Noisy Earache inducing loaders

RNDRND
edited March 2008 in Games
Whats the noisiest loader youve come across? I dont mean any tunes, the actual loading noise.
Post edited by RND on
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Comments

  • edited March 2008
    For me the loudest loaders were Firebird's (eg Samurai Warrior, Exploding Fist+)... Use to hate the way they loaded everything in loads of small bits. They also seemed to take a lot longer than other loaders.
  • edited March 2008
    I hated the 'Alcatraz' loaders, the noise out of them was horrific, especially when you got a tape loading error. :(
  • edited March 2008
    GreenCard wrote: »
    For me the loudest loaders were Firebird's (eg Samurai Warrior, Exploding Fist+)... Use to hate the way they loaded everything in loads of small bits. They also seemed to take a lot longer than other loaders.

    Haha! yeah Loading: 09 and then you think OK it's gonna go to 10, then it didn't it went hexidecimal on your ass. Loading: 0a, 0b, 0c, and so on, and on, and on.
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  • edited March 2008
    Haha! yeah Loading: 09 and then you think OK it's gonna go to 10, then it didn't it went hexidecimal on your ass. Loading: 0a, 0b, 0c, and so on, and on, and on.

    Oh, yeah, that's right! I'd nearly forgotten about that. Thinking it would go to 10 but it was in hex, funny that. I think that was actually a bit helpful because it "exposed" me to hexadecimal on a more visual level, i.e. I forced myself to watch the numbers and keep count in decimal also.
  • edited March 2008
    ZnorXman wrote: »
    Oh, yeah, that's right! I'd nearly forgotten about that. Thinking it would go to 10 but it was in hex, funny that. I think that was actually a bit helpful because it "exposed" me to hexadecimal on a more visual level, i.e. I forced myself to watch the numbers and keep count in decimal also.

    Imagine my surprise when it then went from 0f to 10 instead of 0g... I mean, who would have predicted it. Those Firebird loaders left a lasting impression on me. And I don't mean that in a good way...
  • edited March 2008
    monty.mole wrote: »
    Imagine my surprise when it then went from 0f to 10 instead of 0g... I mean, who would have predicted it. Those Firebird loaders left a lasting impression on me. And I don't mean that in a good way...

    Ah, yes, the predictable unpredictability of hexadecimal :D ... err, or something :lol:
  • edited March 2008
    The early much-too-fast fastloaders like Pyjamarama.
  • edited March 2008
    Didn't Matchday or Fallguy (don't remember which) have a particularly high-pitched whinny loader?
  • edited March 2008
    Actually, come to think of it, I think Travel With Trashman had a really annoyingly loud screamer of a loader!! Loved the game though. :smile:
  • edited March 2008
    I've thought of making loaders that use Manchester encoding, or 4B5B NRZI code (the latter would probably give nearly twice the loading speed, since it has half the fundamental frequency at the expense of one extra bit per nibble).

    I bet those would sound _nasty_.
  • edited March 2008
    I remember that hexadecimal loader for Druid: so tiring on the ears. Why did they use it? It wasn't quicker than the standard loaders.
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  • edited March 2008
    Spector wrote: »
    I remember that hexadecimal loader for Druid: so tiring on the ears. Why did they use it? It wasn't quicker than the standard loaders.

    Because if one block didn't load, you could rewind the tape a little and try again.

    There was a couple of times in the past where it was a great help, as I could turn the tape over and try the other side to load the same block.
  • RNDRND
    edited March 2008
    What promted me to make this post was Rescue from Atlantis (the spanish game) which is fairly noisy!
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  • edited March 2008
    Those hex block loaders were curious: if you think about it, they went to great lengths with these custom loaders to stop piracy, but a loader that allows you to retry blocks would make tape-to-tape copying much more viable, thus defeating the point of a non-standard loader in the first place!
  • edited March 2008
    Winston wrote: »
    Those hex block loaders were curious: if you think about it, they went to great lengths with these custom loaders to stop piracy, but a loader that allows you to retry blocks would make tape-to-tape copying much more viable, thus defeating the point of a non-standard loader in the first place!

    ...and it did...not that I know anything about that sort of thing though :D
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  • edited March 2008
    Wasn't Bleepload based on the standard BBC loader, sort of? That also counted blocks in hex.
  • edited March 2008
    Interesting - I suppose that's possible Mulder, except the BBC loader didn't encrypt data.
  • edited March 2008
    the beep loader was on a lot of firebird stuff and i think it was first used on the bubble bobble game. I remember asking my brother who was older to buy me it and on the same day my 48k blewup (nothing to do with me).

    When he came back and handed me the game i played it anyway to hear the loader (i was strange like that in those days) and as you can imagine i was like WTF is this beeping and shit.

    Worse loader i think was the multicolour loader on bombjack and commando ... man that made me feel sick.
  • edited March 2008
    morcar wrote: »
    i played it anyway to hear the loader (i was strange like that in those days) and as you can imagine i was like WTF is this beeping and shit.

    No, that's perfectly normal behaviour for a Specchum :-)
  • RNDRND
    edited March 2008
    They're missing the fun then :p
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