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	<channel>
      <title>Sinclair Miscellaneous - World of Spectrum</title>
      <link>https://worldofspectrum.org/forums/categories/sinclair-miscellaneous/p34/feed.rss</link>
      <pubDate>Mon, 22 Apr 2024 11:57:40 +0000</pubDate>
         <description>Sinclair Miscellaneous - World of Spectrum</description>
   <language>en-CA</language>
   <atom:link href="https://worldofspectrum.org/forums/categories/sinclair-miscellaneous/p34/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>BBC SciFi article...</title>
      <link>https://worldofspectrum.org/forums/discussion/45279/bbc-scifi-article</link>
      <pubDate>Mon, 14 Oct 2013 17:56:13 +0000</pubDate>
      <dc:creator>Korinel</dc:creator>
      <guid isPermaLink="false">45279@/forums/discussions</guid>
      <description><![CDATA[The article amused me so thought I'd share..<br />
<br />
<a href="http://www.bbc.co.uk/news/magazine-24518305" rel="nofollow">http://www.bbc.co.uk/news/magazine-24518305</a><br />

<blockquote>

<div>Despite claims to the contrary, Red Planet was riddled with scientific implausibilities, from the compatibility between modern equipment and 30-year old Russian technology (imagine attempting to connect a modern PC with a Sinclair Spectrum),</div>
</blockquote>
<br />
"scientific implausibilities" ha ha... I would now like you all to close you eyes and just "imagine" being able to connect a ZX Spectrum to a PC :)<br />
<br />
Clearly my 30 year old Sinclair Interface 1 and a serial cable is a figment of my imagination :D]]></description>
   </item>
   <item>
      <title>Play Expo 2013 - Manchester 12-13 October</title>
      <link>https://worldofspectrum.org/forums/discussion/44868/play-expo-2013-manchester-12-13-october</link>
      <pubDate>Wed, 04 Sep 2013 14:52:11 +0000</pubDate>
      <dc:creator>Jakeyw</dc:creator>
      <guid isPermaLink="false">44868@/forums/discussions</guid>
      <description><![CDATA[Are any WOSsers going this year? I have a ticket for both days.]]></description>
   </item>
   <item>
      <title>Joffa Smiff Remembered</title>
      <link>https://worldofspectrum.org/forums/discussion/34873/joffa-smiff-remembered</link>
      <pubDate>Sun, 26 Jun 2011 08:19:27 +0000</pubDate>
      <dc:creator>zxspecticle</dc:creator>
      <guid isPermaLink="false">34873@/forums/discussions</guid>
      <description><![CDATA[Memories we keep one by one,<br />
Things you said,<br />
Things you have done,<br />
They bring a smile,<br />
Often a tear,<br />
Always a wish that you were here.<br />
<br />
Jonathan "Joffa" M. Smith (1 February 1967 &#8211; 26 June 2010)]]></description>
   </item>
   <item>
      <title>Any HAM8x1 images to share?</title>
      <link>https://worldofspectrum.org/forums/discussion/45283/any-ham8x1-images-to-share</link>
      <pubDate>Tue, 15 Oct 2013 10:57:10 +0000</pubDate>
      <dc:creator>chev</dc:creator>
      <guid isPermaLink="false">45283@/forums/discussions</guid>
      <description><![CDATA[McLeod_IdeaFix's plug-in ULAplus supports the full ULAplus spec including Timex screens. SpecEmu emulates a machine with 48K timing, ULAplus, and Timex video modes (select TC2048 ). Claus Jahn's Image2ULAplus converter supports HAM8x1 (select the Timex and HAM256 check boxes). And the HAM8x1 viewer is available in the WoS archive.<br />
<br />
So has anyone besides myself, McLeod, and Claus converted any HAM8x1 images they want to share? Here's one to give you an idea of what this mode can do.<br />
<br />
<img src="http://dl.dropboxusercontent.com/u/15659782/HAM8x1.png" alt="HAM8x1.png" /><br />
<br />
I can't wait for McLeod to finish his PhD so he can finish the plug-in ULAplus project.]]></description>
   </item>
   <item>
      <title>Manic Miner ZX81</title>
      <link>https://worldofspectrum.org/forums/discussion/38261/manic-miner-zx81</link>
      <pubDate>Sat, 10 Mar 2012 00:04:51 +0000</pubDate>
      <dc:creator>BloodBaz</dc:creator>
      <guid isPermaLink="false">38261@/forums/discussions</guid>
      <description><![CDATA[Hi Guys,<br />
<br />
Can anyone explain why <a href="http://www.worldofspectrum.org/infoseekid.cgi?id=0017539" rel="nofollow">Manic Miner ZX81</a> is not able to reproduce the exact bitmap sprites for Miner Willy, the Keys and various other sprites in the game.<br />
<br />
I understand that the ZX81 is made up of a character based screen, but
<ul>
<li>The character sprites are still 8x8 pixels making up a 256x192 screen area</li>
<li>I assume there are enough 'character' graphics available on each frame to generate the required sprites</li>
</ul>
<br />
I understand the reason for the platforms behind willy disappearing (can't by definition bitwise-OR two characters together) but the sprites are still a bit of a loss.<br />
<br />
Thanks in advance,<br />
BloodBaz]]></description>
   </item>
   <item>
      <title>ESXDOS and DIVMMC story in Retro Gamer?</title>
      <link>https://worldofspectrum.org/forums/discussion/45246/esxdos-and-divmmc-story-in-retro-gamer</link>
      <pubDate>Fri, 11 Oct 2013 13:49:48 +0000</pubDate>
      <dc:creator>bverstee</dc:creator>
      <guid isPermaLink="false">45246@/forums/discussions</guid>
      <description><![CDATA[I am writing a large and awesome story about the history of ESXDOS and the DivMMC, with the help of phoenix^ra and Mp.<br />
With lots of fruity details and photos ;)<br />
<br />
