Passing off games as your own

edited March 2007 in Games
We ran into a rather interesting case over the past day: Jukebox, which appeared as a type-in in YS ish 21 (1987), and later on the covertape of issue 69 (1991), with writing credits assumed by 2 other people. Shame on them! :mad:

Does anyone know of other cases of plagiarism like that?
Post edited by mheide on
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Comments

  • edited February 2007
    I don't know of any games- though there must have been a fair few such cases, but I know the tips sent into magazines were often copied and sent in again. I'm sure there's a game where the tips were just from the game's instruction manual in one case.
  • edited February 2007
    I typed in a graphic(udg+draw commands) adventure from Big K magazine and passed it round school as my own.
  • edited February 2007
    Khalid Jamil was openly accused in the YS Letters page for pinching the Peeker utility and sending it into Program Pitstop.

    http://www.ysrnry.co.uk/articles/letters23.htm
  • edited February 2007
    Apart from the obvious Harry S. Price games...

    Gavin Smyth's Galactoids, which appeared as a ZX Computing type-in in April/May 1984 was slightly reworked by Michael and Craig Holdstock to become Cosmic Chaos, a Crash cover tape game.

    Hot Shot, a YS type-in, appeared to be a blatant rip-off of an earlier Centipede game called Maggot. I believe the original was written by Jason Charlesworth and may have appeared as a listing in an early multi-format publication.
    Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
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  • edited February 2007
    There's our old friend Mr Kizza of Steve Davis Snooker fame.

    Harry Price surely deserves a mention too. [Edit: Doh! Jonathan beat me to it. Still, as a serial offender Harry deserves a couple of mentions. :-) ]
  • edited February 2007
    NickH wrote: »
    Khalid Jamil was openly accused in the YS Letters page for pinching the Peeker utility and sending it into Program Pitstop.

    http://www.ysrnry.co.uk/articles/letters23.htm
    I also pinched that!!!

    I disassembled it, rewrote it and turned it into a very nice utility. Still got the source code for it on my HD. I even used it to write a PC version which I still work on from time to time.
    I wanna tell you a story 'bout a woman I know...
  • edited February 2007
    I remember issue 6 of Your Spectrum, Antony Crawford nicked the game Ground Attack from another mag, it's a shame I can't remember which mag.
    I wanna tell you a story 'bout a woman I know...
  • edited February 2007
    karingal wrote: »
    I remember issue 6 of Your Spectrum, Antony Crawford nicked the game Ground Attack from another mag, it's a shame I can't remember which mag.

    I wrote Mire Mare.

    Got it on a tape round here somewhere...

    Andrew
  • edited February 2007
    jonathan wrote: »
    Apart from the obvious Harry S. Price games...

    Yup, well documented, that one, not to mention the rather massive list sorted on The Italian Project
    Gavin Smyth's Galactoids, which appeared as a ZX Computing type-in in April/May 1984 was slightly reworked by Michael and Craig Holdstock to become Cosmic Chaos, a Crash cover tape game.

    Hot Shot, a YS type-in, appeared to be a blatant rip-off of an earlier Centipede game called Maggot. I believe the original was written by Jason Charlesworth and may have appeared as a listing in an early multi-format publication.
    Very interesting, I hadn't heard about those yet.
    The latter is in the archive (pending correction) and indeed it was originally written by Jason Charlesworth. It then appeared in Your Computer issue Nov '83, on page 134.
  • edited February 2007
    NickH wrote: »
    Khalid Jamil was openly accused in the YS Letters page for pinching the Peeker utility and sending it into Program Pitstop.

    http://www.ysrnry.co.uk/articles/letters23.htm

    Seeing we have all MicroHobby issues in the archive, that could be checked!
  • edited February 2007
    One person sent in a listing to Amstrad Action which has been lifted from the Amstrad CPC464 manual!
  • edited February 2007
    mheide wrote: »
    Seeing we have all MicroHobby issues in the archive, that could be checked!
    Yep, he definitely nicked it.

    I didn't, I converted it to MC and never published it anywhere...
    I wanna tell you a story 'bout a woman I know...
  • edited February 2007
    Was going to drag up the Kizza thread again to ask about the latest developments, but here is as good a place as any. So, any more news about this scoundrel? Has he surfaced in any meets?
  • edited February 2007
    I wrote Mire Mare.

    Goddamit he got in there with first claim. It was legal complications like this which made me stop Ultimate from publishing in the first place.

