do? I thought that this might do something along those lines, but when checked I can't see that it creates a log file anywhere, and there's no explanation of it in the help file.]]></description>
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