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      <title>Emulators - World of Spectrum</title>
      <link>https://worldofspectrum.org/forums/categories/emulators/p33/feed.rss</link>
      <pubDate>Mon, 22 Apr 2024 12:40:28 +0000</pubDate>
         <description>Emulators - World of Spectrum</description>
   <language>en-CA</language>
   <atom:link href="https://worldofspectrum.org/forums/categories/emulators/p33/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>reading disks with emulator</title>
      <link>https://worldofspectrum.org/forums/discussion/36128/reading-disks-with-emulator</link>
      <pubDate>Fri, 07 Oct 2011 16:36:43 +0000</pubDate>
      <dc:creator>morcar</dc:creator>
      <guid isPermaLink="false">36128@/forums/discussions</guid>
      <description><![CDATA[Is there any emulator that will read floppy disks from the smulator like if you were using a real +3 ?<br />
<br />
thanks]]></description>
   </item>
   <item>
      <title>TZX format rev. 1.21</title>
      <link>https://worldofspectrum.org/forums/discussion/15173/tzx-format-rev-1-21</link>
      <pubDate>Fri, 16 Mar 2007 00:26:23 +0000</pubDate>
      <dc:creator>Juanma</dc:creator>
      <guid isPermaLink="false">15173@/forums/discussions</guid>
      <description><![CDATA[Once 1.20 draft seems to be official now I would like to suggest some additiones to do on 1.21. I hope it will be easier to upgrade once block 19 has been finally added, so I start a new discussion with those things that didn't fit on the last update.<br />
<br />
Things I wold like to add to the specifications are a couple of fields into archive info as follows:<br />
<br />
I think these three are essential for catalog purposes:<br />
- Re-released by (For re-releases, obviously)<br />
- Tie-in licence (for licensed games)<br />
- Series (for series of games like sabreman, willy and others)<br />
<br />
Also would be useful to have:<br />
- ISBN, bar code or other codes that can identify the tape<br />
- AKA (for other game names)<br />
- Number of players allowed<br />
- Controls<br />
<br />
And maybe would be useful to add a space for credits:<br />
- TZX author (the guy who made the tape)<br />
- TZX app and version<br />
<br />
Also adding new hardware infos as suggested by MikeW:<br />
<a href="http://www.worldofspectrum.org/forums/showpost.php?p=105708&amp;postcount=106" rel="nofollow">http://www.worldofspectrum.org/forums/showpost.php?p=105708&amp;postcount=106</a><br />
<br />
<br />
I would also add suggestions into "Rules and definitions":<br />
<br />
- UTF-8 encoding<br />
- How to classify programs: for example "Board game: cards", "Utility: Assembler"...<br />
- I would also suggest this list for Origin field:<br />
* "Original release"<br />
* "Compilation"<br />
* "Re-release"<br />
* "Magazine cover tape"<br />
* "Type-in"<br />
* "Hacked version"<br />
* "Incomplete"<br />
* "Corrupt/Buggy"<br />
<br />
Now what's your oppinion? I think it's specially important feedback from the STP project workers :D]]></description>
   </item>
   <item>
      <title>TR-DOS emulator for Windows 7</title>
      <link>https://worldofspectrum.org/forums/discussion/35975/tr-dos-emulator-for-windows-7</link>
      <pubDate>Mon, 26 Sep 2011 16:46:50 +0000</pubDate>
      <dc:creator>stupidget</dc:creator>
      <guid isPermaLink="false">35975@/forums/discussions</guid>
      <description><![CDATA[Hi,<br />
<br />
