ZX Game Book Update
Hi all...
For various unrelated reasons the time I have for editing has been limited to weekends, but I'm still plugging away.
I have created 'final' pdf's of all but three of the chapters, and am going to make them available on my website for download.
If anyone sees any errors (apart from the fact I think I may have accidentally rendered them in 256 colours) then please let me know... I plan on having the final versions off to the printers in August. (Yes, yes I know... I'm late).
Anyway, if anyone wants to take a quick look at what's up there now, then use the following links. I'll be sending an email out to the mailing list and updating the website text later this week, so grab 'em while they're hot.
If anyone does find any errors, then please post them in this thread.
The links are:
http://www.zxgoldenyears.com/proofs/1982-1983_mfk.pdf
http://www.zxgoldenyears.com/proofs/1988_xjd.pdf
I'll probably be adding the others later in the week... I want to see the quality of feedback I receive from these first... The idea here is to make the book as 'perfect' as it can be, so good feedback will see me upload the other chapters for peer review...
For various unrelated reasons the time I have for editing has been limited to weekends, but I'm still plugging away.
I have created 'final' pdf's of all but three of the chapters, and am going to make them available on my website for download.
If anyone sees any errors (apart from the fact I think I may have accidentally rendered them in 256 colours) then please let me know... I plan on having the final versions off to the printers in August. (Yes, yes I know... I'm late).
Anyway, if anyone wants to take a quick look at what's up there now, then use the following links. I'll be sending an email out to the mailing list and updating the website text later this week, so grab 'em while they're hot.
If anyone does find any errors, then please post them in this thread.
The links are:
http://www.zxgoldenyears.com/proofs/1982-1983_mfk.pdf
http://www.zxgoldenyears.com/proofs/1988_xjd.pdf
I'll probably be adding the others later in the week... I want to see the quality of feedback I receive from these first... The idea here is to make the book as 'perfect' as it can be, so good feedback will see me upload the other chapters for peer review...
Post edited by andrew_rollings on
Comments
I did spot a few spelling errors here and there (I'll mail you the details tomorrow - it's 1 AM at the moment and time for bed). Also, a few design inconsistencies like some of the pages appear to have the mag review ratings missing, and in some pages lines seem to overlap each other. Plus, of course, I'm mortified at seeing games like Pitman Seven being featured not because they were bad, but because they were "fun to play"! I guess I can live with that though. ;) :D
Shaping up nicely though!
Bytes:Chuntey - Spectrum tech blog.
Thanks
Andrew
On to the niggles:
Was Football Manager ever compiled? The version I've got is 100% interpreted BASIC and I can't find any different ones on WoS.
I don't think there ever was a third Lord of the Rings adventure planned. Shadows of Mordor covers both the remaining books, albeit only from Sam and Frodo's perspectives.
Edit: Manic Miner comment removed.
This came up in another thread, but Splat! wasn't the first game with speech by a good margin. Meteor Storm and The Chess Player (both released in 1982 at around the same time by Quiksilva) came before it.
Stonkers isn't a turn based game. It actually runs in real-time for the most part, although the action is paused when you are giving orders. Some people even consider it the forerunner to the RTS genre typified by Command & Conquer.
Anyway, that's all I can spot for the moment. Keep up the good work.
perhaps you should have looked it up :) it is 6031769
Hehe... I thought so... That is one number I *do* know by heart...
I think all the rest of the comments I made stand though.
So far I had a quick look and since English is not my first language I am not really the one to look for typos and such. Content-wise is very accurate, what I did find wrong, though, was the 'Phantom Club' entry.
Phantom Club is not Dusko's second game and he did not produce only three games for the ZX. Here is the list in (I hope correct) chronological order:
No.1 (Bug-Byte) 1985
Kung-Fu (Bug-Byte) 1985
Movie (Imagine) 1986
Play for your Life (Imagine) 1988
Phantom Club (Ocean) 1988
He *MIGHT* also be the author of "Sbugetti Junction" for Bug-Byte in 1986 but I am not sure :)
Also he never actually worked in the UK, he made all his games in Yugoslavia and sent them to the UK. For MOVIE, however, he went there by plane (he only had money for a one way ticket, after he sold the game they also paid for his way back home) ;-) Nice story ...