Now I was thinking that maybe Retro Gamer would be interested in publishing a story about 'modern development for retro computers', like with that of the DivMMC and ESXDOS, and the history of it.<br />
<br />
Has anyone have experience with contacting Retro Gamer for this?<br />
Would they be interested?<br />
Should I take care of some details / aspects when getting in touch with them?]]></description>
   </item>
   <item>
      <title>AT Computer Systems/Sinclair Spectrum Language IT/UK Learn computer</title>
      <link>https://worldofspectrum.org/forums/discussion/45270/at-computer-systems-sinclair-spectrum-language-it-uk-learn-computer</link>
      <pubDate>Mon, 14 Oct 2013 08:35:49 +0000</pubDate>
      <dc:creator>Saltor</dc:creator>
      <guid isPermaLink="false">45270@/forums/discussions</guid>
      <description><![CDATA[<a href="http://www.clive.nl/detail/23390" rel="nofollow">http://www.clive.nl/detail/23390</a><br />
<br />
Does anyone know something more? Any manual or documentation?]]></description>
   </item>
   <item>
      <title>JSW1 - The Attic Bug In Action</title>
      <link>https://worldofspectrum.org/forums/discussion/45023/jsw1-the-attic-bug-in-action</link>
      <pubDate>Wed, 18 Sep 2013 15:31:36 +0000</pubDate>
      <dc:creator>spider</dc:creator>
      <guid isPermaLink="false">45023@/forums/discussions</guid>
      <description><![CDATA[The well known "attic bug" caused by invalid arrow data. By applying a couple of extra pokes in addition to the usual lives / fall height to remove some collision detection...<br />
<br />
POKE 37982,0<br />
POKE 37994,0<br />
<br />
...its possible to carry on in a fashion as the game continues to deteriorate. :) Eventually it is likely to crash though. It does seem to vary each time as well depending on the route taken and how long sometimes you stay in a room. Its also required at some stage to alter the start room as the Bathroom can become an unsuitable start location due to fire cells:<br />
<br />
POKE 34795.X<br />
<br />
Where it all starts<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic1.jpg" alt="attic1.jpg" /><br />
<br />
Notice the nasty has gone from above Willy and is now making its way across from the bottom of the screen:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic2.jpg" alt="attic2.jpg" /><br />
<br />
Its also moved here too:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic3.jpg" alt="attic3.jpg" /><br />
<br />
Esmeralda (Esmerelda?) is also awol:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic4.jpg" alt="attic4.jpg" /><br />
<br />
At this stage, the text for items collected starts to get corrupted as well. Notice the dancing mouse making its way right across the screen:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic5.jpg" alt="attic5.jpg" /><br />
<br />
Bit of corruption here too:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic6.jpg" alt="attic6.jpg" /><br />
<br />
One nasty gone from here although there is the occasional pixel flicker:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic7.jpg" alt="attic7.jpg" /><br />
<br />
Both gone from here. Around this stage the ingame tune becomes corrupted slightly as well:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic8.jpg" alt="attic8.jpg" /><br />
<br />
West Wing Roof does not look too good:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic9.jpg" alt="attic9.jpg" /><br />
<br />
Chapel empty (as is immediately apparent when the attic bug is "initialised") no other apparent damage though:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic10.jpg" alt="attic10.jpg" /><br />
<br />
Kitchen chefs, two are missing and one is moving horizontally:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic11.jpg" alt="attic11.jpg" /><br />
<br />
Same here too, although one is making its way right off the screen to return on the far right soon:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic12.jpg" alt="attic12.jpg" /><br />
<br />
Text message starting to get quite bad now:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic13.jpg" alt="attic13.jpg" /><br />
<br />
More corruption inside the MegaTrunk:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic14.jpg" alt="attic14.jpg" /><br />
<br />
Over The Drive does not look too bad if you ignore the flickering sprites:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic15.jpg" alt="attic15.jpg" /><br />
<br />
Off Licence has gained a few more cells:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic16.jpg" alt="attic16.jpg" /><br />
<br />
MegaTree is starting to look a bit unwell:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic17.jpg" alt="attic17.jpg" /><br />
<br />
Bridge sprites have slightly changed and (usefully!) something has appeared to make Willy's bridge crossing a bit easier:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic18.jpg" alt="attic18.jpg" /><br />
<br />
Too much wine ?<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic19.jpg" alt="attic19.jpg" /><br />
<br />
More Tree damage:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic20.jpg" alt="attic20.jpg" /><br />
<br />
Bathroom has been "restyled":<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic21.jpg" alt="attic21.jpg" /><br />
<br />
Top landing is not looking brilliant either:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic25.jpg" alt="attic25.jpg" /><br />
<br />
Willy's mansion is really starting to fall apart now:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic23.jpg" alt="attic23.jpg" /><br />