What is the best TD-DOS emulator to use in Windows 7? I have tried to run Unreal but I get an error with regards to a missing Config file and any other Emu's fail to run in Compatitnility mode.<br />
<br />
Cheers,]]></description>
   </item>
   <item>
      <title>Spectranet emulation</title>
      <link>https://worldofspectrum.org/forums/discussion/34709/spectranet-emulation</link>
      <pubDate>Fri, 10 Jun 2011 22:34:14 +0000</pubDate>
      <dc:creator>Philip Kendall</dc:creator>
      <guid isPermaLink="false">34709@/forums/discussions</guid>
      <description><![CDATA[<div></div><br />
<br />
Note that the emulation is by no means finished yet (there's no actual TCP/IP emulation), but it's a start. If you don't know what the <a href="http://spectrum.alioth.net/doc/index.php/Main_Page" rel="nofollow">Spectranet</a> is, which planet have you been living on?]]></description>
   </item>
   <item>
      <title>ZX Spin BETA problem...</title>
      <link>https://worldofspectrum.org/forums/discussion/35904/zx-spin-beta-problem</link>
      <pubDate>Wed, 21 Sep 2011 10:58:16 +0000</pubDate>
      <dc:creator>Paddy Coleman</dc:creator>
      <guid isPermaLink="false">35904@/forums/discussions</guid>
      <description><![CDATA[Hi Folks,<br />
<br />
Hit an issue with ZX Spin BETA and I am not sure what to do.  I have been using ZX Spin BETA on my Windows 7 Professional machine quite happily for months now.  I just copied the folder over to my new laptop that is running Windows 7 Home Premium.<br />
<br />
When I run the ZX Spin EXE it comes up with a small dialog box labelled ZX Spin and reporting Invalid Image Size.  It then goes on to report an Access Violation at address 0050312C in module ZXSpin.exe.<br />
<br />
I am running the EXE as the Administrator and even tried Windows XP SP3 compatibility mode.<br />
<br />
Any ideas?<br />
<br />
Paddy]]></description>
   </item>
   <item>
      <title>Emulators that export to avi</title>
      <link>https://worldofspectrum.org/forums/discussion/35881/emulators-that-export-to-avi</link>
      <pubDate>Mon, 19 Sep 2011 09:24:10 +0000</pubDate>
      <dc:creator>Bluce_Ree</dc:creator>
      <guid isPermaLink="false">35881@/forums/discussions</guid>
      <description><![CDATA[I know ZXSpin does it.  Except it doesn't for me.  Windows 7 maybe doesn't like it as it seems to get confused and say that another program is using the file I'm recording to.  Also it crashes a lot.<br />
<br />
Spectaculator seemed like an option but 7.51 sets off Adblocker which starts shouting about trojans.  And that's from the official site.<br />
<br />
Any other options?]]></description>
   </item>
   <item>
      <title>Saving online spectrum games</title>
      <link>https://worldofspectrum.org/forums/discussion/35865/saving-online-spectrum-games</link>
      <pubDate>Sat, 17 Sep 2011 20:58:59 +0000</pubDate>
      <dc:creator>Denzil</dc:creator>
      <guid isPermaLink="false">35865@/forums/discussions</guid>
      <description><![CDATA[Aologies if this has been asked before, but is there a way a thickie like me can save my progress when playing games on zxspectrum.net.  If so how?<br />
<br />
Thank you]]></description>
   </item>
   <item>
      <title>Opcode Questions</title>
      <link>https://worldofspectrum.org/forums/discussion/35836/opcode-questions</link>
      <pubDate>Thu, 15 Sep 2011 21:02:44 +0000</pubDate>
      <dc:creator>labVIEW</dc:creator>
      <guid isPermaLink="false">35836@/forums/discussions</guid>
      <description><![CDATA[Hi all,<br />
<br />
