I wonder if they used the dk'tronics light pen to draw those lines.
The style of graphics typical of Probe's later output on the Spectrum. Awful. Yeah, I know I keep harping on about the ****ness of the graphics of the later titles they produced.
Agreed. Graphically, Robocop 3 was as big a let down as the film in my opinion. Hate those grainy attempts at doing 'realistic' graphics that crept into the Spectrum titles towards the end. The Spectrum wasn't capable of it, and it wasn't playing to the strengths of the computer, merely trying to make up for a deficit.
Agreed. Graphically, Robocop 3 was as big a let down as the film in my opinion. Hate those grainy attempts at doing 'realistic' graphics that crept into the Spectrum titles towards the end. The Spectrum wasn't capable of it, and it wasn't playing to the strengths of the computer, merely trying to make up for a deficit.
Ghost Hunters graphics were quite ropey and also flickered badly, if i remember right everything was blue.
Also, the graphics in Monty's Innocent have aged badly too.
I remember being taken aback by how poor the graphics were in Lord of the Rings. The loading screen, with the Nazgul on horseback surrounded by scenes from the book, is rather lovely and atmospheric.
The in-game graphics consist mainly of large yellow rectangles.
Not the worst title screen ever,.. but possibly the ugliest dithering drawing ever.
That is just how I hate Speccy graphics. OK, random dithering (rather than hand-stippling) at that size is just about OK, but why go out to a black outline, then add a light outline around that? Ocean started to do it to sprites and it looks terrible.
Amstrad ports, or parallel developments. There's nothing 'grainy' or 'realistic' about it. It's an automatic dithering process applied to lo-res fat-pixel graphics in 16 colours. A few bits may have been touched up slightly by hand, but not by much.
That is just how I hate Speccy graphics. OK, random dithering (rather than hand-stippling) at that size is just about OK, but why go out to a black outline, then add a light outline around that? Ocean started to do it to sprites and it looks terrible.
I suppose you are refering to CharlesDavies stuff at SpecialFX games.. but I find his work very good and clear.. so much on in-game graphics as in loader-screens it is.
even though, its true that some tiny sprites from Cabal and MidnightResistance looks too fat with that double outline.
It's not exactly aged gracefully, but I thought Xadom looked quite decent for a mid-'83 game. In some ways I'd say that its quirky style makes it a lot more memorable than some of the professionally produced, yet rather formulaic, games that followed.
That game simply has something special to it. I know that what I'm saying is completely subjective, but I can't avoid it. To me Xadom is just charming. It estimulated my imagination as a child in unbelievable amounts.
Comments
from west to east...
ugh
Oh my lordy! That's SO middle school!
Ex-Ocean Software graphic artist -
Download my FREE PDF 'LOAD DIJ DIJ' (180,000+ words): https://ko-fi.com/i/IG2G3BEJZP
ZX Art page: https://zxart.ee/eng/authors/m/mark-r-jones/
https://twitter.com/MarkRJones1970
https://www.facebook.com/OceanSoftwareLtd/
https://www.facebook.com/ultimateptg/
I thought choice was familiar :lol:
http://www.worldofspectrum.org/infoseekid.cgi?id=0005129
You've got a carpet sweeper that looks like a Tiger tank? Cool!
Magenta icon
I wonder if they used the dk'tronics light pen to draw those lines.
The style of graphics typical of Probe's later output on the Spectrum. Awful. Yeah, I know I keep harping on about the ****ness of the graphics of the later titles they produced.
Well said that man
That's not to say that they didn't produce some good looking games. They did.
I checked and it looks rather ugly, but fortunately it plays very good.
Also, the graphics in Monty's Innocent have aged badly too.
The in-game graphics consist mainly of large yellow rectangles.
Compare and contrast...
http://www.worldofspectrum.org/infoseekid.cgi?id=0006601
atrocious.
Simple could be just as fun, games a game... given the limits of speccy.
Choow, stuff like thunderblade, just too much... i remember crash giving it a great review, it was just an unplayable mess:-?
Special mention to worldcup football manager.... f'ee 2 proves simple is good enough, wc was a gawd awfull mess.
I hope to make a game similar to this one day.
the dog is specially disturbing.
Amstrad ports, or parallel developments. There's nothing 'grainy' or 'realistic' about it. It's an automatic dithering process applied to lo-res fat-pixel graphics in 16 colours. A few bits may have been touched up slightly by hand, but not by much.
- IONIAN-GAMES.com -
I suppose you are refering to CharlesDavies stuff at SpecialFX games.. but I find his work very good and clear.. so much on in-game graphics as in loader-screens it is.
even though, its true that some tiny sprites from Cabal and MidnightResistance looks too fat with that double outline.
Ese pelo es preciosso! Pelo Pantene .. jajajajaja!!
Btw, I wonder what there was on the author's bong while conceiving this game...
More like all of them!
Friday the 13th springs to mind.