<br />
Stuff of (bug) nightmares:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic24.jpg" alt="attic24.jpg" /><br />
<br />
The attic is in full swing:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic26.gif" alt="attic26.gif" /><br />
<br />
Halfway up the corrupted wall:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic27.jpg" alt="attic27.jpg" /><br />
<br />
Chapel guardian visiting Cuckoo's Nest:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic28.jpg" alt="attic28.jpg" /><br />
<br />
Dr Jones may not believe it, although I would:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic29.gif" alt="attic29.gif" /><br />
<br />
Even room 47 (the unused "[" room) is effected:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic30.gif" alt="attic30.gif" /><br />
<br />
West Bedroom looks decidedly uncomfortable:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic31.jpg" alt="attic31.jpg" /><br />
<br />
The Yacht:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic33.jpg" alt="attic33.jpg" /><br />
<br />
The Bow:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic32.gif" alt="attic32.gif" /><br />
<br />
Tool Shed:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic34.jpg" alt="attic34.jpg" /><br />
<br />
Above The West Bedroom:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic35.gif" alt="attic35.gif" /><br />
<br />
Back Stairway is broken:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic36.jpg" alt="attic36.jpg" /><br />
<br />
Well, Maria has gone but there's too many fire cells (the pillow) for that to be any comfort:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic37.jpg" alt="attic37.jpg" /><br />
<br />
Conservatory Roof has seen better days:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic38.jpg" alt="attic38.jpg" /><br />
<br />
To the kitchens is quite interesting, its almost normal. Note the three fire cells to make it difficult to jump across:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic39.jpg" alt="attic39.jpg" /><br />
<br />
Security has deteriorated further, compare to earlier screenshot:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic41.jpg" alt="attic41.jpg" /><br />
<br />
Messy underground:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic42.jpg" alt="attic42.jpg" /><br />
<br />
Roots have spread a bit:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic43.jpg" alt="attic43.jpg" /><br />
<br />
Generator is broken:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic44.jpg" alt="attic44.jpg" /><br />
<br />
A bit of (bugs)<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic45.jpg" alt="attic45.jpg" /><br />
<br />
Watch Tower:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic46.jpg" alt="attic46.jpg" /><br />
<br />
Top of house is quite messy:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic47.gif" alt="attic47.gif" /><br />
<br />
West Wing:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic48.gif" alt="attic48.gif" /><br />
<br />
West Wing Roof, an excess of fire cells. Compare to earlier screenshot:<br />
<br />
<img src="http://www.yellowspider.co.uk/speccy/attic49.gif" alt="attic49.gif" />]]></description>
   </item>
   <item>
      <title>LOOK at the size of my Rom/Emulator</title>
      <link>https://worldofspectrum.org/forums/discussion/45189/look-at-the-size-of-my-rom-emulator</link>
      <pubDate>Sun, 06 Oct 2013 01:25:34 +0000</pubDate>
      <dc:creator>ardentcrest</dc:creator>
      <guid isPermaLink="false">45189@/forums/discussions</guid>
      <description><![CDATA[Ok, we have 16k, 48k, 128k, even a 256 odd k Rom/Emulator<br />
<br />
But I want more :p<br />
<br />
Is there anything out there now or been worked on to give more, as the last time I looked my numbers did not stop at 65535(k).<br />
<br />
has anyone tried to create a zxrom that would work with FFFF(FF)h or FFFF(FFFF)h or even FFFF(FFFFFFFFFFFFFFFFFFFFFF)h<br />
<br />
In this day and age with the talent of the members here at WOS it should not be that hard to create something the works like a 48k/128k looks like a 48k/128k and so on but, it would be nice for a 16384k or a 32768k or even a 65536k........<br />
<br />
NO I WANT A 1048576K(or more) Rom/Emulator<br />
<br />
<br />
Could it be done.( tell me it I could)<br />
<br />
PS this is the 20 year old Irish Whiskey talking.]]></description>
   </item>
   <item>
      <title>The Chuntey Initiative</title>
      <link>https://worldofspectrum.org/forums/discussion/28018/the-chuntey-initiative</link>
      <pubDate>Tue, 05 Jan 2010 13:55:12 +0000</pubDate>
      <dc:creator>Arjun</dc:creator>
      <guid isPermaLink="false">28018@/forums/discussions</guid>
      <description><![CDATA[It's the start of a new year and with it brings a new wave of optimism and hope! :)<br />
<br />
In light of the relative success of twitter/speccynews (in the sense that a bunch of people *are* using it, frequently), I was contemplating whether a bit more stepped up collaborative knowledge sharing couldn't be pulled off.<br />
<br />
The idea is to have a central place for detailed information by anyone and everyone from the speccy community. A central repository of articles, writings, information etc. It should have the following primary goals:<br />
<br />