Oh and Movie was not from 1988 but from 1986 ;-)
Best regards,
Tomaz
Mel the Bell? :D
"Sencillamente Sensacional" was said in Micromania 31, and that's January 1988, not February. (There is already a question mark there doubting the date)
Mad Mix Game wasn't just subtitled "The Pepsi Challenge" in UK, also the first stage was totally removed and the graphics of main character were changed from a classic pacman to something horribly ugly, surely due to fear of lawsuits, so you got a worse version of the game.
The book is looking great, keep up the good work!
Andrew, these are the errors I've come across so far in my detailed reading of the first 20 pages:
1) Arcadia: 2nd last line
semi-invisible = semi-visible?
2) In the reviews for the Horace games:
Terrorizes = Terrorises (UK English usage)?
3) Ah Diddums: 6th para last line
and the game because much more difficult = and the game became much more difficult?
4)Android 2: 4th para 3rd line
android had defeat.. = android had to defeat??
5) Ant Attack: 2nd para 3rd line
only revealed the day of? = only revealed on the day of??
Will post more if I come across anymore errors.
Bytes:Chuntey - Spectrum tech blog.
Edit: I see now that I was wrong, since it was reviewed in Crash in December 1984 :) Sorry.
I pre-ordered mine on 6th of October 2005 :)
Saso
Monkeydunk
I've made these changes, and will be updating and posting these and more chapters by the weekend...
I really appreciate everyone pitching in with this final check... I want this book to be as error-free as possible :)
Andrew
..and the part in the into where Sir Clive says he much prefered the commode..
Um no... Have you seen his head lately???
http://www.zxgoldenyears.com/proofs/1983_edw.pdf
Here are the latest proofs... Hopefully they are the final versions... If anybody sees any more mistakes, please let me know...
:)
Thanks everyone.
For some reason I can't download these updates.
:o
from Guy
here are some more to look at too...
http://www.zxgoldenyears.com/proofs/1982_jke.pdf
http://www.zxgoldenyears.com/proofs/1983_edw.pdf
http://www.zxgoldenyears.com/proofs/1985_sif.pdf
http://www.zxgoldenyears.com/proofs/1986_jdl.pdf
http://www.zxgoldenyears.com/proofs/1987_usf.pdf
http://www.zxgoldenyears.com/proofs/1988_ylf.pdf
http://www.zxgoldenyears.com/proofs/1989_xwg.pdf
* goes off to read *
Reading through the chapters now. So far only this struck my mind:
- Apart from the games with huge characters that Don Priestly wrote in Popeye entry you forgot "Gregory Loses His Clock" :) I am not sure if that was the last one, but it was certainly one of the series...
TC
What years are covered, 1982-1992 ? Also how many games in total are in the book ? Look to be a fair few !
"
The author of this game, Dusko Dimitrijevic started on the way to getting M.O.V.I.E
published by flying one-way to England in order to sell a couple of games he had
written to Bug-Byte software. Unfortunately for him, they had already gone bust, but
he was pointed in the direction of Ocean, who bought the games to use as
promotional freebies. Before he left back to Yugoslavia, he spent some time with the
Ocean programmers, in order to get a feel for what kind of games Ocean would want.
Six months later, he returned with M.O.V.I.E.
"
In the beginning of this paragraph you said that the author first flew to UK to get MOVIE published, then in the end you say that six months later he returned with the MOVIE. A bit confusing, I am not sure if I understand this correctly or not... (it might just be that I am a bit tired)...
There are a couple of syntax errors in there too (he had written TO Bug-Byte... again I might be wrong - thats why I don't like to proof read the grammatical stuff, since I am not English ;-) ). I might be wrong there too.
Might be a good idea to go through this paragraph once more and re-write it ?
I am pretty sure he went to the UK with MOVIE finished. He only had a one-way ticket, and, as you said, Imagine was bust when he arrived. Luckily Ocean bought the game and also payed for his trip back.
I am not sure if the other info of him being in the UK before (for Bug-Byte stuff) or if he returned six months later.
I might be just nit-picking (or whaterver) and confusing you. So I apologise in advance :)
Best regards,
Tomaz
It's set on the "plane of limbo" rather than the "planes of Chaos"
As well as mounts, there are also the Shadow Form and Magic Wings spells that allow your wizard to move more than one square per turn.
There's a typo: "ias" just before gooey blob.
The lawful/chaotic nature of the battlefield only affects the chance of casting spells. I.e. law makes lawful spells become easier to cast. Hoever it doesn't affect the chances for chaotic or neutral spells. The same goes for chaos and chaotic spells.