I am an experienced LabVIEW progammer and also have fond memories of the spectrum.  Thus I started to think about writing my own emulator and have started with some promise although I am not sure I entirely understand some of the OP codes.  I am starting to write the non-prefixed opcodes by specifying each state (OP Code) within the emulator.  The ones I have written so far are thus<br />
<br />
01	LD	BC,nn<br />
02	LD	(BC),A<br />
03	INC	BC<br />
<br />
However I am not entirely confident I am doing them correctly.  I will explain a couple below with the hope that you might be able to shed some light on the situation.  Once I know how to understand the OPcode imstructions correctly I should be able to finish of the prefixed opcodes although I may be back for more Questions if this is ok.  The pictures attached should illustrate my code.<br />
<br />
Thanks :smile:<br />
<br />
<a href="https://picasaweb.google.com/lh/photo/QBp5eFOE3yyPzO2Jayn6Sg?feat=directlink" rel="nofollow">https://picasaweb.google.com/lh/photo/QBp5eFOE3yyPzO2Jayn6Sg?feat=directlink</a><br />
<br />
<a href="https://picasaweb.google.com/lh/photo/-HJK_T1cFoGq4LlS7ICRaw?feat=directlink" rel="nofollow">https://picasaweb.google.com/lh/photo/-HJK_T1cFoGq4LlS7ICRaw?feat=directlink</a><br />
<br />
<a href="https://picasaweb.google.com/lh/photo/i0Oj-OfjLmiBy7ZoDl43tA?feat=directlink" rel="nofollow">https://picasaweb.google.com/lh/photo/i0Oj-OfjLmiBy7ZoDl43tA?feat=directlink</a><br />
<br />
Also is there an easier way to post images here?]]></description>
   </item>
   <item>
      <title>Collection of games for emulator</title>
      <link>https://worldofspectrum.org/forums/discussion/35844/collection-of-games-for-emulator</link>
      <pubDate>Fri, 16 Sep 2011 13:20:26 +0000</pubDate>
      <dc:creator>fortyeightkay</dc:creator>
      <guid isPermaLink="false">35844@/forums/discussions</guid>
      <description><![CDATA[Sharing a number of games at:<br />
<br />
48K]]></description>
   </item>
   <item>
      <title>Emulator for Android tablet</title>
      <link>https://worldofspectrum.org/forums/discussion/35768/emulator-for-android-tablet</link>
      <pubDate>Sun, 11 Sep 2011 14:22:10 +0000</pubDate>
      <dc:creator>Vertigo</dc:creator>
      <guid isPermaLink="false">35768@/forums/discussions</guid>
      <description><![CDATA[Chaps (and girlies),<br />
Have just got an Android tablet Packard Bell G100W with 1GB RAM running Android 3.01<br />
Can anyone recommend a good emulator for it so I can easily play text adventures in bed? (Primary purpose)<br />
Thanks!]]></description>
   </item>
   <item>
      <title>Z80 DOS Sorry this computer is too fast!</title>
      <link>https://worldofspectrum.org/forums/discussion/35671/z80-dos-sorry-this-computer-is-too-fast</link>
      <pubDate>Wed, 31 Aug 2011 21:10:48 +0000</pubDate>
      <dc:creator>Luzie</dc:creator>
      <guid isPermaLink="false">35671@/forums/discussions</guid>
      <description><![CDATA[I?ve tried the free Z80 Emulator v4.00 (DOS Version)<br />
downloaded from Gerton Lunters Homepage<br />
on my Intel Core2 Quad Q60 running at 2,40 GHz an it just states:<br />

<hr />
Snip
<hr />
Z80 - the Sinclair ZX Spectrum Emulator - (c) 1999 G.A. Lunter - version 4.00<br />
DISCiPLE/PLUS D emulation by Hugh McLenaghan.<br />
Spectrum ROM code copyright Amstrad plc, used by permission.<br />
Multiface 128 ROM code copyright Romantic Robot, licensed use.<br />
Registered user: Free registered version<br />
Type Z80 -? for help<br />
Sorry --- this computer is too fast!