1) Categorized collection of information possibly covering: Technical posts (on H/W, S/W, anything speccy related), Games or S/W (maybe someone wants to review the current crop of CGC games), Private projects (maybe dm_boozefreak could post regular updates of Miles Mad Mission 2 with photos etc, or Winston's H/W Interface project), Tutorials/Guides (Maybe someone would like to share an assembly lang tutorial or RoseCotton's handy assimilation of Spin's Assembler directives etc), short BASIC or Assembly snippets, et al.<br />
<br />
2) Make it easy for people to post, edit and share stuff. Which rules out the wikia IMO - far too many people find it intimidating.<br />
<br />
3) Allow a limited form of interaction among the authors of post and others who may be interested in it. It isn't meant to be a discussion forum (we have WoSF for that!) but a limited form of exchange would surely be beneficial.<br />
<br />
<br />
Like speccynews, there is no pressure on anybody (members or otherwise!) to contribute. If you have something interesting to share, please do so but no obligations otherwise. If it works out, great! If not, well no skin off anybody's nose!<br />
<br />
A bit of Q &amp; A might help clear things up a bit:<br />
<br />
1) Is this ZX Shed in disguise?<br />
No, not really. ZX Shed was (is?) a bit more news and fun oriented. This one is more knowledge repository oriented.<br />
<br />
2) So why not just use the wikia?<br />
People find wikia a bit more complicated than normal blogs. The interface isn't as user friendly.<br />
<br />
3) Isn't WoS supposed to be <i>the</i> repository of all things speccy?<br />
Sure is! However, I'd like more people to get involved and have a bit more richer and interactive content than is possible on WoS currently. IAC, I see it as a support act to WoS.<br />
<br />
4) What are we looking at here?<br />
My thoughts are to go with either a collaborative blog via Wordpress or BlogSpot way for a couple of reasons: it's easy to setup and hassle free to manage (no server maintenance!), categorization (hierarchical also) of information is possible - you click on a category and all posts belonging in that category are listed, it supports tags (makes it easy to search for relevant info!), membership is free and multiple user can post on one blog (under relevant category of course!), offers moderation capabilities, supports rich multi-media content, twitter and facebook updates are integrated I believe.<br />
<br />
I'm very much interested in knowing if *any* of you think this is workable. IAC, I'm going to try and get something going in the coming days to lay the foundation, so to speak, and to give a clearer idea on what may be done. There is no hard and fast rule on how this thing can evolve. Indeed, I'm hoping we can all help shape this into something everyone can use and contribute to!<br />
<br />
Feel free to point out any obvious flaws in the scheme of things or ask for more clarifications.]]></description>
   </item>
   <item>
      <title>Spectrum loading sound on Radio 2 trailer</title>
      <link>https://worldofspectrum.org/forums/discussion/45143/spectrum-loading-sound-on-radio-2-trailer</link>
      <pubDate>Mon, 30 Sep 2013 18:51:40 +0000</pubDate>
      <dc:creator>Jakeyw</dc:creator>
      <guid isPermaLink="false">45143@/forums/discussions</guid>
      <description><![CDATA[While listening to Steve Wright on Radio 2 this afternoon (yes, I know!) there was a trailer for a show on Saturday, Sounds of the 80s with Sara Cox. I'm 95 percent sure there was the sound of a Speccy header file loading as part of the trailer. Has anyone else heard it?<br />
No doubt one of the techs on here would be able to extract the relevant data from it :p]]></description>
   </item>
   <item>
      <title>Interview with Mel Croucher</title>
      <link>https://worldofspectrum.org/forums/discussion/45139/interview-with-mel-croucher</link>
      <pubDate>Mon, 30 Sep 2013 11:05:22 +0000</pubDate>
      <dc:creator>Timmy</dc:creator>
      <guid isPermaLink="false">45139@/forums/discussions</guid>
      <description><![CDATA[(I've posted this in the apogee thread, but I guess it deserves its own thread in Misc instead of chit chat.)<br />
<br />
While reading the apogee article I stumbled onto a link on that page. It's even more interesting and Spectrum related. It's a big interview on Mel Croucher and his Deus Ex Machina:<br />
<br />
<a href="http://www.polygon.com/features/2013/9/25/4659812/mel-croucher-deus-ex-machina" rel="nofollow">The one-hour life of a 1980s video game auteur</a><br />
<br />
Go read it.]]></description>
   </item>
   <item>
      <title>Image to Spec, help needed.</title>
      <link>https://worldofspectrum.org/forums/discussion/45113/image-to-spec-help-needed</link>
      <pubDate>Fri, 27 Sep 2013 20:32:28 +0000</pubDate>
      <dc:creator>carl_retrotext</dc:creator>
      <guid isPermaLink="false">45113@/forums/discussions</guid>
      <description><![CDATA[I am using image to spec and then tap to wav to load up some home made loading screens.<br />
<br />
Its all working but when the screen finishes loading and the program stops, I get tape loading error.<br />
<br />
I have tried<br />
load "" code<br />
load ""  screen$<br />
<br />
but these give me error R too.<br />
<br />
can anyone help??<br />
<br />
Carl.]]></description>
   </item>
   <item>
      <title>Zeta</title>
      <link>https://worldofspectrum.org/forums/discussion/45117/zeta</link>
      <pubDate>Sat, 28 Sep 2013 16:46:57 +0000</pubDate>
      <dc:creator>Captain Offensive</dc:creator>
      <guid isPermaLink="false">45117@/forums/discussions</guid>
