One should really consult the law oracle Lockett on these as I believe they are not flick screen nor have cutesy names for the destinations and may therefore be in contravention of the original poster's regulations.:smile:
There's a purpose behind all this (oh yes). I've started up a new blog to concentrate on largely-forgotten and "indie" game titles of the 8-bit and 16-bit era. Although I'm hoping to cover a wide-variety of platforms I'll probably concentrate on the Speccy and Amiga cuz they were the computers I had :D. My first "topic" for posts is going to be Jet Set Willy clones, hence the reason for this thread.
Oh, I'll mention that (and all the JSW clones and JSW128) but they won't get a post to themselves since, strictly-speaking, they're part of the original JSW "continuity" rather than different games in their own right.
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One should really consult the law oracle Lockett on these as I believe they are not flick screen nor have cutesy names for the destinations and may therefore be in contravention of the original poster's regulations.:smile:
Dubious yet possibly permissable under 'Locket law' because -
though Abu Simbel is largely linear
and there are no room names
it is still a nice game
(though tricky)
http://cezgs.computeremuzone.com/ficha.php?id=10
:D
There's a purpose behind all this (oh yes). I've started up a new blog to concentrate on largely-forgotten and "indie" game titles of the 8-bit and 16-bit era. Although I'm hoping to cover a wide-variety of platforms I'll probably concentrate on the Speccy and Amiga cuz they were the computers I had :D. My first "topic" for posts is going to be Jet Set Willy clones, hence the reason for this thread.
The blog is here:
http://mattyongames.wordpress.com
Oh, I'll mention that (and all the JSW clones and JSW128) but they won't get a post to themselves since, strictly-speaking, they're part of the original JSW "continuity" rather than different games in their own right.