    I let Matthew Smith get away with it coz I liked him. He was only supposed to fix the Attic Bug.
  • edited February 2007
    mheide wrote: »
    Does anyone know of other cases of plagiarism like that?
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  • edited February 2007
    dekh wrote: »
    I let Matthew Smith get away with it coz I liked him. He was only supposed to fix the Attic Bug.

    Yeah... and we saw how well that worked... Lucky I stepped in and saved your arse at the last moment again!!

    Andrew
  • edited February 2007
    Which reminds me. Who nicked my infoseek code?
    My test signature
  • edited February 2007
    When I was in high school I played a TRS-80 game titled Brad Star. I found out later it was Star Trek 3 V3.4 (or something like that) from a magazine and some kid had just changed the name and put his name in the credits.
  • edited February 2007
    Graz wrote: »
    Was going to drag up the Kizza thread again to ask about the latest developments, but here is as good a place as any. So, any more news about this scoundrel? Has he surfaced in any meets?

    Kizza has gone barking mad recently! A real bitter little piece of work most of the time. He's at constant war with the mods from AA , recently posted a thread on JSII calling them some seriously colourful names , shot his mouth off once too often and went and got himself banned from AA. :D
    He knows Im keeping tabs on him still (i give him a little wave every now and then) but chooses to pretend I'm not there. However he's been very quiet on the "games wot I wrote" front , Infact not a squeak out of him since. But the day that changes, and he goes back to his naughty old ways, I'll be confronting him Elite Viper Squad style in front of all his chums about the ST games he DIDN'T write. Might be fun.. :)

    By the way...Another author of one of the ST games he claimed has turned up in person..
    http://www.atari.st/view.php?id=2471
    Can't believe he nicked a game from a girl .... thats just looooooooooow :D
  • edited February 2007
    My first Speccy (circa 1986-1990 R.I.P.) died when I was 11, and I may have mentioned on here that my second was a +3 (which believe it or not as far as I know the diskdrive still works on), which I came into possession of under humerous circumstances. I swapped it for a T-Shirt, not just any T-Shirt but a Tennants bitter T-Shirt. The kid I swapped it with said "Nobody likes the Spacker Spectrum anymore I'll swap it for that T-shirt". Well obviously I was like mmmhmmmmm OK! So I got a +3 with a ton of games (Most of them disk copies, so I didn't score that highly, but I did get a few original codies titles with it) for a beer T-Shirt, and not even good beer.

    Anyway rambling aside I think there was a few 16k tape magazines with it and I hacked one of the free games off it (badly). It was called Sunglasses Sam goes Skiing, with a little tweaking it soon became Mad Dave goes Snowboarding. I told a few of my friends that were still interested in that kind of thing that I'd written it from scratch.

    ............and I'd do it again ahahahaha!!!
    Every night is curry night!
  • edited February 2007
    Sard wrote: »
    By the way...Another author of one of the ST games he claimed has turned up in person..
    http://www.atari.st/view.php?id=2471

    It bothers me that he is STILL listed as author of the games he's been proven not to have written. Anyone reading the comments will know better but why is he even listed as author?
  • edited February 2007
    My first Speccy (circa 1986-1990 R.I.P.) died when I was 11, and I may have mentioned on here that my second was a +3 (which believe it or not as far as I know the diskdrive still works on), which I came into possession of under humerous circumstances. I swapped it for a T-Shirt, not just any T-Shirt but a Tennants bitter T-Shirt. The kid I swapped it with said "Nobody likes the Spacker Spectrum anymore I'll swap it for that T-shirt". Well obviously I was like mmmhmmmmm OK! So I got a +3 with a ton of games (Most of them disk copies, so I didn't score that highly, but I did get a few original codies titles with it) for a beer T-Shirt, and not even good beer.

    Got a good deal though..
  • edited February 2007
    I wrote* Stonkers!!!









    *typed
  • edited February 2007
    my mate reckoned his uncle wrote speccy games. the lying fucker. turns out he didn't even have an uncle.

    another mate reckoned he could make games on his C64, never saw none of them, another liar.

    being a kid was like living is stalin's russia, 'dont trust no one' (of course none of my mates ever dissapeard for airing their political views)
  • edited February 2007
    I had a mate who said he had an aeroplane in his loft - strange sort he was - also, I used to use my multiface to hack into skool daze and make the Teachers write rude things on the boards but on hearing this and wanting to go that 'one step further' he said that he hacked skool daze so you could have 'P.E.' and swing on the ropes and use the vaulting horse etc.