      <description><![CDATA[Hi all,<br />
<br />
Just been wandering around town (Hastings) and came across an old pushbike for sale in one of the old junk yards. It comes complete with attached Sinclair Research Zeta electric motor thing. Didn't look to be in great nick but id not seen one before. They were asking ?40 for apparently the whole bike and zeta combo.<br />
<br />
Any thoughts from anyone if that is any good? Not really too bothered myself but was fun to see it and if anyone might be interested i might be persuaded to see if i could get it for you?<br />
<br />
Cheers]]></description>
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   <item>
      <title>Divide with Exdos 8.5 128k mode.</title>
      <link>https://worldofspectrum.org/forums/discussion/45112/divide-with-exdos-8-5-128k-mode</link>
      <pubDate>Fri, 27 Sep 2013 20:28:53 +0000</pubDate>
      <dc:creator>carl_retrotext</dc:creator>
      <guid isPermaLink="false">45112@/forums/discussions</guid>
      <description><![CDATA[Hi I am now getting to grips with my new divide, I understand that it will not boot up in 128 editor on a 128 Machine and that it enables USR 0 automatically.<br />
<br />
But I have found a way of accessing 128K editor, just by loading a .tap file of a 128K game that is known to crash.<br />
<br />
I use deathwish 3, when I load it up it just hangs, when the space bar is pressed repeatedly it bricks to 128 start up screen.<br />
<br />
Not sure on how important this is, but I thought I would share just in case.<br />
<br />
I like it as I need to reacquaint myself with the keywords, until then I can use this way to try new things out.]]></description>
   </item>
   <item>
      <title>TR-DOS + 48K + divIDE</title>
      <link>https://worldofspectrum.org/forums/discussion/45107/tr-dos-48k-divide</link>
      <pubDate>Fri, 27 Sep 2013 12:58:25 +0000</pubDate>
      <dc:creator>utz</dc:creator>
      <guid isPermaLink="false">45107@/forums/discussions</guid>
      <description><![CDATA[So since I'm now a proud owner of divIDE and ESXDOS with TR-DOS emulation, I would like to make some use of the latter.<br />
<br />
Basically I want to try out on-machine development, probably with ALASM. So, how to set up a comfortable build environment?<br />
<br />
I guess it's not possible to have a nice Pentagon-sytle "reset service" on the 48k, or is it?<br />
So I assume I should stick ALASM in drive B, maybe a compressor or gfx editor in drive C, auto-boot a file commander in drive A and finally boot ALASM from the commander, right?<br />
<br />
If so, what's the recommended choice for a file commander?<br />
<br />
And what does "TR-DOS emulation is not available in MapRAM mode (BETADISK.SYS will not be loaded)" mean?<br />
<br />
Also, is there any source of documentation about TR-DOS out there that's not in Russian? I've found <a href="ftp://ftp.worldofspectrum.org/pub/sinclair/hardware-info/TR-DOS_Programming.txt" rel="nofollow">ftp://ftp.worldofspectrum.org/pub/sinclair/hardware-info/TR-DOS_Programming.txt</a> but other than that I'm pretty lost. (Mind you, I'm lost in that file too, but nevermind...)<br />
<br />
Questions questions questions...]]></description>
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   <item>
      <title>SpecBAS 0.789 released</title>
      <link>https://worldofspectrum.org/forums/discussion/45022/specbas-0-789-released</link>
      <pubDate>Wed, 18 Sep 2013 15:06:18 +0000</pubDate>
      <dc:creator>Dunny</dc:creator>
      <guid isPermaLink="false">45022@/forums/discussions</guid>
      <description><![CDATA[Hi all!<br />
<br />
Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression calculator... you can now (just like 128k BASIC) tap in an expression and press ENTER to get a result.<br />
<br />
But unlike 128k BASIC, you can also get string results as well as numeric and use the full range of SpecBAS's functions. Nice :)<br />
<br />
Here's the What's new:<br />

<blockquote>

<div>v0.0.0.789<br />
==========<br />
<br />
Added:<br />
<br />
SPRITE PUT id - places a permanent copy of the specified sprite on the screen or window it belongs to<br />
Expression calculator - any expression entered as a direct command (SIN 45 or 1+4 or CHR$ 33 for example) is evaluated and the result pasted into the direct command window. Beware, a single integer will still delete program lines!<br />
LOAD "filename" BANK NEW numvar - loads a file into a bank and assigns a BankID to the numvar<br />
More optimisations to expressions: LET a=(b/2)/8 for example now devolves into the much quicker LET a=b*0.0625. Also works for strings of multiplies, divides, adds and subtracts.<br />
SAVE now saves by default as ASCII text, and does not use the binary format anymore. The binary format can still be loaded, however<br />
More dithers to GRAPHIC REMAP - dtFLOYD, dtJARVIS, dtSTUCKI, dtBURKES, dtSIERRA3, dtSIERRA2, dtSIERRA, dtATKINSON, dtSTEVENSON - all quite slow though<br />
Sprite frame numbering starts at 1 and counts up, rather than frame zero<br />
You can now jump to the declaration of a LABEL by typing the label (@mylabel, for example) and pressing TAB in the editor<br />
Better error positioning in the direct command window. Errors are produced by a "dummy run", so may not match where you expect them to!<br />
SPFRAME(id) returns the current frame number of the specified sprite's animation or -1 if stopped<br />
SPCOLL(id) returns the collided state of the specified sprite<br />