<hr />
Snap
<hr />
<br />
Can anybody help me here, as I don?t wanna use the Windows-Version<br />
because I want to use the Z80 DOS Emulator from a DOS-Boot-CDROM.<br />
<br />
Cheers,<br />
<br />
Luzie]]></description>
   </item>
   <item>
      <title>Spectaculator</title>
      <link>https://worldofspectrum.org/forums/discussion/35753/spectaculator</link>
      <pubDate>Thu, 08 Sep 2011 21:22:29 +0000</pubDate>
      <dc:creator>jonesypeter</dc:creator>
      <guid isPermaLink="false">35753@/forums/discussions</guid>
      <description><![CDATA[Hi,<br />
<br />
I am a registered user of Spectaculator, and wanted to re-install on a new laptop.<br />
<br />
I downloaded the latest version, and found that the games have been removed in this very latest version (7.51).<br />
<br />
Does anybody know where I could download 7.50 which has the games and other applications with it?<br />
<br />
Best wishes<br />
<br />
Peter Jones]]></description>
   </item>
   <item>
      <title>Updated ZXDS Keyboard Graphic</title>
      <link>https://worldofspectrum.org/forums/discussion/35437/updated-zxds-keyboard-graphic</link>
      <pubDate>Fri, 12 Aug 2011 12:56:29 +0000</pubDate>
      <dc:creator>Paddy Coleman</dc:creator>
      <guid isPermaLink="false">35437@/forums/discussions</guid>
      <description><![CDATA[Hi Folks,<br />
<br />
When using ZXDS I like to run with the Spectrum+ keyboard image (less cluttered).  One thing I miss is the symbols ($, #, ? etc.) so I modified the supplied bitamps as follows:<br />
<br />
<img src="http://i1194.photobucket.com/albums/aa370/PaddyColeman/bg_keyboard2.jpg" alt="bg_keyboard2.jpg" /><br />
<br />
<img src="http://i1194.photobucket.com/albums/aa370/PaddyColeman/bg_pressed2.jpg" alt="bg_pressed2.jpg" /><br />
<br />
Simply replace the ones in the skins\builtin folder with these and hey presto you get the modified keyboard with symbols!<br />
<br />
If anyone would like a copy then please let me know.<br />
<br />
<b>Patrik </b>- I hope you do not mind me doing this, it seemed like an easy enhancement to do.<br />
<br />
Many thanks<br />
<br />
Paddy]]></description>
   </item>
   <item>
      <title>Emulator licenses for free distribution</title>
      <link>https://worldofspectrum.org/forums/discussion/35684/emulator-licenses-for-free-distribution</link>
      <pubDate>Fri, 02 Sep 2011 11:59:34 +0000</pubDate>
      <dc:creator>joefish</dc:creator>
      <guid isPermaLink="false">35684@/forums/discussions</guid>
      <description><![CDATA[Are there any emulators that allow a distribution whereby I could package them up with a game and a single shortcut to run the emulator + game, then copy that bundle to some PC media and distribute that?<br />
<br />
Either as a give-away item, or for sale, or both?<br />
<br />
We're looking to distribute the source code for <i>Buzzsaw+</i> (and probably some other stuff) actually on physical media when people buy the full version on cassette (rather than offering it as an extra ZIP download), and I think it would be good to have a one-click runnable version of the game on there too.  But that requires an emulator to go on the disk.<br />
<br />
I appreciate it's a bit cheeky to ask for something for free to go in a bundle that's for sale, but on the other hand it's not going to be a particularly profitable exercise all round...]]></description>
   </item>
   <item>
      <title>Why does the odd TAP file not load when the emulated cassette speed is set to normal?</title>
      <link>https://worldofspectrum.org/forums/discussion/35675/why-does-the-odd-tap-file-not-load-when-the-emulated-cassette-speed-is-set-to-normal</link>
      <pubDate>Thu, 01 Sep 2011 15:38:11 +0000</pubDate>
      <dc:creator>theDarkness</dc:creator>
      <guid isPermaLink="false">35675@/forums/discussions</guid>
