Converting GAC Games
Hiya folks,
I'm currently getting really into GAC on the Plus 4 (yes I know its a Commodore machine) and just released my first game last week. GAC on the Plus 4 has a rather different interface than on the Spectrum/Amstrad & C64 where you enter all the information in a user friendly menu. On the Plus 4 I create a txt/seq file on the pc and enter all the data manually.
What I'm wanting to do is convert some of the great GAC adventures that were created on the Spectrum over to other formats. Does anyone know of a way to extract the datafile out of a compiled GAC game? Hopefully to be read in a text editor on the pc, that way I can quickly compile it for other formats.
Hopes there is such a tool.
Thanks for listening,
Chris
I'm currently getting really into GAC on the Plus 4 (yes I know its a Commodore machine) and just released my first game last week. GAC on the Plus 4 has a rather different interface than on the Spectrum/Amstrad & C64 where you enter all the information in a user friendly menu. On the Plus 4 I create a txt/seq file on the pc and enter all the data manually.
What I'm wanting to do is convert some of the great GAC adventures that were created on the Spectrum over to other formats. Does anyone know of a way to extract the datafile out of a compiled GAC game? Hopefully to be read in a text editor on the pc, that way I can quickly compile it for other formats.
Hopes there is such a tool.
Thanks for listening,
Chris
Post edited by C16 on
Comments
http://www.worldofspectrum.org/z88forever/whatnow-downloads.html
These are the raw data files, extracted from snapshots of the games themselves.
There were actually a lot more CPC adventures written with GAC, so it might be worth looking at those. The format was almost identical - my Z88 "WhatNow?" program can use both CPC & Spectrum files. So, if you can already convert Spectrum ones, CPC shouldn't be a problem either. If you want, I'll dig out my notes on the the datafile format differences (I think they should be online somewhere, as well).
So how did your do it (where did you find a compiler)?
I'm now looking forward to converting the Spectrum GAC adventures to the Plus 4 :)
I hope I can find it
In spanish.
http://lineadura.wordpress.com/2006/03/01/derribando-el-mito-%c2%bfquien-mato-a-la-aventura-conversacional/
So perhaps you can use Google Translator:
http://translate.google.com/translate?u=http%3A%2F%2Flineadura.wordpress.com%2F2006%2F03%2F01%2Fderribando-el-mito-%25c2%25bfquien-mato-a-la-aventura-conversacional%2F&langpair=es%7Cen&hl=es&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools
Anything similar to do the same job with PAW files? WinPaw doesn't seem to work for me.
Still, I'm gonna give UNGAC a go. Sounds fun.
UnGAC works brilliantly, I then use a text editor on the pc to make a few alterations then add it to a D64 image and then compile it on the C16/Plus 4.
I'm just about to release my first Spectrum to C16/Plus 4 conversion. Its Church of Death, but decided to extend it by adding another 10 locations and alot more puzzles. The whole conversion process is fun, but hard to resist the temptation of improving the orginal games and correcting the bugs.
Chris