Sprite collision detection - with sprites and scenery, event driven with ON COLLIDE ...<br />
SPRITE MIRROR/FLIP id - Does what it says on the tin. Permanently.<br />
SPRITE FRAME id,n [PAUSE m] - sets a sprite's current anim frame, and optionally delays the next frame<br />
SPRITE ANIM STOP id - halts the sprite's animation<br />
SPRITE ANIM PLAY id,start [TO end] [OPTION opt] allows better control of animation with loops, pingpong etc<br />
SPRITE POINT id,x,y - sets the sprite "hotspot" which is basically an offset used when drawing the sprite<br />
Better error positions for syntax errors in the editor<br />
MENUBOX can now take a string array rather than a list of options. LET a=MENUBOX("Title",a$())<br />
<br />
Fixed:<br />
<br />
Strange bug that prevented strings from being sliced by one index<br />
An obscure bug that caused some commands to be replaced by others - Delphi was at fault here<br />
RGB and HSV were incorrectly optimised by the compiler<br />
Scrolling via the text output routines (CAT, PRINT, LIST et al) no longer corrupts text<br />
OUT now attempts to create the destination if it exists<br />
Eliminated flicker in the editor when mousewheel scrolling<br />
Loading of string and numeric dynamic arrays now work correctly<br />
LIST BANK doesn't get confused with Bank ID numbers now<br />
Sprites can now be loaded correctly when saved with SAVE "filename" BANK id<br />
Sprites attached to an invisible window were showing incorrectly<br />
Automatically remove invalid characters and empty statements from the ends of lines<br />
Range checking in SPRITE CLONE operations<br />
Matrix addition, subtraction got their parameters wrong. D'oh!<br />
Labels declared alone on the last line of the program with no following statement were incorrectly stored<br />
Colour fonts weren't very transparent, really<br />
Fixed an offset bug in the DEBUG command, ironically enough<br />
A bug in the sprite frame address handling<br />
PALETTE COPY could overwrite screen information by trying to write to palette entries &gt; 255<br />
A nasty bug in the dynamic array hashing function<br />
A bug in BIN followed by anything but a sequence of 1s and 0s</div>
</blockquote>
<br />
Enjoy - get it at <a href="http://www.specbas.co.uk/" rel="nofollow">http://www.specbas.co.uk/</a><br />
<br />
Pi and Linux versions will be along soon, I'm sure :)<br />
<br />
D.]]></description>
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   <item>
      <title>Sinclair Serial Numbers - What have we learnt so far.</title>
      <link>https://worldofspectrum.org/forums/discussion/33971/sinclair-serial-numbers-what-have-we-learnt-so-far</link>
      <pubDate>Thu, 14 Apr 2011 23:20:16 +0000</pubDate>
      <dc:creator>Scottie_uk</dc:creator>
      <guid isPermaLink="false">33971@/forums/discussions</guid>
      <description><![CDATA[So JakeyW has been collecting our serial numbers for a while now.<br />
<br />
What are we learning from this that we did not know before hand?<br />
<br />
Also, would it not be good to also with the computers upload details about the functionality of the Spectrums. For example, membrane faled, board OK, or repaired in 1986.<br />
<br />
That way we could see if any perticular periods or issues were responcible for greater or lesser reliability.]]></description>
   </item>
   <item>
      <title>Amazing Speccy related song and video</title>
      <link>https://worldofspectrum.org/forums/discussion/8966/amazing-speccy-related-song-and-video</link>
      <pubDate>Thu, 01 Sep 2005 16:16:00 +0000</pubDate>
      <dc:creator>ZX Beccy</dc:creator>
      <guid isPermaLink="false">8966@/forums/discussions</guid>
      <description><![CDATA[you all got to see this!<br />
<a href="http://www2.b3ta.com/heyhey16k/" rel="nofollow">http://www2.b3ta.com/heyhey16k/</a><br />
Amazed no one in here has picked up on it before!<br />
<br />
<br />
:p<br />
]]></description>
   </item>
   <item>
      <title>Sony Walkman</title>
      <link>https://worldofspectrum.org/forums/discussion/45071/sony-walkman</link>
      <pubDate>Mon, 23 Sep 2013 17:52:32 +0000</pubDate>
      <dc:creator>Paul-J</dc:creator>
      <guid isPermaLink="false">45071@/forums/discussions</guid>
      <description><![CDATA[Has anyone tried (and succeeded) in loading games using a Sony Walkman, or other small/portable tape unit?<br />
Does it have the umph to do it?<br />
Just wondering because there are loads on eBay for a few pence and my old tape machine is about to die...]]></description>
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   <item>
      <title>Microdrives load &amp; save routines</title>
      <link>https://worldofspectrum.org/forums/discussion/45030/microdrives-load-save-routines</link>
      <pubDate>Thu, 19 Sep 2013 13:41:41 +0000</pubDate>
      <dc:creator>Saltor</dc:creator>
      <guid isPermaLink="false">45030@/forums/discussions</guid>
      <description><![CDATA[Hello everybody!<br />
Who knows where i can find the machine language routines to load/save from/to ZX Microdrives?<br />
Many thanks in advance.]]></description>
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   <item>
      <title>On today's date (Sept 16th) thirty years ago Sinclair launched this Beauty.</title>
      <link>https://worldofspectrum.org/forums/discussion/44999/on-today-s-date-sept-16th-thirty-years-ago-sinclair-launched-this-beauty</link>
      <pubDate>Mon, 16 Sep 2013 10:01:47 +0000</pubDate>
      <dc:creator>QLvsJAGUAR</dc:creator>