      <description><![CDATA[It doesnt happen too often, but why does the odd TAP file only load halfway through, when an emulators cassette speed is set to 'normal', but if I set it to 'fast load' for the same file, it loads up fully with no problems? I have tested more than one emulator with the same files, and they all have this problem. I would have thought that if the original TAP was a bad recording, then surely it wouldnt load up when set to 'fast load', so why do they give up when set to 'normal', yet load when set to run faster? Does anyone know? Thanks]]></description>
   </item>
   <item>
      <title>PlusD emulation problem</title>
      <link>https://worldofspectrum.org/forums/discussion/35577/plusd-emulation-problem</link>
      <pubDate>Wed, 24 Aug 2011 14:39:50 +0000</pubDate>
      <dc:creator>Battle Bunny</dc:creator>
      <guid isPermaLink="false">35577@/forums/discussions</guid>
      <description><![CDATA[Are there any known problems with the plusd.rom file used by emulators? My files keep getting corrupted. Things will be OK for a while, and then I start getting "invalid filename" or "end of file" errors when I try and read files. This is with either ZXSpin or RealSpectrum. EightyOne just crashes when I select the plusd.rom, and I think Fuse needs to have GDOS booted manually from a system disk, as it doesn't initially recognise the disk commands after selecting the PlusD option. (I tried searching the forum for "Plus D" or "+D" posts but it said the words were too common or too short and wouldn't search on them.)]]></description>
   </item>
   <item>
      <title>Fuse: what do you want to see?</title>
      <link>https://worldofspectrum.org/forums/discussion/32762/fuse-what-do-you-want-to-see</link>
      <pubDate>Mon, 17 Jan 2011 21:19:59 +0000</pubDate>
      <dc:creator>Philip Kendall</dc:creator>
      <guid isPermaLink="false">32762@/forums/discussions</guid>
      <description><![CDATA[An open brainstorm.<br />
<br />
If you had a team of programmers working on <a href="http://fuse-emulator.sf.net/" rel="nofollow">Fuse</a>, what would you tell them to work on?<br />
<br />
Any and all ideas welcome.<br />
<br />
[size=-4]PS: No such team exists[/size]]]></description>
   </item>
   <item>
      <title>Strange error message ?</title>
      <link>https://worldofspectrum.org/forums/discussion/35520/strange-error-message</link>
      <pubDate>Fri, 19 Aug 2011 11:06:15 +0000</pubDate>
      <dc:creator>semper vigilans</dc:creator>
      <guid isPermaLink="false">35520@/forums/discussions</guid>
      <description><![CDATA[Sometimes when trying to play a game, I get the following message come up:<br />
internal error: PlaySample ()<br />
Can someone please tell me what it means]]></description>
   </item>
   <item>
      <title>Emulation of ZX Spectrum 128+2 (grey)</title>
      <link>https://worldofspectrum.org/forums/discussion/35563/emulation-of-zx-spectrum-128-2-grey</link>
      <pubDate>Mon, 22 Aug 2011 18:05:29 +0000</pubDate>
      <dc:creator>velesoft</dc:creator>
      <guid isPermaLink="false">35563@/forums/discussions</guid>
      <description><![CDATA[Please read this thread:<br />
<a href="http://www.worldofspectrum.org/forums/showthread.php?t=35523" rel="nofollow">http://www.worldofspectrum.org/forums/showthread.php?t=35523</a><br />
<br />
result: exist 3 (or more) versions of grey ZX Spectrum 128+2. First version contain board ISS1. Next version is ISS3 (signed as <b>0500 ISS3</b>). Both this versions is for emulation same.<br />
<br />
But exist also next version of board signed as <b>Z70500 ISS3</b>. This version contain fixed bug - zx not crash after reading from port 7FFD.<br />
<br />
Emulator REALSPECTRUM in +2 mode crash after PRINT IN 7FFD, but ZX SPIN not crash. Both is correct :)]]></description>
   </item>
   <item>
      <title>DreamSpec PS2</title>
      <link>https://worldofspectrum.org/forums/discussion/35505/dreamspec-ps2</link>
      <pubDate>Wed, 17 Aug 2011 22:47:38 +0000</pubDate>
      <dc:creator>Swevicus</dc:creator>
      <guid isPermaLink="false">35505@/forums/discussions</guid>
