The ropes in JSW
Just watching the latest JSW mod rzxs from the archive and I remembered how good the ropes were in JSW - nobody came close in achieving that level of realism in rope simulation :smile:
how did MS generate the look up tables for these ropes? anyone know?
how did MS generate the look up tables for these ropes? anyone know?
Post edited by Dave Batty on
Comments
Any what was that "SUPER BONUS" text all about?
But I never really liked it much cos' it seemed a little unpredictable.
The answers as to how the ropes are set up could be right in front of you just looking at them with John Elliotts JSWED? Or at least an insight into the mechanics, as they are fully editable (is that a real word?).
Skarpo
:-)
*substitute "annoying" with "near impossible"
http://geocities.com/andrewbroad/spectrum/willy/disassemblies.html
They seem to hinge around a lookup-table at #8300-83FF, with the rope-handling code at #90D9-9132.
--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
http://groups.yahoo.com/group/manicminerandjetsetwilly/