      <guid isPermaLink="false">44999@/forums/discussions</guid>
      <description><![CDATA[<a href="http://www.youtube.com/watch?v=WYZA0TZkjgA&amp;list=PLQHAWWG2O0e3DzQM9sWFlvEGsGa1JW8nP" rel="nofollow">http://www.youtube.com/watch?v=WYZA0TZkjgA&amp;list=PLQHAWWG2O0e3DzQM9sWFlvEGsGa1JW8nP</a>]]></description>
   </item>
   <item>
      <title>Converting my old programs from tape to TZX or the like</title>
      <link>https://worldofspectrum.org/forums/discussion/45062/converting-my-old-programs-from-tape-to-tzx-or-the-like</link>
      <pubDate>Sun, 22 Sep 2013 21:04:53 +0000</pubDate>
      <dc:creator>Boldir</dc:creator>
      <guid isPermaLink="false">45062@/forums/discussions</guid>
      <description><![CDATA[Apologies up front for this noob question which I'm sure will have been answered many times before.<br />
<br />
I have lots of BASIC programs I wrote as a kid back in the 80s saved on tape. After 30 years they still lhey load from a tape recorder to a real Spectrum, but  I would now like to get those onto my Windows 7 laptop so I can use/edit  them in an emulator (ZXSpin).<br />
<br />
There seems to plenty of stuff in WoS and the net on converting TZX to wavs for loading to a real Spectrum, but very little on capturing from tape and converting to TZX.<br />
<br />
I have tried various programs from the utilities section on the WoS site with varying degrees of failure. The closest I got was using Taper, which I used to capture from tape to laptop and save as TZX, but the file wont load in ZXSpin.<br />
<br />
Clearly it wasn't so problematic for all the contributors to the WoS Archive! So how have other folks done this? Have I missed a page on the WoS website? What utilities did you use and what steps did you follow? Any tips or pointers would be very much appreciated.]]></description>
   </item>
   <item>
      <title>Private messages</title>
      <link>https://worldofspectrum.org/forums/discussion/45049/private-messages</link>
      <pubDate>Sat, 21 Sep 2013 23:37:13 +0000</pubDate>
      <dc:creator>daveysludge</dc:creator>
      <guid isPermaLink="false">45049@/forums/discussions</guid>
      <description><![CDATA[I've tried to send a few PM's to members on the forum via the 'reply' button, but they don't seem to be sending...<br />
<br />
Nothing appears to be sent on the control panel...]]></description>
   </item>
   <item>
      <title>coding guru</title>
      <link>https://worldofspectrum.org/forums/discussion/45035/coding-guru</link>
      <pubDate>Fri, 20 Sep 2013 11:53:14 +0000</pubDate>
      <dc:creator>ardentcrest</dc:creator>
      <guid isPermaLink="false">45035@/forums/discussions</guid>
      <description><![CDATA[Ok I'm looking for a to help me in my quest to do my first proper game.<br />
<br />
The 80's child in me thinks he can do it, But the 2013 man in me knows zip.<br />
<br />
The 80's child lived not too far from Damian Scattergood, He help me when he could.<br />
<br />
So<br />
<br />
Any one up for the task.....<br />
<br />
Mail me. and I'll give the basic out line of what I would love to do.]]></description>
   </item>
   <item>
      <title>let's contact Martjin about WoS updates. who's in touch with him?</title>
      <link>https://worldofspectrum.org/forums/discussion/44836/let-s-contact-martjin-about-wos-updates-who-s-in-touch-with-him</link>
      <pubDate>Sun, 01 Sep 2013 16:59:44 +0000</pubDate>
      <dc:creator>WhenIWasCruel</dc:creator>
      <guid isPermaLink="false">44836@/forums/discussions</guid>
      <description><![CDATA[
<blockquote>
<div><a rel="nofollow" href="/forums/profile/1868/Ralf">Ralf</a> wrote: <a rel="nofollow" href="/forums/discussion/comment/719939#Comment_719939"><span>»</span></a></div>
<div>You are right Kasia. Are you female, by the way? ;)<br />
<br />
WOS won't disappear but may fall into decline and stagnation.<br />
<br />
Without any new content on the site what will we be talking about?<br />
<br />
Yet another topic of "scary games on the Spectrum", repeated for the 5th time? ;)<br />
<br />
Why should I preserve missing games if nobody will add the to the site?<br />
Why should I create new games if nobody will add them to the site?<br />
Why should I create maps, pokes and bugfixes if nobody will add them to the site?<br />
<br />
Without site updates everything will be hanging on some fragile links which will today appear and tomorrow disappear.<br />
<br />
People are willing to upload stuff, yet, but if nobody deals with it, they'll stop doing it too.<br />
<br />
We must do something people, don't sit, don't wait, don't watch but really  talk to Martijn and arrange something about the site updates.<br />
<br />
Who has a good contact with him, knows phone number etc.?</div>
</blockquote>

<blockquote>
<div><a rel="nofollow" href="/forums/profile/470/WhenIWasCruel">WhenIWasCruel</a> wrote: <a rel="nofollow" href="/forums/discussion/comment/719952#Comment_719952"><span>»</span></a></div>
<div>yes, why not try to settle this thing as soon as possible: now it's been months that the site is in this situation.<br />
<br />
let's try to make the site go ahead. who can contact martjin?</div>
</blockquote>
<br />
come on, let's fix this thing.<br />
<br />
SPECTRUM FOREVAAAAAAH]]></description>
   </item>
   <item>
      <title>Program pitstop</title>
      <link>https://worldofspectrum.org/forums/discussion/2151/program-pitstop</link>
      <pubDate>Mon, 31 Mar 2003 13:29:00 +0000</pubDate>