      <description><![CDATA[I'd like to use the DreamSpec emulator (PS2 port) on my PS2. I have both the original fat model and the slim model. I tried burning the ISO image on a CD and I've put it on my fat PS2 - nothing. I'm assuming it will work in the slim PS2 due to the revised hardware, or do I need to... modchip it? (Cue dramatic fanfare)]]></description>
   </item>
   <item>
      <title>Using DivIDE on Fuse</title>
      <link>https://worldofspectrum.org/forums/discussion/35508/using-divide-on-fuse</link>
      <pubDate>Thu, 18 Aug 2011 09:49:48 +0000</pubDate>
      <dc:creator>garethadams</dc:creator>
      <guid isPermaLink="false">35508@/forums/discussions</guid>
      <description><![CDATA[Hi all,<br />
<br />
I'm trying to emulate the DivIDE on FUSE on Windows. Two questions:<br />
<br />
1. Is there any way to specify the DivIDE firmware to use? At the moment I'm re-flashing it from the TAP files which seems a long winded way of doing it.<br />
<br />
2. How do I create a HDF disk file? I've got a compact flash card that works in a real DivIDE but haven't been able to create a HDF image from it... Has anyone got any instructions on how to do this?<br />
<br />
Thanks<br />
<br />
Gareth]]></description>
   </item>
   <item>
      <title>Emulator that breaks on TZX tape stop?</title>
      <link>https://worldofspectrum.org/forums/discussion/35403/emulator-that-breaks-on-tzx-tape-stop</link>
      <pubDate>Wed, 10 Aug 2011 02:06:32 +0000</pubDate>
      <dc:creator>RobeeeJay</dc:creator>
      <guid isPermaLink="false">35403@/forums/discussions</guid>
      <description><![CDATA[Is there an emulator that will break/pause on TZX tape stop, so I can save a snapshot before it redraws the display?<br />
<br />
TIA!]]></description>
   </item>
   <item>
      <title>Updated version (1.2) of SpecEm online</title>
      <link>https://worldofspectrum.org/forums/discussion/35333/updated-version-1-2-of-specem-online</link>
      <pubDate>Wed, 03 Aug 2011 23:56:12 +0000</pubDate>
      <dc:creator>kphair</dc:creator>
      <guid isPermaLink="false">35333@/forums/discussions</guid>
      <description><![CDATA[Just in case there is any interest, I fired up DOSBox earlier and fixed a few long-standing little bugs in the source for SpecEm so that it now assembles using A86 without errors (which is generally how it's supposed to be, I think.)<br />
<br />
There are a few other little things I want to do with it before I let it rest for good but for the curious it's up on <a href="http://code.google.com/p/specem/" rel="nofollow">http://code.google.com/p/specem/</a> with source and an executable. It's not compatible with 64-bit Windows yet but runs reasonably well in DOSBox or full-screen in 32-bit windows.<br />
<br />
Other life stuff is taking precedence so I thought I should just get a working version online while I was at it, as a couple of people have expressed some interest since the 1.0 release in '91.<br />
<br />
One useful change is that I have added F9 as a quit key due to a conflict with another program that has (for whatever reason) gained popularity over the years which also uses Alt-Esc.<br />
<br />
I should also note that an undocumented feature of the emulator was that F10 triggers the NMI and pages in an alternate ROM. It was intended that this could be loaded from an external file but I never got around to it, so at the moment it's still hard-coded as the Mutlface 1.<br />
<br />
Comments and suggestions are welcome.]]></description>
   </item>
   <item>
      <title>Desktop Spectrum Arcade Machine</title>
      <link>https://worldofspectrum.org/forums/discussion/35108/desktop-spectrum-arcade-machine</link>
      <pubDate>Fri, 15 Jul 2011 09:06:48 +0000</pubDate>
      <dc:creator>UPTG</dc:creator>
      <guid isPermaLink="false">35108@/forums/discussions</guid>
      <description><![CDATA[I have started a project to build a mini arcade machine dedicated to spectrum<br />
<br />
The plan is to build a small arcade cabinet no bigger than 15" high and 12" wide<br />