    Needless to say I pushed him over before assembly and encouraged everyone to throw their school bags on top of him until he was well and truly 'bagged' as we used to call it.
  • edited February 2007
    jonathan wrote: »
    Hot Shot, a YS type-in, appeared to be a blatant rip-off of an earlier Centipede game called Maggot.

    I'm not so sure. Maggot and Hot-Shot are both on my TTFn site and, although they have an inevitable resemblance, both being centipede-games, the graphics, gameplay and effects are quite different.

    I notice that, although there are several programs credited to Jason Charlesworth in YC, both Maggot and Toolkit (Apr'84) are credited to John Charlesworth. I don't know if they are really different people or if it's just that YC got the name wrong. The Maggot code just credits J. Charlesworth, and I don't have the Apr'84 issue to check Toolkit.

    My "Jason Grimblood's Hall of Mystery" page details several instances of "passing off", but after asking around I decided that it was a bit mean and I took it down, although I still have it here at home. A similar wheeze was for people to get their own work published as "original" in multiple publications, so they got paid more than once for the same program.

    I'd agree about Galactoids (author's title Invaders) and Cosmic Chaos. The Holdstocks seem to have put some work into enhancing the game, so maybe it wouldn't have been so bad if they'd mentioned Gavin Smyth, but in the scrolly they give themselves total credit for everything.
  • edited February 2007
    mheide wrote: »
    We ran into a rather interesting case over the past day: Jukebox, which appeared as a type-in in YS ish 21 (1987), and later on the covertape of issue 69 (1991), with writing credits assumed by 2 other people. Shame on them! :mad:

    Ooh, fancy that. I've got that one on Demotopia under Hamill and Crawford's names, and they get their own author profile pages for it too. I feel all dirty now.

    Also on the demoscene, Craig Eades aka Tinbin Hacker was apparently notorious in the early 90s for ripping off other people's demos and replacing the graphics and text with his own (or just the text if hacking the graphics was too difficult), and was awarded something like 'Lamer Of The Year' in Judgment Day 3 demo in recognition of his work. Bit of a shame he constituted about half of the UK scene at the time...
  • edited February 2007
    karingal wrote: »
    I remember issue 6 of Your Spectrum, Antony Crawford nicked the game Ground Attack from another mag, it's a shame I can't remember which mag.

    There was a program called Ground Attack by Sandy MacLennan in the 13.Sep'83 issue of Home Computing Weekly. Unfortunately I don't have the HCW issue to compare with the Aug'84 Your Spectrum listing.

    It would be particularly blatant to not only pinch someone's code but keep the same program title as well, but that also happened with Haunted House, originally published in C&VG Aug'83 and then in Sinclair User Mar'84 - and Time Switch (YC Aug'83 & SP Feb'84) - and Bridge Builder (YC Dec'83 & SP Sep'84).
  • edited February 2007
    There was a program called Ground Attack by Sandy MacLennan in the 13.Sep'83 issue of Home Computing Weekly. Unfortunately I don't have the HCW issue to compare with the Aug'84 Your Spectrum listing.
    A quick check reveals it was from a weekly mag so HCW sounds about right.
    I wanna tell you a story 'bout a woman I know...
  • edited February 2007
    I'm not so sure. Maggot and Hot-Shot are both on my TTFn site and, although they have an inevitable resemblance, both being centipede-games, the graphics, gameplay and effects are quite different.

    Don't be fooled by a few superficial changes, it's quite easy to change the odd item here and there to make a game appear different. Apart from the ability to move further up the screen and the autofire, Hot Shot's gameplay is identical to Maggot's.

    The clincher is in the way these games use their UDG graphics. In both games "A" is used for the centipede segments, and "B" for the mushrooms/obstacles littering the playfield. "D" is used for the player's missiles, "E" for the player's gun base. "F" and "G" combine to form the snail/rocket that traverses the screen periodically, and "H" and "I" make up the spider/alien which zig-zags across the bottom third of the screen.

    Most interestingly of all, Maggot has UDG "C" defined as an alien which doesn't actually appear in the game. In Hot Shot UDG "C" is undefined. Why would Hot Shot skip UDG "C" if it was written from scratch?
    Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
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