      <dc:creator>Dynoace</dc:creator>
      <guid isPermaLink="false">2151@/forums/discussions</guid>
      <description><![CDATA[Do you remember the program pitstop parts in Your sinclar magazine. I would like to type them up as PD Roms. Send any type ins from the mags as txt or scaned images. ]]></description>
   </item>
   <item>
      <title>Help identify this?</title>
      <link>https://worldofspectrum.org/forums/discussion/45003/help-identify-this</link>
      <pubDate>Mon, 16 Sep 2013 15:14:46 +0000</pubDate>
      <dc:creator>chaosmongers</dc:creator>
      <guid isPermaLink="false">45003@/forums/discussions</guid>
      <description><![CDATA[I picked this up recently on buying expeditions.  I'm assuming it's for the Speccy...<br />
<br />
<a href="http://s21.photobucket.com/user/chaosmongers/media/IMG_0159_zpsa8142a53.jpg.html" rel="nofollow"><img src="http://i21.photobucket.com/albums/b253/chaosmongers/IMG_0159_zpsa8142a53.jpg" alt="IMG_0159_zpsa8142a53.jpg" /></a><br />
<br />
I *think* it might be a Plus D interface and drive, but I'm not sure.   There's no power supply with it (assuming it needs one).<br />
<br />
I don't have much knowledge of this kind of thing, not being able to afford one back in the day.]]></description>
   </item>
   <item>
      <title>JSW1 - Changes Between Releases</title>
      <link>https://worldofspectrum.org/forums/discussion/44979/jsw1-changes-between-releases</link>
      <pubDate>Sat, 14 Sep 2013 17:48:39 +0000</pubDate>
      <dc:creator>spider</dc:creator>
      <guid isPermaLink="false">44979@/forums/discussions</guid>
      <description><![CDATA[Here is a list I'm working on of differences between JSW versions. I'm not currently 100% sure what all the changes do although by using one of the JSW disassembly's it should be possible to fill in the gaps. I'm ignoring the Ventamatic release as its based on 'Final' with only text changes, the code is the same as far as I can tell when comparing hex dumps.<br />
<br />
To keep it semi sensible to read:<br />
<br />
Memory Location (decimal) *** Pre-Release Version *** Normal Release *** PGC Bugfix *** TSAM Speedlocked<br />
<br />
33804: 151 *** 151 *** 151 *** 195<br />
<br />
33805: 111 *** 111 *** 111 *** 202<br />
<br />
33806: 238 *** 238 *** 238 *** 135<br />
<br />
These three control the keypad startup. The TSAM is the only retail version with no functioning keypad. Its interesting to note these changes are slightly different to the usual "three pokes" that most people use.<br />
<br />
<br />
34251: 000 *** 000 *** 000 *** 018<br />
<br />
34252: 004 *** 000 *** 000 *** 000<br />
<br />
I think these two have something to do with the clock / ticker. Note that only the TSAM version has a change here and there was also a change (34252) with pre-release compared to all other releases. More so as the TSAM uses the earlier ManicMiner in-game tune too. I suspect it was built using a pre-release version.<br />
<br />
<br />
34273: 000 *** 000 *** 000 *** 018<br />
<br />
34274: 001 *** 000 *** 000 *** 000<br />
<br />
34275: 112 *** 000 *** 000 *** 000<br />
<br />
I think these are related to the music counter, although I'm not sure. They seem to change what were three NOP's before a LD BC, 2862 to just one NOP and a LD (DE), A with one NOP after.<br />
<br />
<br />
36635: 231 *** 231 *** 231 *** 239<br />
<br />
I've seen this listed before as 'unknown'. It seems to change key 5 to do nothing, possibly to ensure an Interface2 (using keys 67890) works properly ?<br />
<br />
<br />
42183: 092 *** 028 *** 011 *** 075<br />
<br />
Move invisible object from 1st Landing. Interesting to note there was a change here with pre-release compared to normal as well as the other variants doing different things too.<br />
<br />
<br />
56876: 008 *** 008 *** 004 *** 004<br />
<br />
The Banyan tree bug (quite difficult to climb!) The pre-release and normal releases both have the earth block here (008) whereas the PGC and TSAM have a water block instead (004) which is probably what was originally intended at a guess.<br />
<br />
<br />
59901:  213 *** 213 *** 082 *** 082<br />
<br />
The infamous Attic Bug. Some pokes seem to change 59900 instead. Both PGC and TSAM change 213 to 82, this causes the arrow to start on screen instead some of the 'unofficial' pokes which simply remove it instead so the Attic only has one arrow instead of two as it was designed for.<br />
<br />
<br />
60231:  012 *** 012 *** 000 *** 000<br />
<br />
The Conservatory Roof bug. Similar to the Banyan Tree bug in a way except a fire block instead of air was used. The pre-release and final both have the fire, the PGC and TSAM have an air block.]]></description>
   </item>
   <item>
      <title>AVI to spectrum</title>
      <link>https://worldofspectrum.org/forums/discussion/44997/avi-to-spectrum</link>
      <pubDate>Mon, 16 Sep 2013 00:10:58 +0000</pubDate>
      <dc:creator>ardentcrest</dc:creator>
      <guid isPermaLink="false">44997@/forums/discussions</guid>
      <description><![CDATA[Hi,<br />
<br />
Im in the planning stages of a game, which from all the searches I've done, ( but I may be wrong)  has never been done on the spectrum.<br />
<br />
My question is, PC games have a video intros and cut scenes, can a very, very  basic form of these be done on the spectrum.<br />
<br />
I.E. convert a avi file to work on the spectrum<br />
<br />
Can it be done.]]></description>
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