Fill it with some computing hardware<br />
make or purchase a pcb for usb joystick support 'needs to be small'<br />
Build a quality joystick to be housed in the laptop<br />
Install and setup a quality emulator 'not one that needs core duo due to loose coding'<br />
<br />
Simples....<br />
<br />
I believe it will be achievable but it would be good to get some advice especially on the emulator side, I have never really used a spectrum emulator 'i always play originals, much more fun, if expensive'<br />
<br />
Plus if anyone has any comments on anything at all, I'd be grateful.<br />
<br />
I will start to document it it today and work in progress at the same time.<br />
<br />
I will take photos and upload to my Photobucket.<br />
<br />
I hope to make it a very high quality item<br />
<br />
UPTG]]></description>
   </item>
   <item>
      <title>Which emulator...</title>
      <link>https://worldofspectrum.org/forums/discussion/35307/which-emulator</link>
      <pubDate>Tue, 02 Aug 2011 08:59:28 +0000</pubDate>
      <dc:creator>Wookiee</dc:creator>
      <guid isPermaLink="false">35307@/forums/discussions</guid>
      <description><![CDATA[...would people recommend?<br />
<br />
I'm currently just pottering about with the demo version of Speculator but notice some games stack on it, are there any better ones out there that won't throw a hissy fit near the end of Where Time Stood Still for example?<br />
<br />
Aside from that I like the simplicity (ease of use) on it and it seems pretty sound aside from a couple of games.]]></description>
   </item>
   <item>
      <title>AY Emulation issues</title>
      <link>https://worldofspectrum.org/forums/discussion/35325/ay-emulation-issues</link>
      <pubDate>Wed, 03 Aug 2011 16:04:30 +0000</pubDate>
      <dc:creator>CustardCream</dc:creator>
      <guid isPermaLink="false">35325@/forums/discussions</guid>
      <description><![CDATA[Hi there,<br />
<br />
first time poster, long time lurker etc.<br />
<br />
My problem is thus. Using the part of The Lyra II megademo as my example, the one with the dancing lady (man?) in it, I've rarely heard an emulator get that sound quite right. This happens in other musics too. I used to wonder if it was a problem with the rom image, or the tape image or my ears, or the passage of time or what have you. But it doesn't sound right at all. I've only ever heard one emulator get it right and I can't for the life of me remember which one it is...<br />
<br />
I'm only using that megademo as example because I know it's a good benchmark! Any flanging of notes is met with that problem, both 48k and 128k.<br />
<br />
This may be a well known thing... I've used a few external players, but none seem to get it right. Grr.<br />
<br />
I hope people know what I mean and I'm not going completely bonkers. :(<br />
<br />
Yours,<br />
CustardCream]]></description>
   </item>
   <item>
      <title>emulators</title>
      <link>https://worldofspectrum.org/forums/discussion/31292/emulators</link>
      <pubDate>Thu, 23 Sep 2010 18:21:54 +0000</pubDate>
      <dc:creator>Roger Jowett</dc:creator>
      <guid isPermaLink="false">31292@/forums/discussions</guid>
      <description><![CDATA[please help can we see clearly which emulator emaulates which hardware<br />
is there any that has a pc function key for the mulitface nmi button and the +d nmi button please?<br />
only real spectrum has dma from mb-02+ support?<br />
<br />
interface1disciple network is/is not compatibel with spectrenet ethernet or matrix usb?<br />
cant emaultor programmers cooperate a bit more with each other to reduce the workload?<br />
which emulator has full tv reproduction so far only 81 had pretty convincing ula interference but now dot crawl and ula snow - though these are not the technical names for the white fuzz that follows sprites on black backgrounds due to phosphorous delay and the dot crawl was some kind of radiation fuzz due to synchronisation<br />
is anyone adding sam coupe support to spectrum emaultors please<br />
sim koupe has no tap tzx file support and cant even read a real hdf aotm lite compact flash card when connected to the pc in a usb memory card reader please help<br />
the ula+ is only for the harlequin? wont be sold as an interface?<br />
so far the bbc basic for the speccy doesnt support the 128k features extra ram audio?<br />
there is no bbc basic for sam coupe- the speccy rom version and tap versions wont work without hardware rom interface?<br />
<br />
we cant just connect a pc to a speccy using serial parallel and send internet text only browser style like lynx for the pc:<br />
<br />
<a href="http://lynx.browser.org/" rel="nofollow">http://lynx.browser.org/</a><br />
<br />
no on ehas managed to use push to get 16 pixels onscreen in 13tstates using a proprtional font? that prints a line of text at a time or with the spectrum ula a whole third of the screen at a time?]]></description>
   </item>
   <item>
      <title>A standard emulator "hardware" for console output</title>
      <link>https://worldofspectrum.org/forums/discussion/35105/a-standard-emulator-hardware-for-console-output</link>
      <pubDate>Fri, 15 Jul 2011 01:55:32 +0000</pubDate>
      <dc:creator>Arda</dc:creator>
      <guid isPermaLink="false">35105@/forums/discussions</guid>
      <description><![CDATA[Almost every day, I want to copy text from zx spectrum format, yet, without peeking in the memory spending a lot of time, or typing it by hand, it is generally impossible to do.<br />
<br />
So I'm proposing a standardized emulated console hardware to output text to it. Ofcourse this will apply to new software only, but it seems we see new games almost every day. So it's still possible. This may be a two way communication, for example, hardware may support one input box and one text box to output and two buttons so interact. Nothing fancy, it must be simple as hell.<br />
<br />
The goal is to send text outside of the zx spectrum, so it can be used on host os. For example, I was designing a game, and game outputs a level code to screen, if an emulator has textout-interface attached to speccy, it wil popup a console window and print this text to that screen. I tested the idea on Basin, it works ok, but I'm sure it's not compatible with real hardware, I'm not a hardware guy, and I don't have the skills to design i/o scheme of it, so I'm posting the idea here.<br />
<br />
The limitations? Other possibilites? How to communicate it from basic, or m/c? Maybe it already exists in somewhere?]]></description>
   </item>
   <item>
      <title>Any news on an updated version of ZXDS?</title>
      <link>https://worldofspectrum.org/forums/discussion/35195/any-news-on-an-updated-version-of-zxds</link>
      <pubDate>Fri, 22 Jul 2011 16:33:38 +0000</pubDate>
      <dc:creator>Paddy Coleman</dc:creator>
      <guid isPermaLink="false">35195@/forums/discussions</guid>
      <description><![CDATA[Hi Patrik,<br />
<br />
Just wondering if you plan to release an updated version of ZXDS for the 3DS?  Whilst the current version works the screen display is not as good as on a standard DSi.<br />
<br />
And no, I did not have the 3D feature turned on! :-)<br />
<br />
Paddy]]></description>
   </item>
   <item>
      <title>Marvin on 'driod</title>
      <link>https://worldofspectrum.org/forums/discussion/35272/marvin-on-driod</link>
      <pubDate>Sun, 31 Jul 2011 00:34:43 +0000</pubDate>
      <dc:creator>Lucy</dc:creator>
      <guid isPermaLink="false">35272@/forums/discussions</guid>
      <description><![CDATA[I recently purchased a x10 with a keyboard (yay me)  because I thought it would be a mini speccy and it almost is aprt from some numbers that appear in the corner of the screen which can be pressed but dont seem to do anything.<br />
<br />
how does one remove the offending icons please?]]></description>
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